VR will make flight and driving simulators much more immersive and fun. I've been hoping for this for years (as I was a fan of Microsoft Flight Simulator).
Driving in VR is a great way to make yourself sick unless you also have a motion simulator.
This is highly dependent on the user, though it is a common problem. I've personally never had any motion sickness in VR, whether playing flight sims (including helicopters) or driving sims.
I get sick in FPS type games in VR but have no problem with driving/flight sims. Weird how the brain works.
I kind of agree. I have the same issue, although I'm not prone to motion sickness in life. My senses get ready for g-forces which are not there so my whole nerve system goes brrrrrrr. Then I need to put in mental effort to stop expecting motion and just concentrate on the visuals which ruins the experience. An hour in Digital Combat Simulator with VR is my maximum, and I usually need a recovery period for my internal gyroscopes to get in line.
I can race for hours with just a logitech wheel.
Any motion sickness problems? I'm thinking about getting this for when the weather sucks I can't get in a real plane, but motion sickness isn't my friend.
I play IL2 which is a WW2 combat sim in VR and have no motion sickness issues at all despite it involving quite a lot of spinning around that would make a lot of people sick IRL. Flight is one of the sweet spots for VR sickness as you have a cockpit which anchors you somewhat and for the majority of the time the rest of the scenery is actually quite far away.
No, because the plane's cockpit is in your field of view.
I'm interested to find out how Microsoft handles hardware controls like flight yokes so you can "see" them in VR.
Probably the same way as racing games- you can customize the view to make them line up with real life.