Edit: Seems like it's not a problem anymore, can't wait to try again.
Edit: Seems like it's not a problem anymore, can't wait to try again.
This will probably change in the future (I hope it does, and I really wish Godot just used WASM internally so any language that already compiled to it would work) but as of now it seems there's no point to using anything but GDScript or C#.
Been writing my own application mostly using C++ for the core logic and main application logic using GDScript. The interfacing between C++ and GDScript is suprisingly easy once you set it up.
But yeah stuff like Rust support is depending on the maintainers of that code to update to support latest versions of Godot.
It's open source, of course, so that's to be expected, but it also means support for any language other than C# and GDScript is kind of a crapshoot.