I'm wondering if any of this will change now that Apple is going all-in on vertical integration, basically unifying their platforms so you can write a game once and run it on Mac, AppleTV, iPad and iPhone with (almost) no changes. Their hardware will all run comparable Apple CPU's & GPU's, same API's, appear to fully support game controllers etc, and the development and deployment platform are pretty much the same thing. This makes a small step towards a unified platform for light gaming.
I get that MacBooks and AppleTV's will never be anywhere near the performance of PC, Xbox or PlayStation, but Nintendo has shown that doesn't have to matter. I'm pretty sure any Apple SoC used in the last ~2 years already beats the Nintendo Switch for example. All Apple needs to do is put some effort towards getting more 'real' games in their store, ie: games like you would play on switch with traditional controls, and not glorified mobile games that also have to work with the ridiculous AppleTV remote.
My feeling has been for a long time already that Apple is really leaving a huge opportunity on the table here. But the vibe I got from WWDC keynote and platform state of the union was that they seem to have more focus on this now, showing unity, maya and some other tools that can be used for game dev, running on their Apple Silicon. So who knows what they are planning...