This is not exactly surprising, but still a bold and absolutely correct move from Oculus.
As a developer who was rejected from the Oculus Quest store before, it's great to hear that they now how concrete plans to start opening up the store.
This is not exactly surprising, but still a bold and absolutely correct move from Oculus.
As a developer who was rejected from the Oculus Quest store before, it's great to hear that they now how concrete plans to start opening up the store.
But not funny when you are locked out of that. And they can lock out apps or games that they have a conflict with in terms of titles they are associated with themselves or any other reason.
I think if their new distribution system isn't open enough, that leads the market wide open for someone to come in with a device that has an open marketplace and I would drop Oculus in a second if that were the case. Because Sideloading is a pain in the ass.
Trying to inject themselves into development at the concept phase (at least for Quest) sucked too. I understand not wanting trash in the store but there has to be a middle ground.
I mean they already allow you to install anything you want on the device with a single click so not sure why you're using this sort of language.
Think they clearly just want a middle ground where indie developers can release something but there isn't a chance of malware.
Because they haven't given us any of these details that you're imagining. Will there still be an approval process? Will Facebook give up any control? Will this be just like "keys only" distribution, a return of the Concepts/Early Access channel, or something like the old Oculus Share? So...I'll believe it when I see it.
https://www.scribd.com/document/399594551/2015-06-22-MARK-S-...
From that, it seems odd they'd be willing to give up control. So like you, I'll believe it when I see it.
> This is not exactly surprising, but still a bold and absolutely correct move from Oculus.
> As a developer who was rejected from the Oculus Quest store before, it's great to hear that they now how concrete plans to start opening up the store.
If you were rejected from the Quest store, you can still put your content out there on SideQuest.
"May put your account and device at risk" is not going to get you a viable third-party app ecosystem, especially when it's an open question what Facebook/Oculus might decide to clamp down on in the future.