In Java, that might involve adding more classes and abstractions to make things conceptually simpler. In C, that might involve using structs to keep relevant data together. In C++, it might involve using a std::set to keep a list of 3 constants, Etc.
It turns out that when you have to write the asm by hand and you see that double pointer dereference is a pain, you avoid data structures with double dereferences (as C data structures often end up with). You avoid classes and abstractions (as are common in Java), because they involve a lot of boilerplate. You use compile time constants for that set of three things rather than any complex hashing that C++ would do, etc.
There are lots of small things like this, and it turns out the effect adds up significantly.