I just don't think they are with the amount of work they are doing on the Oculus ecosystem atm.
I just don't think they are with the amount of work they are doing on the Oculus ecosystem atm.
The reaction was that the demand for the device so outpaces supply Facebook shouldn't advertise it.
But the OP points out something I hadn't though of, which is that VR represents a potential opportunity in the times of social distancing.
If Coronavirus becomes like the normal flu, where seasonal vaccines offer only partial coverage[2]--social distancing will become something people get very good at and want to maximize the bounds of experience in.
Thus, if anything Facebook would want to increase its investment and accelerate roadmaps for the technology.
[1] https://www.reddit.com/r/virtualreality/comments/fqk3dd/face...
[2] This hypothesis is based on this report from late yesterday and is currently not yet getting media attention:
I always assumed that Facebook is playing the long game with VR, with the end goal being a re-imagined Second Life.
They need to wait until the technology is cheap/mature enough though, which is probably 5-10 years out.
Seems cheap enough for mainstream. Considering the game console price point.
The comparison consumer-ready technology would be an iPhone or a Nintendo Switch which are sort of out-of-the-box experiences mainstream consumers are quickly getting used to.
As soon as you unbox the Quest you're ready for the onboarding process (which is quite enjoyable btw). No PC or additional hardware required.
There's no way that social distancing or shelter in place becomes a seasonal norm of any kind. Maybe some people will wear masks more often and we'll shake hands less. That's about it.
What specific medical changes will occur such that this will be "fixed" by next season?
[1] https://www.usatoday.com/story/news/politics/2020/04/22/coro...