That's apples-to-oranges. Obviously a "hit" anything is hard in any field, by definition. A hit app is just as hard (even harder, probably, since there are a lot less hit apps than hit songs).
But producing a single track? Seriously, it's not that hard. Yes, it takes a team of people and a lot of creativity and skill, but I don't know what this "incredible sacrifice" or "miracle" that is "more effort than you could ever imagine" is that you're talking about. It's a creative project like any other.
But that's not even the point of the article, which is simply to release tracks piecemeal and regularly rather than in an album only occasionally. There's nothing about everyone working "that much harder".
It sounds like you had a hard time in the biz, and I'm sorry. But I don't have any clue who the "geeks" are who "talk about the industry" that seems to bother you so much, and which doesn't seem to have anything to do with the article. I know a lot of software engineers who are also really into the indie music scene in Brooklyn and I think everyone does understand the work bands put into their music and their touring, and that most of the bands are never going to make it beyond attracting a few dozen or couple hundred audience members at any show, but they do it because they love it.
I can co-sign on this part of his premise. I worked for a music producer who has a number of #1 hits (Beyonce, Fergie, John Legend etc). He wrote >1 songs per day almost every day for over a decade.
His success ratio (hit vs placement vs nothing) was much lower than any mediocre software engineer trying to make working software over the same period of time.
It feels safe to say that in a 365 day period, a software developer can reasonably expect significantly more than one of those days to be used in 'working software' right?
"Working software" would be comparable to "listenable music". I'm sure every song that producer wrote daily was listenable.
But even if you mean "working software" as something that goes up on the app charts, top 100 in a popular category? I mean, then no -- I could easily see a developer spend an entire year building 1, 10, or even 100 apps and have none of them gain any traction at all.
There are 4.4 million software engineers in the United States. I would imagine most of the work that is generated by them on a day to day basis moves the needle of their careers forward. I could be wrong, but I bet most of them are employed, and getting paid for it.
At the very least I bet that more than half of them get paid for more than 5% of their workdays, right?
I doubt the same can be said for music producers, at least the ones making hits that the OP was referring to.
Speaking as a producer and developer, they are not the same things in any way and I love doing what I do deeply, thank you very much.
What's needed is to discuss artists compensation on their own terms.
Don't distort it by relating it to software development.
I can’t think of even one example of the use of analogy that has helped me understand a subject better than if it were discussed and explained on its own terms.
It seems all analogies do is enable the analogiser to delude themselves in to thinking similar is equal to same.
Profitability at least a year except if you can fall back to an existing social network/dev infrastructure, which is also based on a lot of work.
Eg. Only getting a decent ranking in Google could take months.
I'm not sure if it's that easy to compare.
Sure, you could strum a guitar and sing and have a decent song wrapped up in an afternoon.
But if you're creating anything more complex, you will spend hours finding the right sound, more hours creating the right arrangement, and even more hours fine-tuning the vocals, sounds, and final mix.
Something as simple as getting a snare drum right can take a ton of time. You don't hear it because you don't know what the bad snare sounds like.
But if you're creating your own sound? That takes effort and experimentation.
Creating a song - easy. Creating music that's distinctively your own - tons and tons of effort.
Also, "tons" is amazingly overstated. Very few of those 16 year olds are producing "good" music that appeals beyond their immediate demographic, and that's to say nothing of how low of standards many youth demographics have.
For what it's worth, I do other artistic pursuits as well. I did music for about 15 years though I wouldn't say I was ever good. I've been writing for about 10 years. I would say I'm just now barely at the point where I think I can write half-way decently.
To be clear, I am very aware, and very grateful that one of the things I happen to like doing also pays well. I was responding more to the "you can't imagine the level of effort required to do this work" aspect of the ancestors' comments. Yes, I can imagine, thank you very much. While I don't like where we're going with funding models for art, that doesn't mean that understanding the effort is the limiting factor.
> during
I've been paid far more for software than I have for music in the last 10+ years. Spent about equal time/effort on each.
ROI is better with software (I can afford more synths and records).
That said, programming for 10 years before getting a job in the are is not uncommon. Most of my peers did it for at least five (I learned 15 years before, but I grant that's not that common).
https://www.okayplayer.com/news/heres-the-story-behind-kanye...
A woman who approached Picasso in a restaurant, asked him to scribble something on a napkin, and said she would be happy to pay whatever he felt it was worth. Picasso complied and then said, “That will be $10,000.”
“But you did that in thirty seconds,” the astonished woman replied.
“No,” Picasso said. “It has taken me forty years to do that.”
Compare it to actors/actresses who do hollywood movies, but also do indie films. If you want to make a living, you might not be able to do whatever it is you want, and might need to put out some more mainstream stuff.
Only a few people really get to do what they want in the arts and make a living.
With or without insight, it's obviously apples-to-oranges to compare "working software" to a "hit record".
Most "working software" is rarely used and makes no money, look at the long tail of apps in the iOS App Store, Google Play Store, etc that didn't become hits.
Software is easier to create, doesn't need to be a hit to be used, and you can be paid to write it and to sell it.
Music requires much more creative work, the production is often unpaid, and the work product usually doesn't make much unless it's a hit with millions of plays.
I've never seen Universal Music post their "roadmap" of how they plan to sign new artists, or what new social media marketing ideas they might have up their sleeve. This is because the music industry is, by far, more competitive than the tech industry. Record labels, publishing groups, etc. are not very willing to share their "trade secrets". If the tech industry was like the music industry, there would be absolutely no such thing as open source.
Also...
> I don't know what this "incredible sacrifice" or "miracle" that is "more effort than you could ever imagine" is that you're talking about. It's a creative project like any other.
Your second sentence answers the question in the first sentence. :)
True, but hardly apples-to-apples; it's orders of magnitude easier to make music than it is to make a viral app. In either case, the barrier to entry is low, the standard for doing it professionally is surprisingly high, and making a hit is a huge undertaking.
In software it can cost $10k to build an app but Google Search costs $10^10: a six orders of magnitude difference.
In music there’s got to be a big dynamic range in effort involved as well. (I doubt it’s 10^6 though!)
But comparing the best music to the lowest end app is apples to oranges.
That'd be a losing bet.
https://www.pennlive.com/life/2016/10/highest_paid_orchestra...
You can ofc release apps, that doesn't mean people will ever use it. The cost to acquire a user isn't anywhere cheaper than a finding an listener.
Things change... It costs as much to "release an app" as to "get a record out" today.
It's really not that different...
The way to keep fans engaged involves releasing EPs and Single on a regular basis, releasing a whole album only really makes sense in the context of trying to produce it for artistic value, not fan engagement value.
Then there's the recording and engineering challenges around mixing and mastering an album. Albums need to sound cohesive even if the songs aren't necessarily the same genre even. The best albums are those ones that flow between softer or more upbeat music but still feel tied together as a whole.
Forcing artists to pump out strings of singles and EPs diminishes music as an artform. It takes away the format that's allowed some of the best modern music to be created that likely would never have been created if artists were just constantly pumping out individual disconnected songs.
Even today, you can still find some pretty amazing albums that are being made where each song individually would stand as less, but together as an album they come together to make some great art.
> Forcing artists to pump out strings of singles and EPs
But who is forcing the artists? The market? It's clear people don't want to listen to LPs released every 3-4 years, they want singles and EPs released frequently. If it is indeed a market effect, then artists need to evolve or perish. If you want to make money selling art, you need to make it in a way that people want to buy it. It's that simple.
This is just the death of another art form.
One of the things that happens when consumers have options they didn't before is previously invisible preferences become expressible. What if the bulk of consumers never cared much about albums as coherent pieces of art? What if they only did so financially because it was the only way to get the separable pieces they did care about?
The advent of fast food has not exterminated fine dining. What's changed is that consumers have more choices. This did not signal the death of fine dining.
Music in the current age is equal parts pop culture as it is listening aesthetics. For an artist to thrive financially they have long had to take the first path rather than primarily focus on the later.
The artists all producing the top songs on spotify are doing so through the release of singles here and there and it makes total sense given the cultural context for how music is consumed and discovered in the current year.
But even amongst that music, you can still find some albums, being produced as such, with the intention of it being an album. It's harder to find and I doubt it makes money through services like Spotify, but on places like bandcamp, or independent label storefronts you can find plenty of albums in a wide variety of genres.
The best thing we can do is support those artists and keep buying that music if that's what we want. As long as there's a market for it, it can keep existing despite Spotify.
I'm not convinced. The standard 3-4 minute pop song came about because that's what could fit on one side of a 78. Albums came about because an LP (33 1/2) could fit roughly 40 minutes of music, or 10-12 of those songs. These formats proved to be a popular and effective even though the technologies that created them are long obsolete.
"When initially introduced, 12-inch LPs played for a maximum of about 23 minutes per side, 10-inchers for around 15... Economics and tastes initially determined which kind of music was available on each format. Recording company executives believed upscale classical music fans would be eager to hear a Beethoven symphony or a Mozart concerto without having to flip over multiple, four-minute-per-side 78s, and that pop music fans, who were used to listening to one song at a time, would find the shorter time of the 10-inch LP sufficient. As a result, the 12-inch format was reserved solely for higher-priced classical recordings and Broadway shows. Popular music continued to appear only on 10-inch records.
Their beliefs were wrong. By the mid-1950s, the 10-inch LP, like its similarly sized 78 rpm cousin, would lose the format war and be discontinued."
I really hope the medium of the album survives, because I much prefer listening to a coherent and deliberate group of songs than any other method.
A frame of a movie won’t make sense without the whole movie.
Why not? It means exactly what's in the frame and what you can derive from it alone. The movie in its entirety may have a more profound and precise meaning, sometimes entirely different from what disjointed frames will tell you, which is the point of my analogy.
Perhaps songs-scenes make a more fair analogy. Some albums are basically collections of singles because the collection itself doesn't represent any meaningful overarching theme or creative process. I feel the same about movies. I'd bore myself to death watching another Marvel movie, but I'll happily enjoy some disjointed highlights from them on youtube.
Releasing songs individually is a serial process. Releasing an album puts all of the songs published into the same context, and everyone’s first experience of all songs occur at the same time.
A band that makes a successful album produces something greater than the sum of the individual songs inside the album
I still prefer to listen to full coherent albums, and one of the highlights of my week is my Sunday run, which gives me time to listen to an album start to finish with no interruptions.
I hope some of my favorite musicians will continue to conceptualize albums that have a 45+ minute arc, even if market pressures mean that they'll initially need to release the tracks one at a time.
I personally find it too tedious to even work out the lyrics of the song because most of the time I can’t figure out what the singer is saying, or whatever cryptic message it is. I just listen for the sounds, mostly, and that scratches my itch sufficiently to not make it worth my while to look more into it. But I can understand if some people do have an interest in it.
In fact, leaving out the few niche bands that release albums as a cohesive whole, the concept of an album seems terribly anachronistic in this new world of streaming. It's now the era of the single song, whether we like it or not. This is, of course, just considering popular genres of music.
I almost exclusively browse my library by album, but Spotify generally pushes me towards tracks. The release radar, for example, offers no way to filter to full album releases.
I hope artists aren't pressured into releasing tracks one off purely due to design decisions vs artistic choice. Software can easily cater to both.
There was a market for records, not for music. What people were actually paying for was the technology to play music, and the distribution of music. When that became digitized, no significant market formed around music production for reasons that seem pretty obvious to me: 1. It is absolutely impossible for the market to ever reach a state where new music is not produced, regardless of the existence or absence of any monetary factor; and 2. I will be just as happy regardless of what is produced because my brain naturally adjusts that emotion to the scale of whatever I am perceiving.
There was a huge market around distribution and licensing and technology related to music, and a lot of that went away. But that doesn’t mean musicians are entitled to a 50-billion-dollar industry around music production that never existed to begin with.
> There was a huge market around distribution and licensing and technology related to music, and a lot of that went away
As I pointed out, distribution and licensing has not gone away, that segment of the industry has grown.
Likewise, you have to ignore everything but the direct-to-consumer parts of the market to have that comment begin to make any sense. Video games, commercials and movies are all being produced with increasing efficiency as well, and thus, sync placements and licensing are more important than ever.
I actually think I disagree with your premise here as well, which is still more cogent and direct than GP, who said "the market doesn't exist". Yet, I think demand has kept up with the supply, I mean, I think the demand is almost infinite. Yes, people naturally want to produce music, much in the same way that some people want to make delicious meals for their friends, and when their dinner parties become popular enough to warrant pop-up level sizes, they might consider commercializing and commodifying their product because there isn't an option to continue doing it at a loss for most people. The financial incentive, in most cases is—how do I keep creating a thing people enjoy without dying? Likewise, people might want to eat at the same 5 restaurants their whole life, or hear the same 5 artists, but even that latter group are going to be enthusiastic when one of those 5 artists releases new content. Think about the fact that whoever happens to own The Beatles catalog can release a remastered version of any of their albums and have consumers ready to buy, what is to the layperson, a nearly identical product. Now, remember your favorite meal you've had out? Have you ever tried to recreate that experience?
I guess what I'm getting at is, you can't think of music in purely economic terms, because it tends to behave in unexpected and unpredictable ways that don't align cleanly with the dry notions "supply and demand".
to my memory, the mantra was that money corrupts the art.
But Spotify has made it even harder to find by swamping it in mediocre burger+fries music.
I'm just surprised that you feel it's _harder_ to find good music because of Spotify.
I really miss the days when Youtube's "related videos" were seemingly based on a graph data model -- populated like: other people that watched this, then clicked on that.
Honestly, it was far more accurate for new, niche music. My browser tabs would grow exponentially.
Now it's all sorts of weird shit like US news coverage of sentencing serial killers. Which I didn't ever watch before...
I do agree that bands are getting screwed though. That's why I use Spotify for discovery and buy lots of merch when a band really lands with me (and go to live shows - pre COIVD of course).
Compared to what?
I grew up with music heavily filtered by radio promoters. That was rarely "change-your-life music".
It doesn't follow that "more people making music" means "same amount of good music"
Help me have a good cry? Sure. Make chores less boring, absolutely.
But for me life changes are life-changing; music's ultimately just what was on, the soundtrack.
Functional music, like what you describe, is easy to listen to. It serves a purpose: reduce boredom, be a companion in sadness, lift the awkwardness of sitting next to strangers in silence. It fits in the genres you are used to listening.
This is, of course, just my experience. But it's clear that for many people, music becomes their life.
I think the same could be said of any (good) art. Art and engineering are fundamentally very different things that just can't be compared, even if there may be some mutual overlapping. (Audio/mixing/mastering engineering definitely crosses the streams more, but for the sake of argument let's just consider the entire end-to-end process of making an album, which I think is almost entirely a matter of art.)
There is some degree of art involved in developing software, but if it's just getting some business app working for BigCorp, it really can't be compared to writing amazing fiction, painting a beautiful painting, directing a fantastic film, making a great album, or any other artistic endeavor. Anyone who scoffs at artists because they're not doing [technical thing] just shouldn't be paid any heed.
In fact art != artistry
It's entirely possible for somebody relatively lacking in technical ability and/or any great insight into their craft to produce something wonderful.
100% that. Thom Yorke (Radiohead singer) has composed dozens of godly songs without even being able to read the notes (in fact, his band members are calling him the idiot savant and are asking him NOT to learn the notes at this point, as it might spoil the magic). Tricky composed some good songs without being able to read notes OR play any instrument.
Most pop/rock musicians historically have played (and composed) by ear without notation or formal music theory.
It's only in the past 20 years or so that large numbers of pop/rock musicians went to music school.
Even so, virtually all pop/rock is composed by ear today, even for music school graduates. Typically composers start by humming or singing a melody, "transcribe" that to an instrument by ear, and then embellish that further if they know music theory.
You can see from above why most pop music consists of the same 4 chords, with the addition of audience/gatekeeper familiarity (don't mess with a formula that works.)
1. Albums don't maximize artist income - musicians should be steadily releasing new tracks. (Ironically, this is how things used to be up until the 70's, when a new technology, the LP, changed the dominant form of artistic expression.)
2. Nobody reads rolling stone anymore, mtv doesn't play music anymore, if you want a successful career you have to actively market yourself.
The conventional wisdom seems to be that if you're a musician the primary way you're going to be making money is through touring and selling merch at shows. Not by cutting more tracks for spotify to make a buck off of.
http://www.cnn.com/2010/TECH/mobile/06/25/iphone.problems.re...
Nobody is saying that it isn't hard work to create a record. That is a straw man.
But someone did get up on a stage and point out that monetization of your work will require a strategy that is adapted to reality. If you want financial success you have to do different things than before. You can get angry at it and wish this was 1983 again - or you can get cracking.
Well, you can't really blame the tech CEO here... Spotify charges people what they're willing to pay to listen to music. I think it's a minor miracle that they've worked out a way to get people to pay anything for music considering how easy music piracy has been since the internet came along. (Not taking a moral stance, just stating a fact).
I believe the effort and risks involved with piracy are -- on average in well-off places -- simply "worth it" compared to owning physical media and "not worth it" compared to paid streaming subscriptions.
It's not just about dollars, but the value proposition of the total experience. The average pirate doesn't streamline their rig with all sorts of automation to pull things into a slick xbmc derivative heuristically; rather it's a time sink and less on-demand.
On the other hand, the more restrictive back catalog does keep piracy relevant for those who want less common selections.
If you pirate something and make a playlist, it won't be full of holes after the next round of contract negotiations. With Spotify -it very well might.
Every time I thought I've been "close" over the past 18 months it turned out I still had so, so far left to go. My "scope" is creeping, sure, but it turns out there's so, so, so much work in-between "recording & mixing one voice & one guitar" and "having a really well arranged song with just the right musical details" etc.
I've done a bunch of big, original projects in tech over the years, but I've never worked as hard at anything in my life as I have on this music.
And I'm still barely scratching the surface of where I want my music to go long term, and I know that the closer I get to recording the music that's in my head, the more ambitious my future records will be.
It may be the case that their careers were going to get more difficult anyway; nevertheless, Ek is in fact one of the main drivers and beneficiaries.
30 Seconds to Mars made a documentary about the album they recorded in 2008 and the lawsuit they had to deal with at their record label (which had been recently purchased by a larger company that had zero music / talent experience). Their contracts seem to put them almost $1 million in debt to the record label for each album, despite the fact that they sell (err sold?) multi millions and they do worldwide tours.
Sure, Spotify's CEO is a strange vessel to make more demands on musical talent, but he's also in a position to know how his customers want to consume their music and what gets them engaged in his product. I would take it for what it is and no more.
It's silly to compare the ease of making "working software" with a "hit record". Just like probably most of the music you worked on as a sound engineer, most "working software" made little money and got few customers, look at the long tail of apps that aren't hits in the iOS App Store, Google Play Store, etc.
Even comparing "financially successful software" to "financially successful music" makes no sense. Far more musicians have made six figures or more from a song that took tens of hours to make, than indie software developers have made six figures from an app that they only spent tens of hours on. Is that because music is easier? Yet far fewer technically competent musicians are able to make a living using those skills than technically competent software developers. Is that because music is harder?
It's almost like two things can require different talents, have different factors that go into their financial success, and still both be hard.
Just as we are pivoting away from unsustainable energy, we need to pivot away from unsustainable value structures. We have the tech, we have the brainpower, now we need the will to work on that.
I think it's a category error to expect the CEO of the music distributor to be the one that stands up for the sustainability of music artists. Even if you did get a "benevolent dictator" figure in that position, it would likely crumble to a competitor who is focusing more on optimizing the value+experience for the listener.
Thank you for sharing. The world is always a better place with more human warmth.
We live in a world of plenty. We should be working less, not more. We have created more music in this century than all of the last combined. We have the ability to listen to thousands of years of music at the touch of a button. A concert that would have taken hours of work for 50 people to entertain 200 now takes nothing - a million people put on their headphones and listen to a recording made 20 years ago.
And that is just music - the same plenitude is available in almost all aspects of our lives. And yet, people insist on ever more growth, on ever more work.
Hopefully in the next decades, as the reality of global warming and worker empowerment gain traction, we'll realize that in fact the work week can be drastically reduced without affecting our material needs, as long we let go of this level of consumption.
To be fair, there's orders of magnitude less plenitude in certain necessities like food and housing - still more than enough over all, but not by so large a margin that you don't get local shortfalls (especially in housing).
In my opinion, we're way past the point where we should have stopped trying to grow, in most fields. In particular in music, we're at least 2 decades past the point where the music production industry is being helpful.
Also in art in general, it's interesting to think about what this world of plenty has cost us. Even if we have incomprehensibly more music available to us than any generation before say 1920, most people have actually lost the pleasure of producing their own music.
In the times before recording and playing back music were common, a much larger proportion of the population would be learning how to sing and play themselves. Many more people would be composing and sharing their own stories - the almost dead world of folklore.
This can also apply to a lot of crafts - we're more and more becoming dependent on industry for simple things that we would have done ourselves in centuries past.
If all of this had been a way to help free us pursue other passions, it would have been good. But it seems to me that it's mostly a way to free us to do more work for other people, and that, for the average person who is not working in a job capable of using their creativity, it has started stunting a lot their creative potential, which would have found an outlet in some of these domestic pursuits in the past.
You have factor in piracy if the price is to high or the solution is inconvenient. The public has rejected DRM and songs are easily give away to their friends. Lastly, No one wants physical media.
So after you've pumped out 6 singles a year, spent £100 a pop promoting those said singles, £50 mastering each single.. how much do these people think 98% of artists are making these days and can be sure of what they may take home every 2 months from these singles. At least with an LP you have a fixed cost and a revenue projection that can be worked out by price per copy.
They can go back to the olden model of no streaming as well.
We all have the freedom to do whatever; the issue is the consequences.
The question I think is more about if as a society we think it’s important for musicians to be able to make a decent living at their work and if so do we want to use our collective tools of law or government (or if someone gets lucky and innovates a better business model) to help that happen?
And if Spotify’s current business model is good or bad for our culture, if we believe that having musicians being able to make a decent living is important for our culture.
I think this depends on a great many factors. Do you mean possible for some musicians, everyone who wants to do music in some capacity, or somewhere in between? How do you define a decent living?
I'm reminded of the "No farms, no food" bumper-stickers I would sometimes see. While obviously true as written, it's subtlety different in practice and politics. Food comes from farms. Farms are needed. Yet this may not the same as all farms being needed, important, or significant to keep functioning. The person with that bumper sticker may not agree with the distinction I've drawn.
Music is absolutely critical to our ongoing cultural life. No musicians, no music. Yet... to what extent should a society with limited resources devote them to the promotion and enablement of musicians, bearing in mind that there are other uses for those resources? Even with an abundance mindset and in today's world of plenty, this key question does not go away.
We cannot support a million Beyonce's, a million Gaga's and millions of other musicians - we don't live in a Communist utopia.
Now as for Spotify - they are not a monopoly, in US they are neck and neck with Apple Music. So... Why should we intervene with heavy handed laws* - when there's still a fierce battle happening in the market?
Also - Let's not have the government decide how culture should progress.
* - laws are always conservative and change slowly
Spotify is not the same as Netflix etc, because Netflix etc is commissioning and promoting new work - something Spotify has no interest in.
So... you sell units, not streams. You buy a perpetual license to play a unit as many times as you want. The artist gets a royalty for the unit sale. This frontloads income around unit release, which encourages new creation, but units generate a perpetual royalty stream as part of the artist's back catalog, so artists are less likely to starve.
Preview streams are available for free as tasters. Or perhaps a full taster can be played X times before it has to be bought.
The player is tied to an app, but most music is now consumed on phones or in a web player, so DRM is irrelevant and there is no real loss of convenience.
This model worked (more or less) for decades.
The point is popular creators should be paid for full-time work. That's how you get the best work from artists.
And it's not as if the economy can't support this. Operating in any other way is entirely down to politics, not economics.
People always forget that storage and distribution of music is a relatively new concept and a new revenue channel for musicians. When did records become main stream? And how old is music? Technology gave artists a means to sell their work besides live performances. Technology also makes the market more efficient which leads to the costs being drive down. Physical media has been replaced with digital media. Physical stores replaced with digital marketplaces.
Without Spotify or other streaming services , piracy would be even more rampant with the ability of people to transfer 1000s of songs between other people in a matter of seconds. Only way to fight it is to lock down the devices which public doesn’t want and would require the government intervention.
Are you missing the multi-billion dollar infrastructure here, maybe?
Possibly not anymore since there was an investigation into what they did years ago, but they've probably just got better and hiding it:
https://www.musicbusinessworldwide.com/spotify-is-creating-i...
Unfortunately that applies to pretty much everything. Of all the things in my life, I only even know how to provide the raw materials for some of them. And I could probably replicate a lot of the software given time.
Modern life is a series of miracles and all of it requires more effort than people imagine.
It is order of magnitudes more difficult being in the top 0.1% in Y industry. Then, being in the bottom 99.9% in Z industry. Giving that roughly the same number of people work in each industry.
I probably agree with you about your broader sentiment of the commodification of music for the principal benefit of tech investors is not in the interest of society as a whole; however, I don't think your bit about software/geeks served to support your point. Some people appreciate software the way you appreciate music, and perhaps they appreciate music as a sort of commodity. People have different preferences, but sometimes that creates an economic environment that isn't optimal for your own preferences.
One idea:musicians could organize around federated servers, operated at cost-plus by tech helpers. One avenue to liberate themselves from the mass-market vultures.
For a recent, nuanced view of what's happened by music historian Alan Cross, try:'Ongoing History of New Music' podcast 'Trying to be a Superstar in the 21st Century'.
https://omny.fm/shows/ongoing-history-of-new-music/trying-to...
That couldn't be further from the truth, it's extremely easy to make a hit, large labels consistently release hits again and again.
It's all about distribution and marketing network, not about the music.
Sames goes with tech, good luck trying to make a product and garner any amount of traction, whereas the same product released from microsoft/google/aws would get millions of eyeballs right away.
Thinking that good has much to do with success is a recipe to be disappointed. Go spend some time promoting your creations instead of trying to make them better.
Compared to what, the records major companies? I clearly remember artists were complaining about those, too. So which one is it?
I'm more than willing to listen to raw demos, even a single guy with a guitar or a synth and a drum machine.
Instead we get over-produced turds...
It's the same way with software. People will just vomit up anything up there and truely good, and tested, libraries and frameworks are hard to come by.
Both music and software are crafts that take years to perfect. But adoption by an audience is never guaranteed.
Multi writer bands (what you need for high output) are fucked by the revenue share model.
The way people consume music has changed and for the right reason.
Music now is a commodity that can be obtained in secs. This is totally different the old days when people buy tapes and CDs and use dedicated equipments just to listen music. If you are buying a CD for 15+ dollars, ofc it should contain more than a handful song.
Now you can literally release any number of songs at any time, and test the water as frequently as you want.
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Story time.
The streaming point values PRS for Music assigned to Spotify used to be higher per play value than many radio stations in the UK. Someone I worked with actually analysed all this and we were really surprised to discover it. Low Performing royalty revenues were not Spotify isn't paying money fairly to artists, rather Spotify knew exactly how many people streamed any given track and the royalty payout model paid based on % of total streams.
So it was actually a fairer model -- if you assume number of streams is an indicator of performance copyright value.
Compared this to the Radio model. A typical track played on BBC Radio could earn something like £80 for one play (depending on the time of day and the station). But that was because radio audience figures were estimated from sample data for the entire nation. And those samples changed something like every 1-2 years. 10 people in the country might actually be listening to the station at the time -- but you'd still get £80 regardless.
Of course the actual total license value then becomes the big point of issue -- was Spotify being charged enough...?
EMI, Sony, Warner et al. all thought no. They went and cut their own deals with Spotify. Not only was their music being treated as equal to everyone else (they didn't like that), they thought they could get a larger license revenue by dealing with Spotify directly.
So the we ended up in this really weird position: PRS for Music wasn't licensing the majority of UK royalty revenue from Spotify (the majors were) but PRS did all the processing for them (eventually GEMA took over). Leaving PRS for Music with the same workload and less bargaining power during license negotiations.
I bet you all £10 in my wallet that the artists Ek referred to as "happy" were on those major labels' rosters.
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Source: I used to work for PRS doing usage level data analysis.
Note 1: This was correct as of 5 years ago, certain things may have changed recently.
Note 2: I'm only talking about the Performing copyright. I stayed the hell away from the mess that was Mechanical rights as much as possible.
PRO: Performing Rights Organsiation
streaming point values: 1pt = 1 stream for Spotify. 1pt = 1 second of music on Radio.
royalty payout model: total points in a quarter * point value = total available license revenue for the quarter
Haha, no.
Artists aren’t some gift from God here to bestow the world with joy from the heavens that we should all marvel at.
They are people who chose to learn a skill capable of outputting something suitable for consumption as entertainment.
As such, it is their job to be putting out these works regularly, just like everyone else.
Appreciation is nice, but doesn’t matter. Everyday people do mundane things that you have no idea how to do and probably go unappreciated, yet they are more necessary than any sort of “art”. Take art down from the pedestal please.
This framing of human creativity purely in terms of "outputting", "consumption", and mere "entertainment" ignores possibilities outside the sphere of the market, and outside production-for-sale. Art may well suffer from the compulsion to "put it out regularly". I think the fact that art lived through patronage for much of human history is the only reason we have so much good art today.
that's not to say that artists are "geniuses" who should be put on pedestals, but it's a fundamentally different thing than a vocation
Certain pieces of art are uplifting. Art itself is just human expression.
Just because you may not like my perfectly polished cube and don't see the meaning I put into it - doesn't make it "not art".
Artistry is that which finds expression in the creative act of expressing art.
That is not the same as all non-functional human expression.