Lenovo just released a couple ThinkPads peered by AMD Ryzen 7 Pro CPUs: T495, T495s and X395. They don’t have 4K screens though.
https://arstechnica.com/gadgets/2019/05/lenovo-adds-amd-ryze...
Lenovo just released a couple ThinkPads peered by AMD Ryzen 7 Pro CPUs: T495, T495s and X395. They don’t have 4K screens though.
https://arstechnica.com/gadgets/2019/05/lenovo-adds-amd-ryze...
https://www.anandtech.com/show/15772/new-lenovo-thinkpad-ran...
First of all, 20/20 vision is the average, not the best. Many people have substantially better than 20/20 vision. I remember laughing that I could read the super fine print "copyright notice" at the bottom of the eye test that is about 1/3rd the size of the smallest font in the test itself.
Secondly, the eye is complex, and has surprising capabilities that defy simple tests, which are designed as a medical diagnostic tool, not as a test of ultimate resolving capability. For example Vernier Acuity (1) means that much higher resolution printing (and screens) are required than one might think based on naive models.
For other uses, like fluid animations or games, you want as high as possible.
If we lived in an alternate universe where cinema was all 60fps and soap operas were 24 would we think that 24fps looked tacky instead?
On the other hand I think there's definitely some objective effects in play here too - CGI is a lot easier to make convincing at a lower framerate and added motion blur.
If you're in the latter crowd, you can configure X or Wayland to render to a 4k screen buffer, and then downscale to fit the actual screen. Yes, downscaling no longer means 1 pixel=1 pixel, which introduces some blur, but unless you're a 20/20 vision kind of person, I doubt you'd be able to tell without your nose touching the screen...