Twitch Is Developing Talk Shows and Dating Programs for Gamers
bloomberg.com
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What's up with this obscure tribalism? I'm having trouble coming up with any other mass-hobby that has such a sour tribalistic identity.
I love video-games and board games but defining yourself by type of mass entertainment you consume is just so dystopian to me.
> dating for TV watchers
There's definitely a marketing push from tech manifacturers-and-like with messages such as "you need to use this gamer mouse if you're a real gamer" but there's also a lot of tribalistic self-segregation. Especially in discussion communities.
It's very apparent when you browse various gaming communities on reddit, for example my favorite anecode woul be r/gaymers - it's gay people who play video-games — the correlation here is a real headscratcher.
It's much more extreme on platforms like Discord, I've been kicked out from few discord communities because I was a casual gamer and didn't identify myself hard enough with "the brand": "why are you even here if you don't dedicate yourself to gaming 24/7"
I don't mean to generalize and gaming communities on average are friendly, fun and enjoyable but the extremes are definitely very vocal and sometimes seem to be steering the medium too much.
I think these extreme gaming communities are set up with gate keeping in mind. Many people that play video games have been a part of communities that eventually just die because "casuals" take it over. That can be frustrating especially for competitive games. I think communities like that are fine, but they aren't meant for everyone.
Gamergate in no way defines what it means to be a gamer. But I feel like that one can’t talk about the term “gamer” as a cultural phenomenon without gamergate’s presence being felt lurking somewhere in the shadows.
Am I old? I feel like I shouldn’t even have to say all of this, and this isn’t directed at OP but more at gamers generally, and friends of gamers.
That said, I feel that this usage of “for gamers” is pretty innocuous. I take it to be a shorthand for “this is for people who are really into games”.
Would you have this same reaction if someone said they were creating a social network for programmers? Music Lovers? Runners? Cooks?
Saying that you are creating something that is targeted to a group of people is perfectly fine... complaining that people identify as that group of people seems silly.
I don't identify ONLY as a gamer... I'm a gamer, a Dad, a Canadian, a jr developer, a painter, etc etc etc. If I feel like consuming content about a specific one of those subjects it's useful when they call out who they are targeted for.
You are confusing the use of labels or even self identifying as belonging to those labels with the attitudes of those who are in those groups.
You're taking a vocal minority and painting the entire group with it ... think of other areas in life where you wouldn't do that...
I would say I'm a climber, since that takes up a lot of my time. I will spend 3 evenings a week in the climbing gym and often go to the mountains on weekends.
If I date somebody it's a big bonus for me if they climb, too, it makes scheduling together time much easier.
I'm not a gamer, but most gamers I know spend significant amount of time on gaming, so much so that it often crowds out other social activities (which is ok). If a gamer wants to be together with a gamer the seems reasonable to me.
It's not "every"thing, but "some"thing. It's just a simple patternmatching-mechnism to filter out people who might be interessted in whaterver you are selling. Nothing prevents those people to also match other patterns or even indicate that it's forbidden to match multiple patterns.
Gaming is mainstream. A huge multi billion dollar industry caters to gamers every need and desire.
There's a whole #GamersRiseUp meme that makes fun of gamers acting like they are an oppressed group. r/GamersRiseUp has been banned, but it was a satire version of r/gaming.
ducks
[Disclaimer’: not female, pro gamers of any or no gender]
‘ yes this joke has a disclaimer. no, this isn’t part of the disclaimer, but part of the joke
I don't see how simply being a fan of games, playing them, collecting them, or creating them can be oppressive on it's own.
Hobby =/= Community
https://theoutline.com/post/8627/raising-a-teen-personality-...
I imagine there's a similar parallel in being a "hacker". When a hacker is a kid, they're rebellious because they're intelligent and bored in their schoolwork[1]. And they like to take things apart and figure out how they work, and they're not totally understood by the rest of society that just wants them to settle down and conform to a set of social rules. I imagine that that kid would find the identity as a hacker to be empowering. And I think that is empowering because it's finally saying to this kid that his behavior is actually useful and good for the world, if he can harness it in the right way.
One final small point: I don't think that people necessarily always "consume" video games. Building games, like Minecraft/Factorio/Terraria/Starbound/Oxygen_Not_Included/Satisfactory/Stardew_Valley don't seem particularly consumptive to me. I struggle to identify competitive games as consumptive either. If I play a game of soccer with friends, I don't say that I'm "consuming" the game of soccer. So why shouldn't the same apply to Fortnite? Then there are single player games that don't fit the builder profile. But a lot of single player games aren't necessarily consumptive either. Recently I've been playing Dark Souls 1, and while some of my experience in that game could be called consumptive, I don't think all of it does. A lot of that game is figuring out how it works, building a strategy to combat a boss, and what I'm doing there is not exactly consumptive.
[1] Just like gamers: https://youtu.be/fJOm1zXvVcs?t=277
For example “The Rajjchelor” (hosted by a popular streamer called Rajj) had 71,000 concurrent viewers during its most recent episode.
So this is Twitch looking at what is popular on their platform and thinking about how they can create that content themselves.
I've been using the website for over ten years now and it's somewhat sad to see how it has actually deteriorated over time (from the perspective of how it used to be). Having been part of the community that made Justin.tv win against its competition, it feels like they built on our backs, only to slowly abandon us over time. The initial honoring by spinning off Twitch.tv for games exclusively has long worn off, as it was supplanted by non-gaming categories who continue to grow as they happily copy from other streaming websites (Afreeca first and foremost).
I really wish there were proper alternatives in the West but network effect is a thing and somehow, their websites are even worse than Twitch.tv (Mixer doesn't work at all at the time of writing this).
Funny you mention Justin.tv. I used to livestream on there with a potable rig I made with an Asus Eee Pc before it was cool. If it was ever cool, it wasn’t on my stream. But I digress. Even back then, people were using it for game streaming and it felt somehow off in the way I think you mean, so thanks for that insight.
One of the main issues is that you basically have no filters. You can't exclude entire categories, you can't exclude individual streams. They have no proper tag system and they got rid of communities. All of that makes it more difficult to find new streams that might be interesting to you specifically. Then there is also the issue with performance. Twitch.tv isn't doing well in my browser and while I do have an "older" PC, other streaming websites don't have that issue. That and the fact that Twitch.tv is overloaded with pointless things I have no interst in ("new prime loot", despite having no such account, channel points which was mentioned elsewhere already, lots of notifications in the chatbox about who donated most, gifted most etc etc) basically forced me to watch Twitch.tv and chat with others (connecting to Twitch server via IRC client) outside of the website. It does work really well for channels you know you like but you will basically never discover new ones without going to the website.
Youtube is worse in general and I feel part of the issue is that they tried to bake the livestreams into Youtube proper. While it's not wrong to leverage existing platforms, it certainly wasn't good the way they did it. Also, due to the network effect as well as streamers being tied to one platform, competition isn't much of a thing anymore. As far as I can see it, the competition is long over and Twitch.tv won. The only real challengers were in the Justin.tv days when websites like Livestream and Ustream were actually larger and in the early Twitch era when own3d was still able to compete...until they ran out of money. As for livestreaming platforms for people who are into gaming only? It's possible that one such thing can become relevant even with Twitch.tv around but for that to happen, Twitch.tv would have to be enormous...and even then, they would still offer a larger potential audience. Still, if that happens, the emerging platform might have more of the "pure" gamers around who stream for fun, rather than for money (one of the larger issues I have nowadays - lots of people streaming to make money, having overlays practically begging for it).
It depends on what year you are talking about. I still fondly remember the times when Justin.tv was full of illegal cough restreams of the Simpsons, Futurama etc. I even paid for a "pro account" to get preferred treatment when it came to data transfers aka I paid, so that the streams wouldn't lag (and yes, that was a thing back then).
Are you talking about Twitch? Because it has all this? Or is it not good enough for your usecase?
> you know you like but you will basically never discover new ones without going to the website.
Mobile and Console-App are a good alternative. It's lacking some of the more noisy parts.
That's good to know, although I watch on desktop exclusively.
"Hype trains" used to make me want to throw my monitor out of the window, back when I had to see them.
They're doing the exact same thing now. Surviving.
For the sake of it "How about Justin.tv? That sounds nice, doesn't it?" No, that's actually a terrible name for a livestreaming site.
Not sure why you address that line as the name is obviously not good and the "sounds nice" doesn't refer to any name.
I think it's a bad idea, but also thats pretty much only what MTV (Music TeleVision) has been doing for the last 2 decades and the people that watch just keep eating it up.
15 million merits
I'm worried they're introducing changes to improve certain metrics and not caring that the changes are basically gaming the metrics.
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[0]: https://www.twitch.tv/kattskitchen Warning: foul language and metal
no, in the hetero case at least, they probably learned alot from being able to monetize a ridiculous desparate-M:attractive-F ratio from things like tinder
Twitch already has emerging dating shows and panel / discussion shows, political debates, and even pseudo live-therapy. These shows aren't created top down by Twitch, they are simply programs users are creating.
These things are drawing growing numbers of viewers and so Twitch is wisely funding them.
Twitch itself was an off-spring created when Justin.TV noticed the popularity of video game streams on their platform so they spun out Twitch. Today Twitch is the entirety.
It wouldn't be incredibly surprising if something similar happened to Twitch as happened to Justin.TV, who knows.
I think it shows incredible foresight that they are able to ride these waves rather than fight them.
TV dating shows and reality TV involve many dozens of writers, camera/production people, ect, ect, ect
But this online psuedo-reality show content just involves a host and ~10 contestants in a zoom call. And these shows get a LOT of viewers for the cost. its 20k and above concurrent viewers.
So, with this kind of content, you have a very good cost to viewership ratio.
At least the random crap on HN is intellectually stimulating.
Honestly, in a lot of cases, yeah. I'm never going to use the vast majority of what I read about on HN, it's simply not in my sphere of work - it's fairly pure entertainment.
Maybe you learn some new things here and there the same way someone who watches a lot of Elimidate might pick up some social skills/awareness.
But notice how convenient it is to attribute bad qualities to the thing you don't even enjoy in the first place, and positive qualities to the thing you do enjoy.
No one cares besides you. And in the end it probably doesn't matter which one you pick from a purely logical point of view :)
If anything I'd even argue that reality TV takes away a lot of humanities from you like social skills and social perceptions.
Don't you mean gaming-only? Because the majority of content (>90% probably) is still gaming.
I stopped watching Twitch in 2018, when it became apparent that Twitch has less to do with video games and more with watching the streamer react to what's happening while feigning to interact with the viewers. When I watch Twitch today, I feel like I'm the one being gamed.
I loathe forced interactions, the incessant notifications, popups and added Twitch UI that clutters the screen, even when I maximize the video, making it feel like I'm watching the game through a pinhole. I hate the streamer's constant "thank you for the <X> months sub, <username>" that disrupts any gameplay immersion. In the chat, streamer's bots dominate with their !<command> walls of text while I can't type in anything because I can get banned for certain faces or just can't post at all unless I follow or subscribe (pay money).
Besides, it became increasingly more difficult to find skilled gamers because everyone started trend surfing. If SodaPoppin plays an indie game, all of a sudden everyone is playing it to leech off of the fact he can push any category to #1 in the Most Watched group. This leads to tons and tons of crud and brainless filler as streamers play low-value games designed to elicit shock reactions.
Why would a skilled guy play an obscure game for his 25 viewers when he can trend surf and grab hundreds of new followers, subscribers and viewers just by playing whatever SodaPoppin is playing? Twitch pouring money into dating content means a perverse incentive to trend surf to the max, game the audience and produce contrived drama.
Here's a great example of typical Twitch content, minus the notifications, from CohhCarnage: https://www.twitch.tv/videos/614909188?t=00h13m48s
Nothing of substance happens in that ~1h video as he plays Fallout 76, he just walks from one merchant to the next, buys stuff, plants veggies, kills 1-2 enemies, reads some text logs and the video ends. It's total filler, with no insightful commentary, no skill portrayed and nothing worth watching. The guy has over 1.2 million followers for no discernible reason. That's Twitch, rewarding the producers of filler.
The closest replacement I found was CarcinogenSDA Youtube channel that does old video game speedruns, most often in the "no damage taken" category. It's fascinating and comes in two versions: with or without the player's commentary. That's what I want—turn on a video game speedrun lasting 3-4 hours with no interruptions or the player's contorted face and just enjoy the show. If I want to know how he figured out a certain trick, I can watch the version with the commentary and that's that. No forced interactions, for the love of God.
The last fun thing I watched on Twitch were the Power Rangers and YuGiOh marathons in 2018, and even then only because of the 24/7 chat that made them fun.
I never enjoyed board games, and I grew up before electronic games existed, so I'm clearly not one. I have relatives who are, however. And they play games that are so different that it seems irrelevant to getting who they are.
In other words, doesn't it matter more what sorts of games people like?
however despite the label being so shallow that literally anyone who touches a game every now and then can adopt the label, there still exist gamer "subgroups" who hold vitriolic ideas on what a "real gamer" is. I believe this exclusionary version of the label normally takes the form of men ages 15-35 lashing out at any game that veers too far from what is "acceptable" on race, gender, sex, etc. deeming them to be the byproduct of "SJWs who want to ruin our games"
I'm guessing that "real gamers" play games that are most popular among male players.
But maybe "gamer" is simply shorthand for "people who play games".
Edit: So am I a "gamer", because I pose online as various fictional personas? Or because, in meatspace, I pose as an unremarkable person?
A shame! I am now wondering if Crystal Maze reruns are available on More4.