Sid Meier’s Civilization VI free until May 28th
epicgames.com
epicgames.com
Civilization has never been a bastion of great computer opponent strategy, but it typically was good enough to suspend disbelief and enjoy. However, VI was just horrific. I played a lot of VI and stuck with it for a few years but the AI still would declare war... not attack, put little to no effort into defense.
It was a fun game and I got my value out of it but eventually it just became frustrating with the AI sort of rage quits and almost behaves like a human greifer just taking random actions that make no sense at all / kill the fun of the game.
I've played civ games constantly since civ but unlike the previous games I just had to quit VI because the AI made it seem so pointless when it ruins a perfectly good game by just going bonkers after you've put hours into it...
Unless it has gotten better, if you have a low tolerance for wonky AI, you might want to pass on this one.
Not that you couldn't do it, I just wonder what that would look like.
> It was a fun game and I got my value out of it
> you might want to pass on this [game that I played for years which is temporarily free]
?
Folks putting time into a game that takes a while to complete might take quite awhile before they realize AI rage quitting is pretty common.
It’s hard to imagine the mindset where you play a game for “years” and then say it wasn’t worth the $50 or so it cost.
try Settlers, maybe Age of Wonders? though both are fairly different from Civ and Total War
The PC version is the best, but there are Console Versions (even Switch), and IOS versions that have about 80% of the game.
I admit my thinking might be effected by quarantine but Prison Architect scratched my strategy simulator itch in a way CIV used to and hasn't for the last couple years.
It's way more contained, and more supportive of fun play sessions that are sub 30 minutes which is all I can squeeze in now.
And this game is on sale on steam very often. It was free last week though.
The most recent update to Stellaris (with admin offices) makes going wide the strongest strategy to do this by far. Still fun though.
That said, if you're going for cultural or science victories, tall is still the way to go.
Stellaris, lets you put colonies on autopilot. It's ripe with other problems, but handling late game scale isn't an issue unless you like to hyper optimize.
Plus they've been putting so much of the interesting content behind a DLC wall that giving away the base game is basically pure profit for them. Paradox proved this business model with CK2 and EU4, which is why CK2 is like a $400 game now.
I think I'll just go play Alpha Centauri again instead.
Aww c’mon, not even one thing? What about the greatest video game song ever produced (Baba Yetu): https://youtu.be/IJiHDmyhE1A
Agree on Alpha Centauri—definitely recommend picking up a copy on GOG for anyone in the mood for a classic strategy game timesink.
I played up to 5 and while I enjoyed it, was more like a 3/5 meh not bad experience. I haven't even bothered with 6 and based on the comments here not going to either.
On top of all that, it's the most moddable game in the series! I might just go see what people have done with it in the past couple of years... oh no...
I wonder if this'll actually kickstart their market share.
[1] Source - https://old.reddit.com/r/EpicGamesPC/comments/e9vj2c/updated...
I would prefer the option to buy via Steam, but Epic's PC exclusive game has been on point.
That doesn't matter to me because I'm such a casual gamer I waited for the first steam sale before I bought RDR2 on PC. Out of principle as a cheapskate PC user.
But to most gamers GTA V and Civ VI are old games by now.
Either way, clearly Epic are trying to buy into the market share of Steam. Well needed competition.
Then again it's been so long since I played it. One quick game won't hurt. It's just a few turns, is it not?..
I've come close, many times. Usually outdone by some super AI (I call them all Alexanders, after my first crushing defeat at the hands of none of than, Alexander the Great of Greece).
Never seen the late game Death Robot, never seen the Stealth Bombers... and I have an embarrassing amount of time in this game.
I used to only play on Epic with Random Personalities. Even when I tried Quick pacing, I still didn't get to the very end of the game without losing. Those cultural defeats sneak up on you.
I certainly have nuked more than my fair share of cities though... very satisfying.
What a great game.
I'd play for 10-15 hours, and get hungrier and hungrier. But I just had to play one more turn.
On another side, the multiplayer in Civ 5 was always broken, the saves didn't load, someone getting dropped almost always meant 2+ turns lost for them. Hopefull this one doesn't suffer from this any more.
It introduced interesting new systems, but the agenda system usually feels more annoying than actually offering interesting long term strategic options. Same goes for religion, the religious combat mechanic is too fiddly, leading to me mostly just ignoring it.
Civ 6 is a deeper game, but for whatever reason I can't put my finger on, it was just a bit less fun.
In VI the Barbarian is faster than you, so it gets out of sight quick, and from then on you get one wave of Barbarians after another.
Also, I didn't understand the mechanics of the new religion system, but I think I got it on a basic level at least by now.
In some ways, I like VI (the district system can be infuriating, but is basically a good idea), I like the graphics, as well, but I never got "into" it as I did with V.
The way it the barbarians work though is somewhat clever: they send out scouts, and it seems like until their scout spots your city they won't spawn attackers. So you're incentivized to harass their scouts early on at least, but it's not really explained in any fashion beyond perhaps a visual ding.
After that the AI is so bad that you've basically won once the barbs are no longer threatening. I got back into civ 6 last month after a two year break and had forgotten this dynamic and kept starting over when the barbs felt overwhelming and killed a slinger or captured a cheeky unprotected settler.
You also may be moving in a straight line over bad terrain, while the AI is making sure it is always using the flattest terrain to get the most movement per turn.
TL;DR - The issue is unit specific. Build units that have more movement per turn, and have few penalties moving over bad terrain, and Barbs won't get away from you.
Also, just a tip; Don't chase them. Focus on finding their camp, because thats where they spawn. If you start attacking that, Barbs will naturally come to defend it. Spend your movement and units to find and destroy the camp. Far more valuable than trying to eliminate specific Barb units. If left unchecked, the camp will spawn horseman or spearman which are much harder to deal with. It's way better to have a wandering scout on the map with no more barb spawn than hunting down a few scouts and leaving the camp in tact.
Civ is the only game I've played consistently since college, 1994. Civ VI breaks the balance a good strategy game has between aesthetics and efficient movement. It's become too inefficient to enable committed game play.
One possible progression of Civ would be to enable players to script movement or trade or war, to make it even more efficient, so that game play scales with the size of your empire, which indeed reflects the way leaders increasingly rule larger organizations through policy rather than direct action...
It’s an unfortunate sign that they may be moving away from paid, yet substantial expansions.
But for god's sake, take the Hulu approach.
Both Origin and Uplay were a hot mess last time I tried them, when if they'd cooperated they would have had the resources to surpass Steam. Short term thinking at its finest.
This was driven by the seemingly "easy" profits from the GTAV Online marketplace, and also why Grand Theft Auto V has also gone free, with bi-yearly "big crimes" that players can buy into.
Same is true of XCOM, which they also own and has been releasing yearly DLC for.
I find this sort of thing a bit short-sighted because although I loved all three of these games, I still get bored of the same mechanics and would rather dive into something new.
If they're putting DLC deployment ahead of fresh IP development (which they seem to be), then I guess that's why I sold my TTWO shares yesterday.
Until anything in the calculated path changes.
Previous games did have a feature where you could assign AI governors to handle the city for you, but they were all so bad at their jobs that I could never being myself to use them.
If anything I think Civ 6 is the least affected, because now cities can be set to perpetually produce "projects" (which produce empire-wide resources like science or faith) rather than working through the tree of buildings or units. It still doesn't make the lategame nearly as good as the early game, though.
Perhaps this is most accurate to real life! It’s often tough to delegate tasks and watch them done less effectively. But it’s the only way to scale...
Civ 5 encouraged building Tall. So it was far less likely to end the game with 15 cities unless you played one of the few leaders that needed Wide expansion.
In 6, there is really never a logical stopping point for building a new city. You either stop because you don't have space, you're busy with war, or it is so late in the game and you're just trying to end it. Otherwise, it's worth settling in a bad spot just to control more of the map or get a district bonus.
But, yes, I don't think this is new to the series overall.
Would Steam have been preferred?
Buying exclusivity over finished games, the lack of common customer-friendly features in their store (like reviews), and their past interactions with indy developers (not allowing some non-exclusive new releases on EGS) have all joined into one intolerably heavy load of straw.
I don't know if they make bulk licensing deals, or pay a reduced price per copy claimed, but I hope it's the latter and I'm just a drain on their budgets.
Everyone probably does a bit of both, but Epic is the perfect example of button-mashing option 2.
Who is harmed by another competitor with lower royalties and lower prices?
Still a little sad with the current state of Mac Gaming. macOS install base went from 10-20M to now 100M and yet things hasn't changed a bit.
... and now I feel old.
You'll have to load Windows on Boot Camp to play.
Annoyingly, you aren't informed of the limitation until after you sign up for an account and install their store and client software.
Any chance that it runs on Wine?
So in general this game does not work well outside of Windows.
Also, "free until" seems to mean "and then you can run it free forever"?
This seems to be free through epic's own system. I signed up and it gave me an MSI to download. Fail.
Switch back to OpenGL. It's an option available in the Aspyr splash screen that pops up when you try to launch the game from Steam.
This is why I don't buy games any more.
I've claimed them both but don't actually have a Windows PC to play them on.
wake me up when it's available on Linux