From the point of view of gamers, it is annoying. The recent 32-bit support drop killed a huge amount of macOS games. Now I have to bootcamp to play some of my favorite games. The GPU performance is also quite bad due their fight with NVIDIA.
From the point of view of gamers, it is annoying. The recent 32-bit support drop killed a huge amount of macOS games. Now I have to bootcamp to play some of my favorite games. The GPU performance is also quite bad due their fight with NVIDIA.
Metal drivers are buggy as well and it's sometimes even better to use OpenGL:
https://twitter.com/pcwalton/status/1255250372215611397
https://twitter.com/pcwalton/status/1255571085304541184
Hopefully drivers quality will improve once Apple take full control of their GPU as well.
I get that MacBooks and AppleTV's will never be anywhere near the performance of PC, Xbox or PlayStation, but Nintendo has shown that doesn't have to matter. I'm pretty sure any Apple SoC used in the last ~2 years already beats the Nintendo Switch for example. All Apple needs to do is put some effort towards getting more 'real' games in their store, ie: games like you would play on switch with traditional controls, and not glorified mobile games that also have to work with the ridiculous AppleTV remote.
My feeling has been for a long time already that Apple is really leaving a huge opportunity on the table here. But the vibe I got from WWDC keynote and platform state of the union was that they seem to have more focus on this now, showing unity, maya and some other tools that can be used for game dev, running on their Apple Silicon. So who knows what they are planning...
Nothing will change. Mobile games will continue being mobile games. Hardly anyone else will bring their games to the "unified platform" for the simple fact that you cannot run the same game on desktop and mobile.
Mobile games will continue being mobile games.
;)
That's the only type of game that can work on both desktop and mobile.
It doesn't matter - I don't think they really understand the dynamics of the traditional gaming market. They are bewildered that their strong position in the mobile-game arena, which is due almost entirely to the economic characteristics of their customers' demographic, is doing nothing to improve their position in the desktop/AAA game, which plays by a different set of rules and appeals to very different constituencies.
It's a bit like little chains of trendy indie cinemas were trying to get Marvel or Warner to make films with them in mind: it ain't going to happen, they just don't care, their business works on a different level both on quality and quantity.
I think this move was the final nail in coffin for Mac gaming.
I've always found it frustrating that a 3k Mac has a barely acceptable GPU compared to its PC counterparts.
I just see no reason to upgrade the OS to the version that dropped 32-bit support. High Sierra runs everything and feels great.
Isn’t this one a bit of a chicken/egg situation?