Mac OS X Leopard and Xcode on iPad Pro
twitter.com
twitter.com
Doing hacky things on Apple products seems pointless in my opinion, because people paid their way into a walled garden that are now trying to escape?
Free your talent and creativity by putting your effort into open platforms.
I’d like to see Xcode —in full, and up to date— running on an iPad.
At that point, iPad will suddenly become a viable development platform, and one I would definitely consider using as a traveling system.
That's a really big job, and they can't afford many screw-ups.
[0]: https://twitter.com/jon_prosser/status/1252931201708560385
Blink shell: https://blink.sh/
code-server: https://github.com/cdr/code-server
For testing big builds or anything you want some power for, a good way to go when you need portability.
Technically you can compile iOS stuff on Linux or jailbreaked iOS, all you need is clang and apple toolchain. Examples: https://github.com/theos/theos/wiki or https://github.com/tpoechtrager/cctools-port/
So, I'm going to go ahead and say it's impossible.
> Despite Apple's claim that the SDK was available for Intel Macs only, some clever developers soon realized that all the frameworks and programs the SDK delivered were compiled as Universal (PPC/Intel) code while the compiler configuration files were ARM/Intel only. Moreover the installer checked for Intel architecture and denied installation on PPC Macs. Installing the .pkg archives manually and repairing the compiler configurations made the iPhone SDK run completely on PPC Macs.
Edit: I’m sarcastically referring to Apple’s original justification for not making files a concept on iOS, and thus I’m mocking Apple’s condescending judgement of its own users, not the actual users themselves. I thought that much would be obvious.
It would only use Swift and SwiftUI, and only target iOS.