Now let's go back from this flat UI nonsense everywhere to the kind of solid look that Windows '95 had and make my decade, not just day!
https://socket3.wordpress.com/2018/02/03/designing-windows-9...
https://socket3.wordpress.com/2018/02/03/designing-windows-9...
Interfaces became flat well, because paper design isn't interactive.
I know this sounds stupid, who'd make such a mistake! Look at where the trendsetters cribbed their design inspirations from, and you'll find a classic 2d printed world.
If we relimit ourselves to EGA16/640x480 thinking, at least in thought as an exercise, we'd be good.