My impression though for OS X, that with Affinity Designer a lot of need for a cheaper Illustrator has vanished (if you need it to be free/open source/on principle then Inkscape is great)
My impression though for OS X, that with Affinity Designer a lot of need for a cheaper Illustrator has vanished (if you need it to be free/open source/on principle then Inkscape is great)
Inkscape is more of a CorelDRAW than an Illustrator clone. People who come from CorelDRAW, like me, usually disrelish the way curves are edited in Adobe products.
As much as I like Affinity products (I own both Photo & Publisher), I prefer Inkscape any day over Designer (or Illustrator) for this reason.
The other reason I simply couldn't use Designer at all until approx. six months ago was that is lacked snapping of curve handles to grid intersections. It took Affinity years to implement this essential feature for people who do typography or logotypes[1].
As others mentioned: the Carbon native Inkscape (beta and now release) are even slower than the XQuartz version. Which was already slow, compared to running Inkscape on Linux on the same MBP.
For this reason I now use Vectornator[2] (free) as much as I can. For the missing bits I go back and forth with Inkscape.
Not ideal but it's only recent that the macOS version of Inkscape has seen more love from the developers. I hope that soon performance will improve and I can do everything in one app.
[1] https://forum.affinity.serif.com/index.php?/topic/38389-feat... [2] https://www.vectornator.io/
Inkscape has always been a great piece of software for me.
(Further muddying the waters is a recent update to the iOS app that adds achievement badges. I don’t know what kind of product roadmap for a creative tool ends up prioritizing that, but that’s where they are.)
There's something else going on. Perhaps training an AI?
After many years of waiting, I'm happy to see Inkscape jumping to MacOS too. Kudos to all devs and contributors that made this possible.
That’s strange, I’m not a designer and I found it very easy to understand, and very powerful too — that is unless you don’t know there’s a separate Export Persona. Guess a tiny amount of prior experience with Sketch helped a bit in my case.