I know nothing about the codebase and haven’t done any projects related to game engines/physics rendering, but I’ve seen a lot of games that seem to have “high level” and “low level” simulations. I’ve walked too far too quickly on older systems in open world games and have often noticed lower resolution models that are designed to be seen from far away.
Am I right in thinking that Minecraft doesn’t do that? And that everything rendered uses the same resolution models for things far away as for things close up?