So if this was a goal of PureDarwin then they’d have a lot of work ahead of them in order to implement those APIs.
This wiki page on the repository seems to indicate that they are not intending to do that:
https://github.com/PureDarwin/PureDarwin/wiki/Graphics
> While Darwin is the operating system underlying Mac OS X, the graphical environments of PureDarwin and Mac OS X are very different. This is because most graphical aspects of Mac OS X (especially Quartz and Aqua) are proprietary, closed-source software and are not available for PureDarwin. Hence, PureDarwin uses a more traditional UNIX-like graphics system (X server), waiting a better alternative.
At the moment having to keep a Mac solely for the purposes of signing software packages is very frustrating.