However, in practice it's not going to get any new software, because developers will be writing for new generations, and porting to hardware with a slower GPU speed is more effort than it's worth.
If hardware can still be used there are generally people around who continue to use it in some way. And the hardware of the Oculus was pretty nice actually (even if many here don't seem to like it because of only 3-dof).
That's exactly why it wasn't nice. It's hard to do much more than media consumption apps or the simplest possible 'games' without movement axes.
But of course we need the early adopters, otherwise things never evolve to the point of being mature, so thanks to early adopters for being our guinea pigs.
To my view, pretty much everybody buying VR headsets today is still an early adopter :)
I don't care about the shop. I just wish people could continue to develop for it as it is (or now was...) a pretty fun device to experiment with VR.
The first solution described there needs users to register as developer (not just unlock it as in Android phones) and being able to use adb. We will have to see if that continues to work. No info about that yet. It's definitely not completely disconnected from the online stuff. For example - when the system needs updates you can't do any development in that time (I learned about that when after some weeks pause it prevented me completely from developing for nearly a full day because of outstanding updates).
The second solution is using the shop which as the as described by the original article will be shut down and not even updates to existing apps will be possible anymore.