I would improve it for new users by having a little animation after load that "wiggles" the handle a bit to get the user's attention.
I would improve it for new users by having a little animation after load that "wiggles" the handle a bit to get the user's attention.
Different people prefer different things and there is no objective right answer.
If we're talking about UI/UX then there kinda is.
It's the UI that the largest proportion of your target audience would find intuitive if they tried it.
So it's not the lack of an objective answer that's the problem, it's the difficulty of finding a proxy for your target audience and a testing process you can afford.
Sometimes the proxy is "you" and the testing is "your experience and intuition" and sometimes the proxy is a statistically significant number of formal user tests.
Those, for me, are strong indicators of draggability.
Please don't. It's just one more reason to apply Kill Sticky.
Ultimately, modern animations are just as distracting as animated Gifs were. They're somewhere between an ideal reading experience and wholly unwanted autoplay videos.
If autoplay videos are a swarm of angry hornets, animations are summertime gnats. We live with them but they're hardly something we asked for.
I mean the animation suggested would be over before most people could react, a couple of millimeters of movement To show it can move and that's it.
Tone deaf web design earns my skepticism, pretty much non-stop. I guess it's statically possible he'd be the exception.