I feel a bit sad that I rarely have time to work on it anymore. It has evolved into kind of an infinite project. After the merge of the technical very nice Gusanos engine (another open-source Liero clone, heavily scripted by Lua, with lots of advanced graphics effects) into OpenLieroX, it has a lot of nice features now, but the code is somewhat bloated (although this merge has progressed really far, and was done on a very low level). E.g. I would like to get rid of most of the old stuff totally and move the whole logic over to Lua. The network engine is another part which probably needs a better more modern reimplementation. The rendering also could probably be improved a lot. It's all software pixels, via SDL, with lots of graphics effects, and that's slow.
OpenLieroX homepage: http://www.openlierox.net/ Code: http://github.com/albertz/openlierox/
Official and Open Liero: http://www.liero.be/