That means an average of about 63 pages per second. Let's say that the total number of queries is tenfold and take a worst case scenario and round up to 1000 queries per second and then multiply by ten to get 10k queries per second, because why not.
I don't know what the server's specs are but I'm sure it must be quite beefy and have quite a few cores, so let's say that it runs about 10 billions instructions per second. That means a budget of about one million instructions per page load in this pessimistic estimate.
The original PlayStation's CPU ran at 33MHz and most games ran at 30fps, so about 1million cycles per fully rendered frame. The CPU was also MIPS and had 4KiB of cache, so it did a lot less with a single cycle than a modern server would. Meanwhile the HN servers has the same instruction budget to generate some HTML (most of which can be cached) and send it to the client.
A middle of the line modern desktop CPU can nowadays emulate the entire PlayStation console on a single core in real time, CPU, GPU and everything else, without even breaking a sweat.
>Holy crap I am thinking either there is some magic or everything we are doing in the modern web are wrong.
Magic, clearly.