Well, for that phenomena the opposite could happen just as well. Exploring and picking apart a game to find out that it actually is handcrafted and made with care and precision with some unique techniques used to mask the possible issues would likely result in a higher appreciation for the technical aspects of the game. Now, would that make a person love a game they'd otherwise dislike? (For plot, mechanics or other reasons) No, they'd still dislike it but they'd certainly admire the craftsmanship.
For the case presented in the article, I'd actually feel much less compelled to play StS if I knew there were genuinely unwinnable seeds. It takes away the player's agency to a higher degree than it should and having a run where nothing you do will get you a win means you can't learn from your mistakes or enjoy a win - two of the main purposes. As for having fun with a run, well, being on a doomed ride isn't that fun either, at least compared to a regular StS run.