This is the major problem will all the mobile tech based VR. The content is not and will never be compelling to the audience that actually wants this tech.
This is the major problem will all the mobile tech based VR. The content is not and will never be compelling to the audience that actually wants this tech.
If you have a chance, try playing one of the three parts to the Vader Immortal trilogy. It is like being inside a Star Wars movie. At first Darth Vader is not too bad but the more you work with him to try to bring Padme back to life, the scarier he gets. Really unlike a regular game because of the motion of your body. When you are fighting with a light saber in one hand and levitating rocks to hurl at opponents with your other hand, the whole experience is very compelling.
About 25 years ago I did VR projects for SAIC and Disney, and I have written little games for fun since the 1970s, and being where I am now in my life, I am thrilled at the Oculus Quest experience and I can’t wait to see Apple’s system and what 3rd parties write for it.
You are not the arbiter of that.
One of the Google cardboard demos has you flying along with a bunch of seagulls. The first time I saw that I was extremely annoyed they didn’t just make it an endless loop of flying. It felt magical, if I could have put on some psybient music with it it would have been 10/10 relaxing. I also showed the demo to my 60yr+ mom and she felt similar.
That is where the big money for VR would be, once polished, in the same way that mobile games went absolutely stratospheric and are worth more than 50% (in value) of the gaming market. You want to tap the mainstream.
Phones enabled casual gaming but don't believe VR is for casual users (except maybe VR porn). Sealing yourself off from the world in a 3x3 meter space (or even on the sofa) is just not a "casual user" use case so chasing the casual VR users with low-powered VR devices is doomed to fail IMO.
The thing that most amazes me about how well this works is that I can actually get a great experience rendering remotely on a cloud pc (Shadow, 350 miles away) using VirtualDesktop or one of the other streaming solutions.
So there's a bit to be said for both approaches. But as far as the hardware goes, a decently powerful standalone device is still necessary for a lot of local operations such as view reprojection or frame interpolation that is necessary to make the remote experience usable.
I'll probably jump into Quest if wireless to PC gets an official solution and if they fix the low refresh rate. VR sickness is not fun.
It's not perfect, but I got HL Alyx running via the cloud with no local hardware.
Prime example is the Apple Watch... who "wears" it now? Sports people...
Two years ago I was on vacation in Hawaii and took a whale watching / snorkel tour. I was the only person on the boat not wearing an Apple Watch. They are pretty much ubiquitous, like the iPhone, among an upper middle class demographic.
"Apple now sells more watches than the entire Swiss watch industry"[0]
[0] https://www.theverge.com/2020/2/5/21125565/apple-watch-sales...
What is the minimum key value to take a chunk from Luxotica?