People early in their careers have flexibility of moving around, but if you have mortgage, kids, family or need to take care of your parents, this strategy carries a lot of external costs.
For games speficaly it is nealry impossible to negotiate meaningfully because every postion is budgeted ahead of time, including salary increases. By that I mean if someone asks for 5% increase, they are basically negotiating against spreadsheet, not human across from them. The best one can do is to hit just under the cut-off line.
On top of that, employee providing different "value" to the company is just a myth, because if someone was literally providing value to multi billion company they would be paid millions. For most people their value is just replacement market value.
If people want a meaninful compensation in games, they have to be an executive or creating new revenue stream for the company.