I agree. But what I've learned in my short time using Godot is embracing Godot's scene system and not fighting it seems to help.
This area in the documentation is helpful: https://docs.godotengine.org/en/stable/getting_started/workf...
You can also bypass the scene system. The scene system is a optional abstraction on top of a seemingly more data-oriented core where everything is just a RID (Resource ID).
More here: https://docs.godotengine.org/en/stable/tutorials/optimizatio...
> For example if you just straight up write code to add nodes to the scene graph it will create a disconnect between what is displayed in the editor and the actual game
You can solve this to some degree by putting "tool" at the top of your scripts. See https://docs.godotengine.org/en/stable/tutorials/misc/runnin...