Sonder: E-Ink Keyboard
sonderdesign.com
sonderdesign.com
All that being said, I'm not holding my breath for this keyboard. The design isn't polished enough, I doubt software support for my use cases will be common any time soon, and I just don't see hundreds of little screens being cost effective or reliable hardware. I hope I'm wrong though.
- fn keys that show what mode you are in. I never know if I'm going to hit F3 or "sound up".
- locking keys: is uppercase is locked or not? Am I at one press for ` ? Have I triggered ^ ?
- show special char combinations: press alt-gr, and the keyboard show you the signs like €, ¤ or | that you can enter.
- per app shortcut displays: imagine, you click ctrl + and all other keys change to show what they can do.
- game shortcuts: when you launch it wasd become arrows, shift become jump, etc
You should keep the tactile feedback, and the default keys, only enhance on that.
This keyboard does both.
When people are told the trackpad doesn't move when it's pressed - that it isn't "clicking" in the sense you are not pressing a switch - the first reaction is incredulity.
I love the touchbar. I love that well-written apps put shortcuts straight in the touchbar so I don't have to discover what function key does what.
I wouldn't give it up at all.
With the 2019 refresh I thought they might do that as a compromise.
We could have all had whatever keys we want. Revolutionary. Instead, nope.
I don't know lambda offhand, but it's possible to define extra mappings if it isn't there by default.
The general idea is that you would type something like :e' to type out é. This allows you to use a single keyboard layout across languages.
This has been attempted before: https://en.wikipedia.org/wiki/Optimus_Maximus_keyboard but with LCDs (or maybe they were OLEDs, since all the reviewers complain about burn-in). The reviews were overwhelmingly negative and you can pick one up cheap used because nobody wants them.
Overall, I find these designs awfully expensive on many fronts. Looking at the keyboard is a huge productivity sink, and if you stop looking at the keyboard, you won't care what the legends look like. And, having 101 screens attached to your keyboard is pretty costly compared to having 0 screens. I think these make for a good conversation piece, but I'm not sure you'd prefer typing on them to a keyboard with a better layout and better switches. And if you want a macro pad, just get a stream deck, which you can buy with same-day shipping instead of crowdfunding it. (Or just build your own. There are tons of kits out there that cost on the order of $10. No per-key screens though.)
If you have deeply-nested layers, having some way to identify what state your keyboard is in can be helpful. Having screens instead of LEDs is definitely an expensive luxury, though.
I only want to be able to look at the keyboard when I'm not familiar with the layout, but I want to be able to do that.
(I have used variants of this feature in many applications and love it. There are a bunch of functions in Fusion 360 whose name I know, but not where in the menus it is. But they have a search-and-invoke UI, so I can run them. I do wish it would show me where in the menus they are, though, because after the first couple times it sure is inefficient.)
I wonder if it would be somehow feasible to cut costs by using a projection scheme.
Perhaps each key could be essentially passive rear projector screen, then you'd have a system of mirrors, lenses, prisms, or whatever below the keys so that one DLP or other projection system could hit all the keys.
Maybe having 1 active component and 101 passive components (hopefully all plastic) would make the whole thing a lot cheaper.
Of course, there would be the small matter of building it so the geometry works out where you can have the image hit the key and also have a switch and spring beneath it.
If I were spending on keyboard research and development, I'd want a silent design that feels as tactile as buckling spring switches. That would benefit me (and anyone nearby) every time I press a key, which is thousands of time per day. A display on each key? Neat, but that's about it.
(I still don't know why people tried this with LED screen keycaps instead of doing eink first, and then were surprised a $250, one-trick keyboard didn't fly off the shelves)
Just saying that you can charge some pretty high prices to enthusiasts.
I have a strong preference for natural / split keyboards, but I'm perfectly content with typing on normal keyboards if that's all that is available. It might take me weeks or months of typing on a standard keyboard before I start to get the aches going in my wrists. I lasted barely half a day with a 2015/2016 era Magic keyboard before my wrists started hurting like sweet merry hell. It's far too cramped, forcing the wrists and arms at weird angles, even with the keyboard out at full arm's length. (I find the Magic Mouse to be similarly absurd from an ergonomic perspective. Shape was fine, but having to arch a finger to use it is crazy, and similarly bad for RSI)
I was really curious to see what the offering was here, but, ignoring price, this is just such a terrible, gimmicky choice of form factor. They immediately eliminate a sizeable potential market by choosing this one.
Fabbing a custom size eink display will cost $200K in tooling + R&D if only they could find a fab that is willing to do sub 100k MOQ orders. Otherwise, it is upwards of $500k. The thing is, no other customer will ever buy a 12x12mm eink display since it is too small to do anything useful, so the eink display manf cannot ammortize the cost of a new line spin up and tooling. It has to be captured and it will be costly.
based on similar products that use LCDs, it won't have 60+ displays, it will use a single large display, and the switches will basically activate a touch screen.
It would most likely have a single large display, like the Optimus Popularis. Uglier and less convenient, but way the hell cheaper.
The entire design with Foxconn / it's customers was specifically for MOQ's of 300k units. We did beta units to 40+ countries.
The NRE for the display was also double your estimate and took around 9+ months to get finished + a few months of delays due to terrible yields on the first Mass produced units.
Photos:
https://www.google.com/search?q=samsung+alias+2&tbm=isch
Details:
Also, anybody buying a high-end keyboard will probably be able to touch type anyway, so what is the point of this product even? When you're using a computer, you're looking at your display, not your keyboard.
People tend to believe that more esoteric designs won't sell, but the $300+ model01 I'm typing this comment with begs to differ. It seems to me like they are targeting the wrong market.
The only thing I would miss is the thumb-cluster design of the Model01. Having thumb keys a little farther to the side, and having a thumb-knuckle key is really comfortable.
The extra portability of the lily58/sofle design would be nice, though.
I get people wanting to design only for the apple devices, but frankly I find lately that I enjoy less branding on my devices/clothing/etc in general, and that includes the windows keys on my laptops.
I'm a keyboard enthusiast, it started with an IMB model M and that's how the original prototypes started. The feedback regarding adopting Apple design and ergonomics was a reflection that our main strategic partner, investor, and eventually owner was Foxconn, and the customers we engaged with were B2B and set the spec.
For our Macbook projects, it was specifically a Butterfly switch spec we have to match in performance and design. I'd have loved to create a product aligned to what you're referring to, but strategically we have to achieve a MOQ of displays to be economically feasible, and our cooperation with Apple was easier to secure the 300k of displays required than trying to tackle the B2C premium keyboard consumer market.
Would be great for that.
This sounds like a hassle but ergonomically it’s very good! Your fingers travel and stretch less this way. Someone asked me if I type as fast or faster with my Ergodox. I told them I don’t measure but that’s not even the biggest feature, but the fact that I’m not moving my whole hand up to the number row for digits and symbols.
The downside to this is that layers are deeply personal and changing them can bring some friction as a user re-learns the layout. I’ve resorted to screenshotting and printing my layers at times when I try a new paradigm. Having dynamic key labels would be a godsend for this sort of keyboard-user relationship.
This is the one reason that has kept me from switching to an ergodox/keyboard.io/… keyboard. I want as many keys as possible, not fewer! For instance, I would never buy a keyboard without a proper row of function keys. I'm already finding it hard to decide what to bind them to because there are so many things I use and need on a regular basis…
> This sounds like a hassle but ergonomically it’s very good!
It's not. The fewer keys you have, the more you'll be inclined to resort to key combinations for your window manager / editor / … and these are generally bad from an ergonomic point of view. Even with multiple key board layers or modal editing, you still have to press far more keys to get done what on a larger keyboard would take you one single key stroke.
Can anyone tell me of any vendors for those tiny e-ink screens?
I have been looking forever for screens that can fit into a keycaps.
edit: Even non e-ink screens are ok.
edit: Upon closer inspection of the images, and more importantly, their library page, it looks like they have a giant e-ink screen and transparent keys. This is a clever design and I would consider it a win if the mechanical performance of the keys is on par with regular keyboards.
WTF! My keyboard requires cloud access?
No. Just no
I don't want to look at my hands as I'm working, I want to look at what I'm doing.
Icons on keys also force me to lift my hands from the homerow as 80% of them are obscured by your hand positions.
The value of having the shortcuts on the keys isn't very high compared to a higher quality keyboard and onscreen cheatsheet if needed.
While I don't often need to look at keys when doing normal typing, I still do when programming APL. And I never remember the keys when using After Effects / Premiere. Having programmable caps would be nice.
the much cooler thing that came out of that project was the "mini 3": https://www.artlebedev.com/optimus/mini-three/
(side note - their website has possibly the best cookie disclosure on the internet)
The studio then released the full-size Maximus for $2068 using an OLED per key.
They later released the Popularis, originally intended as a cheaper sub-$1000 model using a single large OLED for all keys. They did end up releasing it but with various additional tradeoffs (a "compact" keyboard without a numpad) and at a fairly expensive $1086.
Concurrently, they released cut-down keypads with 6 and 15 keys, also at fairly expensive $376 and $534.
Why not make Eink spoons and forks next? /sarcasm
Also, per-software layers with action icons instead of learning alphabetic shortcuts.
I've used stickers for that before[1] but it would cool to be able change the labels on the keys automatically. :-)
[1] Like this: https://www.amazon.com/HRH-Keyboard-Stickers-Background-Lett...
https://forum.winworldpc.com/discussion/10869/software-spotl...
It was an idea that really only worked if WordVision was the only app you used on the PC. Plus the stickers got dirty around the edges and came loose after a while.
Fun fact: WordVision was designed by Jim Edlin, no relation to the 'edlin' command line text editor that shipped with MS-DOS and PC-DOS.