1) What's a good way to ensure that authors continue to author books while not dying of exposure (or, more practically, that authors continue to author books instead of deciding to go work at a tech company or something)?
2) How do we implement that system?
Authors should be paid for the act of writing, not the sale of the resulting work.
> How do we implement that system?
Crowdfunding and patronage seem to be gaining traction these days.
Just look at all the types of people that support themselves through patreon. There are many different types of people, and some of them are incredibly niche. Some are technical, some are artistic.
Really, the demand in the market would be same, so there would be similar content. The only real difference is we are killing the middleman who profits needlessly.
It's hard to see how under this funding model something as revolutionary as Upton Sinclair's The Jungle or Rachel Carson's Silent Spring would even get published. The research in those took years and there was no demand for such titles on those topics previously.
A) Dwarf Fortress. It's an incredibly niche game where the creator has spent literally decades of his life working full-time towards the game. He has a vision for the game and he doesn't compromise. The community funding allowed him to do this. It realistically would not have been possible in the current system.
B) Pillars of Eternity 1 (and 2) were both great games that simply weren't getting funding to be made in the business world. Yet it was successful and both were very good games.
I'm not going to claim they are revolutionary or even that great. But I am going to say that without the process, they wouldn't have been developed. I also think that demand would work the same regardless of the system.
If somebody creates a book like The Jungle, it would become a success anyway and more people would fund the author through consistent or one-time donations.
Really, we've hit the point with technology that we simply don't need the middle men anymore. The creators themselves can work directly with the consumers. I don't see a reason to continue the current system besides inertia.
But you need something to actually get this going in the first place. It's worth noting that Dwarf Fortress only started getting a financially stable stream of donations because an alpha was bootstrapped. You can't really bootstrap a book based on investigative journalism, there aren't really stretch goals that a book can hit, etc. It works for small tidbits on a regular cadence like a podcast, but this isn't how a book works.
Books are also different from games, in that generally speaking when it comes to community funded games the creator and the patrons are broadly aligned. This is not a good dynamic for book publishing, because then people won't write content that for all its truths may just piss off their existing patrons and leave them destitute.
Should we cancel copyright before this system is well-established and stable? It seems like there could be arguments for it, if copyright is indeed a great abuse, but if it's not, it seems like it would be systematically better to establish the new system in parallel with copyright, and then we could argue not only that copyright is bad but it's no longer necessary.
Is copyright in fact no longer necessary? How many people support crowdfunding projects with digital rewards or join programs like Patreon specifically for access to copyrighted works (whether that's because they want legal access, or because there's some form of DRM, or whatever) vs. because they are happy to support the creator anyway? That is, to what extent would getting rid of copyright also reduce the profitability of crowdfunding/patronage?
(There's an inverse question - could we get rid of copyright and still have people interested in buying physical books from official sources? That is, could we change the legal mechanism but not the social one? If we think people will pay creators just because they like their work - and it seems that in fact they do - why wouldn't they buy copies of works from creators just because they like their work, even if not compelled to do so via copyright?)
How do new authors (or new creators/artists of any kind, really) get a living wage via crowdfunding? I contribute to the Patreon of a couple of creators I like, but they're all established in some way - i.e. I contribute to support these particular creators not needing to participate in the system of selling licensed works for royalties, but it doesn't seem to be a systematic change.
How much do creators make via crowdfunding/patronage make, anyway - do established writers tend to earn money comparable to the advances and royalties they'd get from a traditional publisher?
One feature of the current system is that if your books are popular with people who don't have much money (students being one of many examples), you still get paid through taxpayer-funded libraries buying copies of your work. How should we preserve that property - should we make it a norm for your local public library to participate in patronage?
Did Internet Archive do anything to advertise the crowdfunding sites of authors whose books they lent? Could they have?
Related to that, is it possible for the Internet Archive to continue operating infrastructure for digital lending for creators who want to be supported for their work by letting authors post e-books and linking to crowdfunding/patronage sites?
I just think that we can't go on like this. Copyright is based on a lie: artificial scarcity. It wasn't so obvious before the 20th century but computers and the internet changed everything. Society must change as well.
In order to enforce copyright in the 21st century, computing freedom must be sacrificed. I don't think anyone here wants that outcome. So I defend the end of copyright.
I'm not sure this is true. The publishers aren't demanding that Internet Archive add DRM to their e-books - they're demanding that Internet Archive stop distributing them entirely. I can certainly imagine a world where DRM-free e-books are the norm and unlicensed distribution is limited only by legal threat and not by technical means. Yes, the fact that information can now be copied instantly for free (it could previously be copied with some time and effort with a photocopier, or with typewriters samizdat-style, or with pen and paper monk-style) means the publishers are less confident that legal threat will be enough... but we did mostly end up in a world where DRM-free music is easily available.
But also, physical books aren't going away. As long as you can buy physical books, you can participate in a world of copyrighted books without running DRM agents on your computer. You miss out on some potential 21st-century gains like having the text of the book in electronic format and being able to share it without spending some time at a scanner, but you haven't lost anything you had in the 20th century.
(Also on the topic of computing freedom, how do we get the benefits of the GPL - especially receiving things like source code - if we no longer have copyright?)
The state of YouTube proves that the copyright industry will not accept such a world. They want the technology industry to prevent copyright infringement from happening. They don't want to have to sue anyone after it has happened. Copyright infringement is widespread, decentralized and international so legal threats simply don't work. Prevention is the only option.
Copyright infringement prevention is only possible if they seize control of our computers. That is morally objectionable and cannot be allowed to happen even if it destroys the copyright industry.
> how do we get the benefits of the GPL - especially receiving things like source code - if we no longer have copyright?
We don't. The GPL was created by Stallman in reaction to copyright protection being extended towards source code. Without copyright, the software development world might revert to what it was like before that event. I don't fully understand what it was like in those days but there are descriptions in his books.
It’s not obvious to me that enforceable copyleft licences have increased the availability of free software to such an extent as to outweigh the loss of freedom effected by normal copyrights. Abolishing copyright (or less radically, rejecting the prevailing interpretation of copyright law which says that software is a “literary work”) would do more to advance the four essential software freedoms than any copyleft licence. Notably, copyright is the only thing standing in the way of freedoms 2 and 3. As for freedom 1, companies would still treat their source code as a trade secret, but without copyright they’d have no recourse against people republishing leaked source code, which could then be incorporated into free software projects.
I think this was probably more of a critical mass sort of thing. Historically, it seems like copyleft licenses (and perhaps even GCC's horribly byzantine internal architecture) probably played a key role in getting free software off the ground. Once you have sufficient mind share though it no longer seems to be as necessary.
Actually, with the lack of copyright, they might just go the route of software anyways: Book-as-a-Service, Steam-for-books, license checks whenever you startup your book.
Have you done or read research to suggest this is something to worry about?
There are other concerns certainly. But I have trouble understanding how someone who has ever visited Wikipedia or visited github could even ask this question. It sure sounds like a conceptual anachronism to me. (Though not nearly as bad as the person who wanted to shift from discussing copying data to holding up a bank the last time this topic came up.)
Yes, I've heard many authors saying that they're unhappy with the emergency library in particular because they are concerned they won't be able to get paid to write books if this happens. And, based on my training and experience, if someone isn't paid to do their job anymore, they'll look for another job.
I'm aware of GitHub. I've published things to GitHub myself. Many of them I was paid to publish. There's a lot more I would publish to GitHub if I weren't writing proprietary code all day. You can go see all the pull requests I haven't responded to. I think it's absolutely true that if you gave people a way to put a roof over their heads and food on the table, they'd do work they love anyway, and I myself point to GitHub as an example of that. I think it's also true that if you don't give people a way to put a roof over their heads and food on the table, they'll find something else to do with their life that does.
I've also visited Wikipedia. Here's a quote from the first person to make one million edits: "Being suddenly and involuntarily unemployed will do that to you." I think that demonstrates that if he could do something else and get paid for it, he would have.
I gave an example in the context of encyclopedias where vastly more articles of at least equal quality ended up being written.
I'm asking for any citation you can give of trends that go in the opposite direction of encyclopedias, music recordings, blogs, citizen journalism, propaganda, to name a few. It's my observation that when the cost to publish and read hits essentially zero the amount of content goes up, not down.
https://www.fossjobs.net/ https://github.com/fossjobs/fossjobs/wiki/resources
And yes, some FOSS is subsidized by companies who pay their engineers to contribute, but there are also people who contribute on their own time.
It's certainly possible to argue that copyright is so bad that we should have way fewer authors and musicians in this world, such that only those who are truly passionate about writing and making music (and/or independently wealthy) will do it, but it doesn't seem to me that that's what people are arguing.
Isn't it already very well established that FOSS is currently largely being built by people employed by corporations? They are most definitely not unpaid.
(And the same if FOSS were entirely unpaid)
That being said, I don't agree with how they have been handling digital sales or lending.
I am not sure that many authors who get mistreated by their publishers would feel like they're going to get paid better and have more control over their creative output if copyright goes away entirely.
Consider how hard it would be for a programmer to do their job if they could only write programs concatenatively (e.g. if the code you committed last week were a real commitment—set in stone and you were never able to refactor it or clean up the architecture, etc.)
That's exactly what you should do. You should have been adequately compensated for the time and effort required to write your book. Instead, your publisher decided to require you to put the work in first and then offer you the chance to get compensated afterwards based on how well your book sold. The expected results didn't materialize because the market conditions that enabled those sales no longer exist.
The world has changed. We're living in the 21st century. It costs $0 to make and distribute copies of information. Only the costs associated with creating the first copy must be paid for. Blaming consumers for this reality isn't going to make it go away. Insisting on copyright doesn't seem to be working either. The sooner people accept this, the sooner we can start working towards alternative business models that don't depend on creating artificial scarcity in the age of free information.
Creators are scarce. Intellectual works, once created, are not. Therefore we must somehow compensate creators for the act of creating and not for the sale of the resulting work.
Same thing occurs in the OSS world. Unless a project is lucky to fall under the umbrella of a big company that sees value in investing in contributing to OSS, there is no $ to pay creators. Yet, again, people expect free software and assume someone, somewhere, has a magical money tree from which they can fairly compensate producers.
To be honest, I solved it my way: took all of my articles offline, stopped a second book project, and stopped contributing to OSS. I assume some optimistic younger creator will fill the void, until one day they too wake up and say “shit - this isn’t fair”, and will also move on. The changed world you speak of certainly is here - it seems to basically prey upon the endless pipeline of those who have yet to figure out that they deserve to be compensated for their efforts, and just sucks them dry and burns them out until they realize they’re being exploited.
I was wondering if someone was going to make this argument.
1. Why is it fine?
2. How is "Actually, it's okay if there are fewer books in the world" a defense of "Internet Archive was in the right to give people access to books, because it's very important that people have access to books"?
If the world doesn't actually need people to write books unless they can afford to do so for free (or via crowdfunding/patronage), why did Internet Archive need to do anything at all, besides say "Authors, please make your books available for free if you can"? What was so important about the rest of the books?
And why abolish copyright? Is the world improved if we go from a small number of books available for free and several available under copyright to only a small number of books available for free?
> Why is it fine?
> And why abolish copyright?
Because these days a world without copyright is how things are in practice. Copyright infringement is trivial. People do it even unintentionally. Might as well stop pretending and just accept the consequences. We just can't go back to how things were before computers and the internet. If the result is less creation overall, then we must accept that.
Enforcing copyright in the 21st century requires sacrificing computing freedom as we know it today. Computers would only execute approved "lawful" software. Subversive programs which do things like play movies without consulting the rights holders first would be banned. That would surely mean the end of playful hacking and the free and open source software community. I don't think anyone here wants that outcome. I certainly don't. So I defend the end of copyright.
I've been warned before about ideological discussion on HN so I will refrain from elaborating further. I apologize.
>Enforcing copyright in the 21st century requires sacrificing computing freedom as we know it today. Computers would only execute approved "lawful" software.
License keys are a simple and effective solution that works 99% of the time
>Subversive programs which do things like play movies without consulting the rights holders first would be banned. That would surely mean the end of playful hacking and the free and open source software community.
How does the second part follow the first? 100% freedom in all forms is not a pre-requisite for opensource software. There are plenty of things you can't and shouldn't be able to do. I think this is a false dichotomy.
It's not just DRM. There are plenty of software that can be used for good and bad and in many cases the line is blurry. Their use would be prevented just because someone might misuse them.
File sharing, software development tools, debuggers, reverse engineering tools, network analysis tools, penetration testing software... All of these and more are likely to be banned from the computers of mere consumers. Computers would become mere media consumption machines just like modern locked down video game consoles.
> How does the second part follow the first?
Respect for the user is a basic principle of free and open source software. This means the software is supposed to do what the user wants, not what society wants. The only way to perfectly align the two is to stop unauthorized software from running on the user's machine. Society must the computer away from the user. It's not the user's machine anymore, society is just letting them use it and only on society's terms.
Do you want a world where only licensed programmers can develop software? A world where only software developed by these people will ever run?
> 100% freedom in all forms is not a pre-requisite for opensource software.
It is a prerequisite for software freedom. What good is open source software if you can't run it on your machine?
>Do you want a world where only licensed programmers can develop software? A world where only software developed by these people will ever run?
While I think conclusion is absurd, I would prefer it to one where content creators have no rights.
That's not really a change. Previously, the physical costs of copying were higher (paper, ink, labor, etc.), but none of that was a royalty to the author.
For an expensive textbook, it was always cheaper to print a pirated copy of the book than to pay for a legal one, because most of the cost of that expensive textbook was profit/royalties, not the physical cost of production.
It's true that it's now very easy to produce copies of e-books for $0, but there was no technical reason in the past why a bookstore with a printing press couldn't have sold $100 books for $10 - only copyright. I'm not sure why the ability to sell $100 books for $0 (or even $10 books for $0) is a qualitative change and not merely a quantitative one.
The difference is the sheer scale of it.
Printing presses are expensive, purpose built hardware. People who had access to one were part of the industry. Enforcing copyright is much easier when infringement is centralized like this. So copyright infringement at scale wasn't that common. Also, since the books were physical copies there are natural limits to how many can be made and their widespread distribution is a hard logistical problem.
Compare that to the 21st century. Almost everyone has a computer which can create a virtually unbounded number of copies of any file. These computers are also connected to a global network which makes it trivial to distribute these copies to anyone who wants them. In the 21st century, anyone can easily infringe copyright at massive scales and it's impossible to enforce copyright in any meaningful way because infringement is decentralized among the general world population.
Also, a lot of people love trash.
Actually, only those with lots of disposable time, or who can purchase others’ time, will produce content.