Civ is the only game I've played consistently since college, 1994. Civ VI breaks the balance a good strategy game has between aesthetics and efficient movement. It's become too inefficient to enable committed game play.
One possible progression of Civ would be to enable players to script movement or trade or war, to make it even more efficient, so that game play scales with the size of your empire, which indeed reflects the way leaders increasingly rule larger organizations through policy rather than direct action...