I don't know of an equivalent program to help build HTML5 games. It's basically on you to pick the engine, choose the drawing program, and cobble the entire thing together with only code. The barrier to entry is way over kids' heads.
I don't know of an equivalent program to help build HTML5 games. It's basically on you to pick the engine, choose the drawing program, and cobble the entire thing together with only code. The barrier to entry is way over kids' heads.
I haven't found any platform that's been as easy or quick or easy to collaborate with artists, while at the same time not having too many restrictions in what type of game you want to make, since, and I've floated around from platform to platform since then.
I'm still making games, but I'm doing more analog game design now (board games), which is giving me a little bit of that easy to make (at least the prototypes) and collaborate vibe that I haven't gotten from video games. Currently using MonoGame for video game development at the moment. I've used Unity professionally before, but it's too cumbersome for 2D hobby game development.
I'm actually a little surprised that lightning in a bottle hasn't been able to be replicated properly since then.
Currently trying to bring it back, actually. I released a sequel on Xbox 360 a while back, and I'm trying to clean it up, add some things, then release it on desktop, then mobile, then hopefully more modern consoles.
Now that Flash is basically completely dead from modern browsers, I'm trying to figure out what I should do about the original. I might eventually make an HTML 5 version, but in the meantime I'm considering making downloadable executables of the Flash game and releasing it on itch.io or something.
I also finally prototyped a board game version, and at some point I'm hoping to find a publisher for it. Figured I need to bring the video game back so it can be played again before publishers will give it a shot, though.
Speaking as a fan, do you have any opinions on what I should be doing with the game?
We make Construct 3, a web app aimed at exactly this: https://www.construct.net
Wanted to make a professional looking website with little code? Dreamweaver.
Wanted to write a desktop application with little code? Visual Basic.
Wanted to make a game or animation? Flash.
Want to write a web application? PHP, just drop it on a server.
Even as you started to get more complex into the late 2000s, Ruby on Rails on Heroku is still worlds easier than pretty much anything that's come after it.
Today you have buildpacks and webpack and deployment pipelines and confusingly named cloud services and yet another Javascript framework. Maybe it's rose tinted glasses but everything seemed easier back then. And I'm not sure what we've gotten in return for the complexity.
You're better off using any of the game frameworks with HTML5 export, but from an accessibility standpoint, those are still a notch above Flash.