Nitrome to convert its Flash game library to HTML5
nitrome.com
nitrome.com
I wrote a bit about this on my blog, if you'd like to know more: http://web.eecs.utk.edu/~azh/blog/8lessons8games.html
The hate against flash is warranted in the contexts the hate originates, but there is a niche where it belongs.
There were many "portal" sites that showed (hosted) many games and showed ads alongside or before the games started, and then a second sub-ecosystem of ads embedded in the games themselves by the game developers.
Instead of feeling like their games were "pirated" when somebody copied the game's .swf file, developers had this (viral) mechanism which made those games lucrative wherever they'd appear on the web!
Source: know someone who ran one of those "portal" sites and made an absolute killing.
Made good money for a few years and bought my first car off it!
To this day I've never found any drawing/animation tool I'm comfortable with, which means I rarely draw anymore which means my drawing skills are getting worse which means I draw even less.
I'm not sure how much of that is just the realities of getting older vs the actual change in tooling, but it's definitely fuel for some nostalgia.
It wasn't the technology, it was the economy. In the late 90's consumer internet uptake was growing literally exponentially, but the population of hackers who could provide content was lagging terribly.
I mean, obviously Flash was probably the best option for that particular niche, but if it didn't exist something else would have happened.
Because it's not the technology, it's the economy! You can't build another Flash, because no such product could exist. We're awash with talented content generation for the connected modern society. There's no niche for hacker students to fill, with any tool.
I feel like in general the “spirit” of the old flash games has died, I’m not sure why but there was an incredible amount of low grade content around during the flash days, and thus we had breakout successes like “the stick guy vs the web designer“ and line rider. Maybe it’s because I’m old, but I don’t see those kinds of incredibly Indy things anymore.
I don’t miss flash as a web technology though.
I don't know of an equivalent program to help build HTML5 games. It's basically on you to pick the engine, choose the drawing program, and cobble the entire thing together with only code. The barrier to entry is way over kids' heads.
I haven't found any platform that's been as easy or quick or easy to collaborate with artists, while at the same time not having too many restrictions in what type of game you want to make, since, and I've floated around from platform to platform since then.
I'm still making games, but I'm doing more analog game design now (board games), which is giving me a little bit of that easy to make (at least the prototypes) and collaborate vibe that I haven't gotten from video games. Currently using MonoGame for video game development at the moment. I've used Unity professionally before, but it's too cumbersome for 2D hobby game development.
I'm actually a little surprised that lightning in a bottle hasn't been able to be replicated properly since then.
Currently trying to bring it back, actually. I released a sequel on Xbox 360 a while back, and I'm trying to clean it up, add some things, then release it on desktop, then mobile, then hopefully more modern consoles.
Now that Flash is basically completely dead from modern browsers, I'm trying to figure out what I should do about the original. I might eventually make an HTML 5 version, but in the meantime I'm considering making downloadable executables of the Flash game and releasing it on itch.io or something.
I also finally prototyped a board game version, and at some point I'm hoping to find a publisher for it. Figured I need to bring the video game back so it can be played again before publishers will give it a shot, though.
Speaking as a fan, do you have any opinions on what I should be doing with the game?
We make Construct 3, a web app aimed at exactly this: https://www.construct.net
Wanted to make a professional looking website with little code? Dreamweaver.
Wanted to write a desktop application with little code? Visual Basic.
Wanted to make a game or animation? Flash.
Want to write a web application? PHP, just drop it on a server.
Even as you started to get more complex into the late 2000s, Ruby on Rails on Heroku is still worlds easier than pretty much anything that's come after it.
Today you have buildpacks and webpack and deployment pipelines and confusingly named cloud services and yet another Javascript framework. Maybe it's rose tinted glasses but everything seemed easier back then. And I'm not sure what we've gotten in return for the complexity.
You're better off using any of the game frameworks with HTML5 export, but from an accessibility standpoint, those are still a notch above Flash.
https://medium.com/leaningtech/preserving-flash-content-with...
https://medium.com/leaningtech/preserving-flash-content-with...
How will this work when Adobe stops distributing the Flash installer?
Relying on old binaries of Adobe Flash Player is probably not a good idea from a legal perspective. I'm not a lawyer, and I haven't read the EULA, but I wouldn't be surprised if it didn't allow that type of redistribution.
Even if JS+HTML5 dies for some reason in the future, it's not a closed-source proprietary platform like Flash was, so preserving stuff will be much easier.
An SWF runtime is feasible, it's actually not a very complicated format. The devil is in the details, but a lot of content does not use that many features.
But what about now? Now that phones are so common among children, and they offer such a large library of free games (granted, many are packed with ads and micro-transactions), is there still a large market? I don't have a modern perspective since I don't really play mobile or web games anymore, but I'd be interested to see how websites like this are doing in terms of traffic.
https://www.blog.google/technology/area-120/gamesnacks-bring...
I was a kid at the time, and released a few crappy flash games (“Tilt” where you literally just had to balance a plate on your cursor).
Over 5 years it go something like 100million plays... I never quite believed it.
I noticed one of my biggest traffic referrers appeared to be from some kind of school proxy, and the most common Google suggestion for "manygolf" was "manygolf unblocked", so I imagine it is a lot of bored kids with locked-down devices. I also still get an occasional email every now and then from a "game portal" site that wants to license my game in some way, so I guess that stuff is still a market unto itself.
Maybe before December there will be a good HTML5 converter but I'm not holding out much hope. Shame to see so much content disappear.
Glad to see that Nitrome have had the resources to port their games over and some content is being saved!
On a related note, Neopets has also been migrating their huge catalog of Flash games to HTML5 over the years. I have no idea how that's going though.
I eventually picked up Flex because flash was all the rage and did a really nice UI for an exhibition that was in the museum for a year. I think you’d still need to use something like imagemaps now for what I achieved with flex and flash together
this needs a html5 version
HN is not so great in this area either