> Many game developers are in it only for the final product, and the process is just what they have to go through to get there. I respect that, but my motivation is a bit different.
> For me, while I do take a lot of pride in shipping a great product, the achievements along the way are more memorable. I don’t remember any of our older product releases, but I remember the important insights all the way back to using CRTC wraparound for infinate smooth scrolling in Keen (actually, all the way back to understanding the virtues of structures over parallel arrays in apple II assembly language..). Knowledge builds on knowledge.
This really resonated for me, and might be along the lines of what GP meant. I don't know if that was your interpretation or not, but I thought it was an interesting perspective regardless.