I've been thinking about this recently, and personally, I find some weird sense of empowerment in identifying as a gamer. All my life I've been thinking of gaming as some sort of defective personality trait, like overeating in reaction to stress or being lazy. And as far as gaming has made it in the public sphere, I still don't think it's really respected as a hobby. If anything, it's much worse than it used to be, because now people will also assume that you're a racist/sexist/xenophobe.
I imagine there's a similar parallel in being a "hacker". When a hacker is a kid, they're rebellious because they're intelligent and bored in their schoolwork[1]. And they like to take things apart and figure out how they work, and they're not totally understood by the rest of society that just wants them to settle down and conform to a set of social rules. I imagine that that kid would find the identity as a hacker to be empowering. And I think that is empowering because it's finally saying to this kid that his behavior is actually useful and good for the world, if he can harness it in the right way.
One final small point: I don't think that people necessarily always "consume" video games. Building games, like Minecraft/Factorio/Terraria/Starbound/Oxygen_Not_Included/Satisfactory/Stardew_Valley don't seem particularly consumptive to me. I struggle to identify competitive games as consumptive either. If I play a game of soccer with friends, I don't say that I'm "consuming" the game of soccer. So why shouldn't the same apply to Fortnite? Then there are single player games that don't fit the builder profile. But a lot of single player games aren't necessarily consumptive either. Recently I've been playing Dark Souls 1, and while some of my experience in that game could be called consumptive, I don't think all of it does. A lot of that game is figuring out how it works, building a strategy to combat a boss, and what I'm doing there is not exactly consumptive.
[1] Just like gamers: https://youtu.be/fJOm1zXvVcs?t=277