All variables are supposed to be initialized before use. But a Rust Vec, like a C++ std::vector<T>, has both an in-use "size" and a usually-larger pre-allocated "capacity". This allows adding elements without getting a new memory block.
Implementing Vec safely in Rust runs into the problem of initializing the capacity not yet used. Not initializing it is unsafe, so Vec has to have "unsafe" code.
I'd argue for this:
First, data types should be divided into "fully mapped" and "not fully mapped". A fully mapped type is one where all bit combinations are valid. Fully mapped types don't have to be initialized to be memory-safe. This includes integers, floating point on most systems, but not booleans. (C++ calls this "plain old data", or POD, but allows Booleans and enums. Whether Booleans with values other than 0 or 1, or out of range enums, should be considered "plain old data" is a good question for a language designer.)
If it's not fully mapped (worst case, it has a pointer or reference in it), what do you do about uninitialized data in the unused "capacity" area? If it's not initialized, you have a pointer with a junk value, as far as the language is concerned. If it has to be initialized, you have a problem if initialization requires an input value.
So I'd argue for the concept of a partially initialized array as a language feature. For simplicity, only being initialized from the beginning to a limit (0..N) should be supported. (Yes, there is such a thing as a giant sparsely initialized hash table where allocation info is stored outside the table. See Google's sparse hash table. That's very rare.) The idea is that you designate some field of the structure as the "size", and accessing beyond "size-1" is a subscript error. But you can initialize at "size", and this increases "size" by 1. You can decrease "size" if you own the whole object.
If you have both of those features in a Rust-like language, you should not need "unsafe". Except to call other languages, maybe.