If you compare with intels numbers. Then amd is a dwarf. And the growth figures are loosely following intels:
https://www.intc.com/investor-relations/investor-education-a...
If you compare with intels numbers. Then amd is a dwarf. And the growth figures are loosely following intels:
https://www.intc.com/investor-relations/investor-education-a...
1. Stronger x86 design: AMD's recent CPU releases have shown they are inching ahead of Intel on x86 design, and are able to achieve significantly better cost per $. At the same time, AMD are already well into shifting a big chunk their 7nm manufacturing to TSMC. Intel has only just started this process.
2. A strong GPU business: Yes, they are second to Nvidia, but given the design skills they are showing on the CPU side, I expect that gap will narrow very quickly. Both Sony and Microsoft have chosen AMD for CPU and GPU in the PS5 and Xbox Series X, with support for full 4k ray-tracing. Given how long this generation of consoles will be on the market for (likely 5-10 years at least), it is a strong forward indicator of roadmap strength.
tl;dr: I expect AMD will weather* the ARM storm better than Intel.
* Originally a typo as "whether". Thanks for the correction!
Keep in mind that Apple is also exclusively building Macs with AMD graphics cards. They don't even support Nvidia cards as eGPU anymore. The rumour is that Nvidia is not willing to do any customised designs and someone at Apple is very upset with Nvidia.
https://www.extremetech.com/gaming/150892-nvidia-gave-amd-ps...
> "Nintendo Switch is powered by the performance of the custom Tegra processor."
Any reason to believe that will continue to be true when Apple move to their own ARM chips? No technical reason they couldn't keep using AMD GPUs, but Apple seems to be leaning pretty hard into getting as vertically integrated as possible.
I think that's a large component, but I'd like to add, ontop of maybe pricing and the like, Nvidia is being a dickhead in openness towards their hardware/software stack. Which, documentation of which is determined important for AAA game optimization over the course of operation of the console.
Additionally, there are important aspects of AMD's GPU architecture that are adventitious for teams squeezing the most amount of performance out of a fixed platform. Specifically, as far as I am aware, AMD's compute is much more flexible in context switching while the graphics pipeline is active, which at least used to be a problem for Nvidia's architecture.
Margin means nothing if people don't buy your product.
I don't think that follows. You realize the world is capacity constrained on leading-node fab capacity? And that by going fabless, AMD now has no guaranteed capacity?
Maybe there are enough suckers to keep Intel afloat. I couldn't say.