The latest snap I had to get rid of was Visual Studio Code, because I was trying to work on an open source game with it, and I found out that if I launched the game from inside Visual Studio Code, my game wouldn't play sounds because it couldn't communicate with PulseAudio, and attempting to use ALSA just straight up gave me an error.
On the other hand, I've only had positive experiences with AppImage. Gives you an all-in-one image that you can directly execute if you like, and no sandboxing nonsense.