> I wouldn't interpret Sony's and Microsoft's decision for AMD graphics as anything other than Nvidia being dickheads.
I think that's a large component, but I'd like to add, ontop of maybe pricing and the like, Nvidia is being a dickhead in openness towards their hardware/software stack. Which, documentation of which is determined important for AAA game optimization over the course of operation of the console.
Additionally, there are important aspects of AMD's GPU architecture that are adventitious for teams squeezing the most amount of performance out of a fixed platform. Specifically, as far as I am aware, AMD's compute is much more flexible in context switching while the graphics pipeline is active, which at least used to be a problem for Nvidia's architecture.