In any case, that's the closest I've gotten and I've learned to appreciate the hustle. It was also, for me, much more difficult than the actual coding/building. Although it was neat gaining a bit of "clout," it was repetitive, monotone, and extremely draining.
[1] www.gameref.io
As a quick thought: who was/is your customer? It wasn't quickly apparent from your site. Is it game devs? Or game dev studios? Or platform owners? The hustle you did was actually great, but may have yielded more positive momentum if directed at potential customers.
That way, you get product feedback and also test the waters on pricing/revenue. Journalists have their place, but it's really PR and getting the general word out. Defining a customer profile, and having direct sales more-or-less figured out generally comes first before press pushes.
So unless your average customer spends $100+ with you, it will most likely not work. A common trick is to offer upfront paid annual plans, to convert $10 monthly into $120 now.