Microsoft Flight Simulator returned to the skies
theverge.com
theverge.com
I'm not sure if I'll splurge sooner or later, but I like to set up homebrew missions in the flight sims I have on hand here. It's been fun to throw the dice and add some variables into what can become an air-taxi game (dice determine time of day, passengers, weather, location, payment, maintenance costs, etc.), a rescue game, a stunt-flying game, and so on...
My son and I once tried simulating an Indiana Jones-style adventure by stealing a Ju-87 from Berlin, but the flight model for that thing was a bit too detailed and we couldn't recover from my son's urgent zoom-climb. :-) Anyway, I had fun imitating John Rhys-Davies with the soundtrack playing in the background, all the way down.
It's a great hobby, major props to Microsoft on their attention to this new effort.
anyway yeah seems great value even if it's for two AAA from the whole catalogue you come ahead quite fast.
This would add more realism. I imagine it may be also a way to appreciate the complexity of ATC operator's job.
Here's more info
https://en.m.wikipedia.org/wiki/Virtual_Air_Traffic_Simulati...
Surprisingly, a recent news on VATSIM partnering with FS.
https://twinfinite.net/2020/07/microsoft-flight-simulator-va...
There are numerous virtual airlines. For example,
which is integrated with VATSIM and IVAO. FlyUK is UK based, of course, but has extensive EU operations and also international operations through other virtual airline partners.
https://www.vatsim.net/ itself is an organization of aircraft and Airline Traffic Controller (ATC) sim enthusiasts. At this moment, I see about 900 pilots and 90 ATC on line.
These organizations offer pilot and ATC training. There are many events scheduled, e.g.
https://www.vatsim.net/events/southern-africa-triangle
http://ivao.co.uk/cms/events_id.php?id=412
https://flyuk.aero/tours/lets-do-europe
It will be awhile before all these services are fully integrated with the new MSFS and a new community of third party aircraft and utilities are available.
It is not precisely a car simulator, but everything else is spot on.
[1]: https://outerra.com/
(But ummm.... Right now I just want to say sorry for hijacking this flight sim thread with car sim posts... :p I never thought it would get this much traction. No pun intended.)
There is probably a shared reason why Mafia and proper flight sims (I fly Cessna in X-Plane) are appealing to me; to an outsider either one is like watching paint dry though.
They are preparing original Mafia remake to release this fall, which I’m extremely stoked but also slightly cautious about. The update seems to be mostly concerning graphics and I really hope they leave car handling alone.
Well, I know of at least two people who want it. I’d probably even be willing to pay a monthly subscription.
When I took driver's ed in 1998 or so, the class had 20 kiosks with steering wheels, LED-bar speedometers, and panels of lights for out-of-range behaviour. We were supposed to follow along with the same canned video being played for everyone. Nobody took it seriously-- people tried to just christmas-tree the warning lights.
I'd expect putting each student on an individual screen would be much more educational-- you can see dangerous situations as they develop and compensate earlier in their lifecycle, rather than just discovering you were fully out of lane when a light goes on. That seems like the skills they'd want to teach, and I'm sure they could have done something with Wolf3D level graphics running on a 386-class PC and got it to an affordable price point by then.
[1] https://store.steampowered.com/app/493490/City_Car_Driving/
Promo material says that MSFS 2020 is using Bing maps to accurately generate models for 400 cities, but is using procedural generation for the rest: https://www.youtube.com/watch?v=mnithCa-H5w&t=1m55s
This video shows urban environments, but the buildings seem to be low poly structures. Okay enough for a flight sim, but I doubt it would be pleasing driving simulator where you regularly see these buildings up close. https://youtu.be/YV9eAN7RVOU
The fundamental problem is that the buildings aren't procedurally generated - they're discrete models. They're procedurally placed on the map, but it still cycling through a fixed list of buildings. It looks similar to the real world from the sky, but if you were to go down and drive around you'd see the same apartments and stores again and again.
not real world locations however and maps are on the smallish size
VR for flight simulation makes a big difference, it's like night and day. Stalling makes you grip your seat.
A: ...
And then...
FLIGHT
The rest is history.
The graphics are... somewhat dated.
It is the direct ancestor of MS FS.
https://en.wikipedia.org/wiki/FS1_Flight_Simulator
http://www.trs-80.org/t80-fs1/
https://www.youtube.com/watch?v=xmkYVSbodw4
PS. MS FS history web page from that Youtube channel.
I thought that most such simulation games are be made by teams/studios that have specialized into making that type of stuff.
Je serai super intéressé d'avoir un peu de détails sur votre engouement pour l'aviation au fil de ce projet. Je crois avoir lu qu'une grosse partie de l'équipe a passé son PPL ? Comment cette idée est née et quel était le sentiment général de l'équipe quand vous avez entrepris ce challenge ?
Where did the past twenty years go...
Later Microsoft acquired the company. I also had the first EGA version.
https://www.news-gazette.com/news/local/housing/mahomet-mans...
> Artwick owned it until 2015, when it was sold at auction for $4,000,005. It was never clear who bought the property, as it was sold to a trust. “That was by design, and I’m not allowed to say. They want their privacy,” Tabeling said.
https://archive.org/details/sublogic-a2-3d1-animation-packag...
For folks who are aware about this, do you need to get specialized controls to enjoy the experience?
You don't need to that crazy though. A basic $80 joystick with a throttle and twist for rudder will get you about 90% of the way there.
From there you can get to pretty crazy high end stuff, some of which use real airplane hardware.
The first thing I will need to do is build a PC after a long time.
Wife nay-nayed a new machine, so this happened.
If I may ask, which eGPU are you using and are you satisfied with it?
For real though, the landing is where you need the most precise control over both your control surfaces and throttle for a good landing.
And yes, playing FSX with Xbox controller, landing is where I wish I have throttle or sometimes even rudder controller (since by default the directional control controls nose gear, ailerons, and rudders at the same time)
Shows how much I miss flying.
Without a subscription-style revenue stream, they are forced to create and sell new products constantly. This leads them to be in a constant state of "early access" -- often with some substantial issues. I would prefer it if they let me pay ~$10/month and I just get access to every module.
I just installed Windows 10 for the sole purpose of running this flight simulator.
Basically the intent behind this release is to support it for at least 10 years.
But if you want to get shocked at DLC money, you should look into Train Simulator: https://i.redd.it/3kygja9jie031.png
So it's not Train Sim levels bad, but it's not far off either.
https://www.x-plane.com/kb/x-plane-11-20-vr-instructions/
There is a presumption that MSFS is the be-all of flight sims. It really isn't. It is the little things that drive a flight simulator, like the selection of aircraft and locations. Will MS open this to user-generated content? How easy will it be to import aircraft or scenery? What about 3rd party realism mods (engine failures etc)? Could it qualify for FAA simulator time? Those are the sorts of thing I look for in a flight sim. Over the years a few MSFS incarnations have allowed such things, just not in the last decade or so.
Well, that's kind of obvious since the last release of MSFS was FSX in 2006.