I'm sure it does better, but I'm equally sure it'll turn out to be an incremental benefit in practice.
> I wonder how many more CPU instructions are required per second of decoded video compared to HEVC.
CPU cycles are cheap. The real cost is the addition of yet another ?!@$!!#@ video codec block on every consumer SoC shipped over the coming decade.
Opinionated bile: video encoding is a Solved Problem in the modern world, no matter how much the experts want it to be exciting. The low hanging fruit has been picked, and we should just pick something and move on. JPEG-2000 and WebP failed too, but at least there it was only some extra forgotten software. Continuing to bang on the video problem is wasting an absolutely obscene amount of silicon.
As long as someone sees the benefit, people will keep pursuing it. Compression (as like all tech) is a moving target with the platforms regularly improving on many axes.
No. In the end you transmitted a file that has a certain size. It doesn't really matter if you save that file or just use a volatile buffer.
This is part of the problem. What is an "objective" measure of perceptual fidelity to the original?
https://openaccess.thecvf.com/content_cvpr_2018/papers/Zhang...
For lower res you will see lower percentage. You see the same claims from other codec as well.
For comparison, HEVC claimed 50 to 60% compared to AVC. You can compare with reality...
Objective video quality is a tricky thing to do and you can easily come out with a codec that’s great at fine details in foreground people but terrible at high speed panning of water and trees. Depending on the material depends where you want the quality to go.