Honda bucks industry trend by removing touchscreen controls
autocar.co.uk
autocar.co.uk
Touch screens will hopefully never make it into any critical pilot systems, because safety and stability matters to airline manufacturers, current ongoing scandals notwithstanding. I only wish automobile manufacturers took their job equally seriously.
I also imagine that there are other reasons for both airliners and cars to replace buttons with touchscreens, namely that of cost instead of prioritizing safety and stability, and in general I am not a fan of that trade-off. But I'm also not claiming to be representative of the automobile market in general.
It's not just Boeing, who you accused of being backwards who are doing this, Airbus is too, along with every other manufacturer. Garmin and BendixKing now offer touch screens and it's clearly the future of GA as well not just commercial aviation.
Everyone believes that this will increase safety. That showing only the relevant information in a tunable and interactive way will decrease distractions and help focus on what matters.
The idea that this is to save money is totally absurd! A 777X is $350 million dollars. Any accident would cost an astronomical amount compared to the cost of switches. Even leaving that aside. The touchscreens are actually far more expensive than the old instruments.
This is just a way for Honda to cover up the fact that they can't write software, can't design a reasonable UX, don't want to spend money on it, and want to live as if it's 1999 forever.
Furthermore, tactile feedback is safety. The fact that each switch has a feel, a size, a position - that let's your brain know what you are doing without having to take eyes off the road.
Still, if you’re borrowing your wife’s car it’s easy to realize you don’t have great blindspot visibility at which point looking at a touch screen is very distracting.
Not saying it's right or wrong but your original post is 100% incorrect.
Many recreational pilots fly with uncertified gear (GPS in particular), and even regular smartphone/tablet apps. They also have the required paper documentation and certified instrument but that's just to cover themselves, and as a backup.
Also, some airlines now have officially certified iPads as EFBs, meaning pilots no longer need to carry paper backups.
(That's not to say that OP is wrong, of course, just that their argument isn't really a valid one. My belief is that touch screens would suck for flying a plane, but I'm not a pilot.)
You can say the civilian oversight groups that seek to regulate the industry are risk averse, but the companies that build the planes themselves, if they had their say, we'd be flying mach 3 upside down all day.
Re-designing systems introduces risk and uncertainty. Being able to leverage existing pilot training reduces risk (because crashes have resulted from pilots forgetting they were flying X and applied training for Y). Buying new equipment introduces risk of manufacturing defects that wasn't present in the working one.
That's not most people on most subjects. If someone appeals to authority and says "climate change is real, here's 100 scientists with PhDs who agree" I accept that. I am not willing to become an expert on the subject to be able to spend the time to review the facts for myself. Citing sources in a paper is essentially appealing to authority (I understand I could read those papers and the ones they cite, all the way down, but for most things, I'm not going to do that).
Usable inputs save lives.
In airplanes it's different. Here, outside of takeoff and landing, it's OK to look at a screen for 10 seconds while interacting with it with a hand.
Back to the topic - in car, unless specifically intended for other passengers, driver should never stare on some stupid screen in a place way off the line of sight for driving. Whenever I do that even for a split second in my 15-year old bmw (checking if that knob is really for what I want), there can be an atomic blast in front of me and I wouldn't see it.
Deaths and injuries per mile traveled supports the idea that flying is MUCH MUCH safer.
Worth noting that a significant amount of the information pilots use in the cockpit (at major US carriers, at least), things like flight plans, are on an iPad.
In critical systems, you want to make sure inputs are easy to use in the worst case scenario.
Even the best of touchscreens can't compare to physical controls in tough times.
Part of pilot training (at least in my dad's day in the AF) was blindfolding the pilot and the instructor names a control, and the student must put his hands on it. Or he flunks.
Just because it's on a touchscreen doesn't mean it has to be tiny and hard to touch. A 17" touchscreen could have fewer controls than the same hardware panel. And the controls could be bigger on the touchscreen.
Imagine trying to find the right switch on this by feel, without hitting the wrong one by accident.
https://live.staticflickr.com/6150/5990351987_fb9c159ea5_b.j...
That said, usually you make a short look at the panel to benefit from that hardcoded visual-motion coordination hw in your head.
This raises a question: how many times do an average pilot actually flip a switch over their carrier?
Worth mentioning that these days GPS units seem to be getting touchscreens but usually still aren't losing the physical buttons.
A car is very often fractions of a second away from a serious accident.
A plane at cruise altitude is rarely less than minutes away (unless, in some planes, you are actively trying to crash the plane/make the wings fall off)
Unless you're flying a Boeing 737 MAX that is.
Not really. Pilots are supposed to be visually looking for traffic 90% of the time, and the rest scanning instruments.
So to be heads-down for 10 seconds, the non-flying pilot would have to arrange that with the flying pilot.
It would be madness if pilots had to rely solely on their eyes to locate other planes nearby. There is thankfully instruments which do this as well.
Radar coverage has become ubiquitous in most places, but there's not universal coverage. Heads-up time is very important unless you're flying in actual IMC.
Airplanes have keypads that control complex functions on a screen, going from that kind of keypad to a touchscreen is logical.
In the case of cars, a touchpad is overkill for controlling the cabin temperature, stereo volume, etc.
I can imagine people would need to tune a radio panel more often, so at least basic functionality would be good to have as physical inputs. But even then basic radio functions are usually accessible via steering wheel buttons.
Flight plans is one thing but controls are all together a different sort of thing.
Why ask for trouble?
The theory I thought was reasonable for why the OP had troubles, was that Mac touch pads are sensitive enough to treat the separate pads of the paws as multitouch.
Testable: try with individual pad of paw on a Mac touchpad.
Each service handles data from a handful of physical of physical knobs.
At least that way you don't have the UI as a single point of failure.
They are, by very definition, an additional point of failure as you're always adding an additional interface. They're good for scaling, not for redundancy, and even that's wishful thinking for most applications.
EDIT: You could argue that microservices might free up the UI thread from locking mistakes, but if your team is going to make locking mistakes, you're also going to make mistakes in the microservice interfaces, so what's the point?
It's pretty much the only empirical thing we have in software engineering, more code = more bugs.
Lots of little microservices means lots of extra code means lots of extra bugs.
Plus you've got to manage how they all interact. Which microservice has priotity? Did you even think of that? The breaking microservice? Or the volume microservice? Did you even think of that or try and test that? Your breaks get disabled every time you turn up the volume?
Whoops, you just killed a thousand people with your "redundant" microservices.
Even so, a program for processing a switch or dial can be really short and simple. You can print it out on a sheet and check and double check every line of code for to make sure it's correct and all possibilities are accounted for.
A program handling a touchscreen will be complicated. Millions of lines of code. Maybe even billions. The best you can hope for is empirically verifying it's mostly correct most of the time.
I do some. And the last device we built, we still fight with a simple rotary switch. You have to do things like debounce inputs that seem like obvious binary switches. Getting the debounce windowing right can be just as "guessy". And guess what the highest point of failure on said device is. That selector switch. Had similar experience with buttons. I think the software part is just two forms of the Law of Conservation of Ugly.
I do like tactile better, but more for affordance/discoverability (e.g. ergonomic) issues than what you're driving at above.
It's a very common (and lazy) way of programming games (and other more mission-critical apps): naively polling the input device state in the main simulation or rendering loop, instead of actually responding to each and every queued operating system event like mouse clicks.
It's entirely possible to get multiple mouse down/move/up/click events per render frame, if the system has frozen or stalled for any reason (which happens all the time in the real world). But polling just can't deal with that, so it sometimes ignores legitimate user input (often at a critical time, when other things are happening).
So it's still unfortunately quite common for many apps to sometimes miss quick mouse clicks or screen touches, just because the system freezes up for an instant or lags behind (like when the CPU overheats and the fan turns on madly and SpeedStep clocks the CPU waaaay down, or even the web browser opens up another tab, or anything else blocks the user interface thread), and it just doesn't notice the quick down/up mouse button transition that it would have known about if it were actually tracking operating system events instead of polling.
"It’s surprising how many of those derelicts hanging out at the waterfront bars pick an almost random time constant. “The boys ‘n me, we jest figger sumpin like 5 msec”. Shortchanging a real analysis starts even a clean-cut engineer down the slippery slope to the wastrel vagabond’s life."
I'm not sure I buy touchscreens ever being simpler to handle. (or even in the similar range - they're strictly harder)
Hardware debouncing works well for most applications but may not be financially rewarding at scale. With time and effort software debouncing can render sometimes better/good or good enough results as hardware..
Remember the saying, "When all you have is a hammer, everything starts to look like a nail..."
I think you're off by a few orders of magnitude.
I would expect a car to have tons of code.
Think of all the functions...
Engine management, Engine monitoring, Powertrain control, Emissions, Diagnostics, Infotainment, Satnav, Climate Control, Traction Control, ABS, Anti-collision radar, Cruise control, Lane keeping, Backup camera, Parking sensors...
Now keep in mind that these hundreds of components exist in many many possible configurations so the system needs to handle having certain hardware available or not, and also handle a multitude of failure modes gracefully.
With cars, there are certainly many things where it did improve things: satnav, reverse camera, traction control etc, but also some where it made a perfectly working system worse (ie the “fixed” something that wasn’t broken): touchscreen dashboards.
Are there any programs that approach a billion lines of code?
a quick search brought up https://www.freecodecamp.org/news/the-biggest-codebases-in-h... which reports google's codebase is around 2 billion LOC. MS Office comes in close to 50 million, for example.
Not sure how accurate these are, but seem to give some rough comparisons, and yeah, not too many things are billions of LOC.
I can 100% tell from your comment that you've never had to work with one.
It's less science than black magic to avoid double presses or missed presses.
It's the kinda problem that will tend to bite you in the butt if you aren't aware of all the gotchas. Difficulty is they are application specific. But I wouldn't describe the code as particularly complicated.
Most of this stuff a crusty old neckbeard embedded programmer can do half drunk on Friday afternoon.
OP was saying that mechanical switches could be deterministic, which is something that I haven't experienced.
I do agree that there is less to go wrong than a complicated touchscreen interface however.
A modern touch screen is superbly reliable because it has no moving parts, and it can be tested. The (consumer grade) iPad touchscreen is very reliable.
A cheap phone or tablet hardly represent best of breed for the technology as a whole.
Not if it is in an airplane. Think of all the QC steps required to track the production, storage, shipping, installation, testing, etcetera for the replacement of a single switch. If a switch has failed it needs to be inspected to understand the reason for failure (no switch should fail; tracked to understand if it is a batch failure, plus other steps). I am only making an educated guess here.
> A switch can usually be cleaned easily, to restore its function.
Ummm, you think they put known failed parts back in planes? I think not. They do fix major parts, but the QC for that would be insane. You would make a switch to be hermetic and add anti-tampering - a manufacturer of any safety related device doesn’t want it to be “fixed”. Items are designed to be maintained (with proper schedules), or replaced.
> And proper quality switches can be actuated millions of times before failure.
On average? Or does it have a bathtub curve? Yes, quality switches are insanely reliable, but so are touchscreens.
If you have a variety of 50 switches and knobs, then the reliability is worse than 50x worse, because every item has it’s own reliability curve, and it only takes one failure to muck up your day.
Even less so if it's on the space station. Or on a Mars rover. But we're talking about cars. Something a lot of people like to mend for themselves.
I can say that an intermittent switch failure is hard to diagnose and potentially costly. The dash on a 2007 Ford I got cheaply had an intermittent fault where the whole dash would shutdown, and headlights would go off, while driving. Switching ignition off and on would fix it, so I presumed it just needed a reset. It was actually the barrel switch of the key - intermittent enough to cause a lot of dangerous trouble but hard to diagnose.
I don't remember any physical light switch that ever switch on or off by itself.
In an aircraft flying through turbulences I'd feel a lot more comfortable knowing that all switches are pyhsical. Try to use your smartphone while jogging...
Yeah they’re both switches, but size is incredibly important, and small mechanical devices are finicky and don’t produce nice clean digital output (that’s a lie that electronic engineers tell software engineers to keep things simple).
So yeah I’m sure you’ve never seen a light switch fail, but I bet you’ve seen a keyboard fail (especially if you’ve spent any time around a recent MacBook).
But I do agree with your point on using a touchscreen in turbulence. A counter point is that there are probably hundreds of controls or settings on a plane that you never touch during turbulence, possibly that you never touch in flight (like telling the flight computer how much cargo you’re carrying). Stuff like that is ideal for a touchscreen.
New isn't always better.
Touch screen looks awesome on Star Trek, but in actual use it's an inaccurate, attention-magnet, nightmare.
Those are “most” of the controls... none of which require touchscreens.
What controls are you referring to specifically?
Well designed physical UI allows pilots to use touch and haptic feedback independent of sight. Whether the switch/dial/whatever is analog behind the scenes or is a digital input to the control infra is not the important thing.
"The US Navy will replace its touchscreen controls with mechanical ones on its destroyers
After a deadly 2017 crash between a destroyer and an oil tanker"
https://www.theverge.com/2019/8/11/20800111/us-navy-uss-john...
Personally, I think information display can and should use touch interface, but actions should be tied to physical switches or buttons.
[1]: https://www.boeing.com/777x/reveal/touchscreens-come-to-777x...
> I just hope these are thoroughly tested and actually solve real world problems
Changing from a legacy style to a new one is not cheap, and aerospace companies are not the type to spend money on useless, less reliable technology.
If you're trying to say, lower the landing gear, and the button malfunctions, you can probably smack the button a few times until it works, failing that, rip the switch out and short the wires inside the switch and get the plane landed.
With a touch screen? What if the glass breaks and the capacitive layer fails? Or the software running the screen crashes? Or a bug prevents you from switching from the "Climate control" tab to the "Landing gear" tab?
It is even totally possible to gravity drop landing gear on nearly all commercial airliners, I would expect, though I can only speak on the types I’ve rated on. I don’t see you asking “what happens if the landing gear lever fails?” which is actually a totally reasonable question, and one manufacturers have thought of. Touchscreens aren’t magic devices, they’re just another type of input to build redundancy behind.
It sounds like a horrible idea because you probably haven’t flown an aircraft and don’t know this. That isn’t an indictment of you, just a request to not judge so soon. I like the idea of screens that adjust to phase of flight so what I need is where I need it, because pilot workload is a real problem that automation has addressed for decades.
Thanks for the explanation -- This makes me feel much safer as a passenger if the touch screen is provided to you as a convenience instead of a replacement. Yep, I haven't flown an aircraft. I was thinking that it was like a car where they are getting rid of physical knobs and replacing them with touchscreen-only interfaces which I hate.
If you're trying to lower the landing gear, and the button malfunctions, you use the gravity gear extension handle, which is a completely independent system. You can also land without the landing gear in the worst case.
> What if the glass breaks and the capacitive layer fails? Or the software running the screen crashes? [...]
You use the other screen, which is controlled by the other computer. There are also knobs to switch which computer controls each screen. In the worst case, there are the standby instruments.
Airplanes have a lot of redundancy.
Underrated comment!
Information - the user is already looking at the screen, so they can touch virtual buttons. And that is probably the best approach, as they are manipulating information that is being displayed and they can see.
For actions, you won't necessarily have your attention on the screen. The information may not even be displayed in the screen yet, so now you have to divert attention and manipulate the system to get it to a state you can then change(eg, moving to the climate control screen).
You could argue that an onscreen keyboard is significantly less mental load for the pilot than having to scroll letter by letter on a "dumb" interface.
Where do accidents happen? It's fairly rare for a plane to just break. And even then, if your electronics fail there are usually mechanical backups for the critical instruments. It's much more common for pilots to reach task saturation and make mistakes.
I don't buy that argument. What kind of keyboard? QWERTY or something else? What language? English is the language of aviation, but if you're not a native speaker who uses keyboards all the time then chances are you're going to have a LOT of mental load using a keyboard. Even something like the French or German keyboards, which use mostly the same letters, may be different enough to cause frustration -- and when you have an engine on fire you don't need to be struggling with those details.
https://www.simpits.org/articles/Boeing_simtour/simtour30.jp...
And English because anything you'd need to enter, like waypoints or airport IDs use roman/latin letters or numbers.
The keyboard is mainly used for planning ahead where you have more data to input. Both are equipped with mouse as well.
I mean, the other point of a dynamic interface is that you can now have more controls than would fit on a static interface. Touchscreen fit-to-purpose controls might suck more than hardware fit-to-purpose controls, but either option is better than a single set of generic controls that control multiple systems that "should" have different control paradigms, translating to the generic controls being a compromised bad fit for any use-case.
E.g. a hardware English-language keyboard is probably better than a touchscreen English-language keyboard (though people with modern Blackberries might dispute this); but both are better than entering English text through T9 on a dial pad. And the touchscreen has the benefit of allowing you to have more keyboards (for e.g. the multiple native languages you type that use different alphabets), which wouldn't even fit on the phone as hardware keyboards.
I bring this up, because eventually you run out of space to stuff additional controls. As airplanes become ever-more advanced, their cockpits will approach that point. At that point, dynamic affordances may be necessary, just so you can have some kind of "pagination" allowing you to squeeze more controls in. (Hopefully it'd just be for the non-time-critical switches to flip.)
I think this point is lost sometimes, but is also useful. My car has a lot of physical controls. Some of the ones that are useful during driving are tucked inconveniently below my left knee!
Moving some less frequently used controls to a touch screen might actually benefit some of these designs.
It's the best or worst of both worlds depending on your perspective, but they do offer superior hands-free operation over a pure touch device, but at the sacrifice of interface flexibility.
BMW's iDrive is, I think, the canonical early example of this in the automotive world.
MFDs were pioneered in fighter jets, where the cockpit physical space is extremely limited while the amount of information the pilot has to deal with is far beyond any civilian pilot workload.
MFDs combine the durability of physical controls with the configurability and flexibility of screens, and it's completely beyond me why they are not standard equipment in all cars.
CarPlay and Android Auto make this problem worse, IMO. Now you have app publishers writing arbitrarily complex UIs for cars. Spotify is a bitch to use while driving and because of Apple's reluctance to enable Siri support for third party apps, it's not very controllable by voice.
Been available for a little bit now.
https://www.tomsguide.com/how-to/how-to-use-siri-to-control-...
If you want, you might think of radio, climate controls, etc as having negative values on the safety axis. You still want to shift them to the right as far as you can.
I can’t think of a car I’ve driven where the climate control was not physical though, that seems pretty insane.
In cars we're mainly talking about the volume and fan speed. Personally I much prefer knobs for those. But I wouldn't call those critical safety systems.
BUT - touch screens can be used if people are trained, the layout is rational, the device is responsive.
There are two underlying things:
1) Tactile. As you spelled out.
2) Changing interfaces. This is the real killer. 100 screens, don't know what's what, supposed to be driving.
These UIs need some thinking but I suggest that the 'knobs and buttons' can possibly be mapped to different functions depending on.
They also enable the completion of hardware design before the interface design is completed. While the plastic molds and mechanical designs are worked out, the interface and software development can continue.
I'm reminded as well of web "app" interfaces. In the early days, with relatively fixed controls, one could often navigate sites more easily since there just weren't that many ways they could work. Now, with a blizzard of JS UI kits and an oh-so-wonderful variety of ways of doing everything, each site works differently. And it's not an improvement.
For one, you're too late, touchscreens are prevalent in modern avionics, and unlabeled buttons on the border of a screen that change function depending on what screen you're viewing are the second most common. The more relevant part to the Honda discussion is that there are different considerations for a car and airplane interfaces, and they are so different it's not a good argument to say "planes don't/shouldn't do this so cars shouldn't either."
The issue with a car isn't the interface, it's the fact that people look inside their vehicle for too long to fiddle with the radio. Even if the buttons/knobs could be operated entirely without looking, most people would still stare at their radio while they are doing it. Pilots learning to fly are trained to look outside after pretty much any action, they shouldn't ever stare inside the plane. They do a quick instrument scan and look outside. They glance at their chart and look outside. If they need to change frequency they do it and then look back outside. It's kind of hard to break the habit of looking outside when you start instrument training.
But most car drivers don't have the same amount of training and fixate on things inside the car, like the radio or climate controls. TBH, pilots still get fixated on things, it's just that they usually snap out of it and regain situational awareness before anything bad happens because the skies are pretty spacious. But car drivers don't have spacious roads. There's another car right next to you going 75 mph and if you drift out of your lane you'll cause an accident.
The issue isn't the design of the buttons at all. That matters to a fighter pilot, but the issue for a car driver is the fact that the screen is even on and the radio is accessible while driving down the road. The real critical safety feature would be disabling the screen while driving, and either locking out controls or only allowing voice control. But people would never buy a car that doesn't let them fiddle with the radio or stare at their little screen, so the actual safety feature that needs to be implemented won't happen.
Edit: When I say "fiddle with the radio" I'm including all activities that take place in a car's center stack- audio, navigation, climate control, etc. I'm also a pilot, have designed tests for avionics upgrades for multiple fighter jets, and own my own plane. I have lamented the introduction of touchscreens into modern avionics at a professional level and the personal level. I own three cars with varying levels of touchscreen invasion. So I've thought about the issues surrounding touchscreen quite a bit, and have concluded that the interfaces in a car are so simple that the issue isn't whether you can operate it without looking, it's the fact that people aren't trained to do so.
Yes, the basic controls do not change. But more advanced functionality is easier presented through menus and screens which guide you through a process -- instead of adding tons of switches for every possible function.
The result is terribly designed software that looks like it's from 2000.
My friends and I decided to try out a (new to us) game which required Microsoft Store / Xbox PC Game Console or whatever the shit it is. 4 of us cannot figure out how to add someone as a friend. It's not in any menu anywhere. I can follow, I can favorite.. I have no idea how to "friend".. which means we can't figure out how to invite people to games.
I'm convinced if Silicon Valley were to design car interfaces I'd be stuck in some sort of pay per action dark pattern captivity hell.
And as a student pilot nothing scares me more than touch screen controls. Maybe I spend too much time down low in the thermals but it's so much easier to hold on to a knob and turn it, while counting clicks, than trying to press a touch screen and hope you hit the right finger sized button the right number of times to change radio frequencies. Different story on heavy planes since they don't bounce around as much as GA planes but it sucks to fight the fight while trying to maintain control/coordination.
Microsoft, Apple, Facebook, Google, etc. all have some of the best user designs created for technology. They have teams of researchers, psychologists, and designers working together to do this.
Have you heard of the auto industry doing anything remotely similar on this scale? Instead, they push away much better alternatives offered by Apple and Google for their own proprietary solution no customers asked for.
The arrogance of your comment is almost greater than your ignorance.
Touch screens in the cockpit seem like madness to me. Cockpits sometimes fill with smoke and the pilot has to be able to find and operate the controls.
Ever notice that the flap levers have little flaps on top of them? The nosewheel steering control has a little tire on the top? That's so the pilot knows without looking what his hands are on. These designs were not the result of some study group following fashion, but were the result of accidents.
Critical functions will (hopefully) always remain on tactile controls for these and other reasons.
> The US Navy is replacing touch screen controls on destroyers, after the displays were implicated in collisions.
Unfamiliarity with the touch screens contributed to two accidents that caused the deaths of 17 sailors, said incident reports.
Poor training meant sailors did not know how to use the complex systems in emergencies, they said.
Sailors "overwhelmingly" preferred to control ships with wheels and throttles, surveys of crew found.
Otherwise I agree. You need the use of the interface to be as automatic as possible, and exploiting muscle memory & tactile feedback are very important for that. Touch screens fail there.
You are right that they are flaky. Here's Martin Pauly (great YouTube channel!) using his touchscreen transponder and it just stops working: https://youtu.be/bopcQSJKcD8?t=732
The F-35 Fighter Jet has basically only touch-screens (apart from Hands-on-throttle-and-stick controls for when you are busy pulling Gs)
Depends on your definition of "critical" but I don't think this is a great example.
I’m still glad for what Honda is actually doing, which is not unilaterally removing touch screen controls but instead moving climate control back to physical buttons. These are things a driver ought to be able to operate safely while in motion, and touch controls only ever made them more complicated I think.
We went for a few iterations where the button would light up when the laser was on. There were tons of issues--the state of the laser was not stored in the hardware, so every time the button would disconnect briefly, the state would get reset and lost. After months of back and forth dealing with algorithms to save the state and deal with spurious button presses when the device disconnected, we ended up with a completely useless button, as disconnects would happen very often inside helicopters, rendering the button useless due to the spurious presses near disconnect/reconnect.
Finally, we decided to go with a hardware switch (which I wanted from the start). In about one day the whole thing blew over.
You might want to take a look at garmin's general aviation product lineup. They're pretty popular.
https://youtu.be/wfOD2y_AD_w?t=190
https://www.dynonavionics.com/SkyView-HDX/
Just a few examples.
Aviation very much uses touch screens quite extensively. The difference usually is that more thought is put into when and how to use them; you're not just replacing all the buttons with a touchscreen and letting some underpaid intern design the interface for it.
So it's hard to tell which parts of he design stem from being conservative and which parts actually enhance safety.
(I get your overall point. But your argument isn't really a good one for the point.)
After a deadly 2017 crash between a destroyer and an oil tanker"
https://www.theverge.com/2019/8/11/20800111/us-navy-uss-john...
I had a text conversation with my GF back and forth for almost two hours, just by using the speech to text recognition capability of the Sync in my Fiesa, it was really amazing to me how well it worked.
My 2016 Toyota Corolla has something similar and pairs with my iphone and its a total nightmare. it takes literally ten minutes for it to sync up. That's after the phone has already been connected via Bluetooth. The command queries don't often work, you have to repeat them several times, and then after three of four times of saying the same thing over and over, you finally just give up. I'm not sure if its just with the iphone, but it really does suck.
That said, I wouldn't be surprised if that were heavily dependent on the quality of the car's audio system, though; I went for the best available trim package, figuring that if I had to go back to owning a car again then it might as well at least be as comfortable as I could manage, and I might not have so good an experience here if I had economized a bit more.
Using Siri is more dangerous than driving and texting:
"Undistracted drivers typically showed a one-second reaction time. Those who used the voice-controlled Apple CarPlay saw a 36% increase in their reaction time, which rose to 57% when they used the touch interface."
https://appleinsider.com/articles/20/03/20/new-study-shows-u...
Touchscreens should be banned in cars. I bought my car without any for that reason.
Passengers are largely not helping, and certainly are not good at communicating problems.
You're likely keeping your eyes on the road more with voice control over texting, though this one is hard to compare as the studies didn't measure it quite the same. Voice controls all came in under the NHTSA 12 second recommendation. The texting study showed an increase in time spent looking away from the road from a baseline of 10% to 40%.
Original Studies: https://iamwebsite.blob.core.windows.net/media/docs/default-...
https://www.racfoundation.org/assets/rac_foundation/content/...
Even human to human level, every safety critical application rely on voice commands has to implement very rigid and strong standards and rules on human speech.
Ideally, all controls would be available on the steering wheel without removing either hand. Or, as you say, voice controls.
Humans have pretty good spatial reasoning (proprioception); the notion that touch controls should replace tactile well-spaced controls is dependent on the fact that both senses (sight, spatial awareness) are uncontested.
I would argue the point that sight is already in-use and must not be interfered with, if there's an alternative that does not use the same resources.
I think of it like hardware acceleration and parrelelisation; the brain has a hardware accelerator for sight, but only one, and has a bunch of cores ready for other tasks, and those other tasks can happen in parallel.
Yes. Most drivers are able to drive using one hand for a short period of time. Not so with eyes off the road.
In fact, it's a requirement in most countries where stick shift is the norm.
Also my steering wheel has both. I can do everything by feeling without my eyes leaving the road.
I really, really love to drive, I think I'm one of the few Europeans who chose to drive from Eastern Europe till the Atlantic Coast and back for his vacation just because I like driving (and wanted to see how Europe actually looks like outside of the big cities), and as such I can tell you that lack of attention (i.e. not seeing where you go and not seeing how the people around you are going) is the number one factor of accidents. I think there's nothing else that comes close to it.
Because they suck at recognition.
I've noticed the mental effort I spend in trying to formulate a voice command that the car (or even phone) will understand is significant - and that almost none of my brain is being used for driving. The likelihood of it not recognizing what I said is not low. With tactile buttons, it's almost automatic. I don't spend any time thinking. I know where the buttons are, and my finger is good at finding it.
On the few occasions where I'm not sure where my finger landed, I can still slowly move my finger to an edge and start counting. I can do this over several seconds. Often while doing this I have to attend to an event on the road, and it's trivial to do so: I pause my finger search, attend to the event on the road, and then resume. So even if it takes 10-30s to find my button (very rare), it can be done with almost no loss of attention on the road. The same goes if I need to pause to listen/respond to what someone else in the car is saying.
Contrast that with voice recognition: If I have to pause to attend to anything on the road, the recognition system assumes I'm done talking. This adds more mental stress (maybe it will execute the wrong command? In any case I'll have to start over).
Now I'll go further and make an even stronger claim: Even if voice recognition becomes almost perfect (better than humans), it will still be a greater cognitive load to use voice recognition. For me, changing stations on the radio or adjusting the volume or adjusting the climate control is pretty automatic. The cognitive load of finding the preset station is virtually none. Whereas just formulating the command verbally - even to another human where I wouldn't worry about voice recognition - takes more effort. Perhaps verbal skills are tied to the vision in the brain and tactile senses are not? I wonder if any studies have been done on this.
If you forced me to have them, I'd prefer something like a d-pad on each side because they are easy to locate without looking and intuitive to select. Critical controls should be stalks, IMHO. I can't use cruise control in the car I've owned for six years without looking at the steering wheel, but I test drove a Subaru, which I haven't owned for like 9 years, and immediately remembered how to operate the cruise stalk.
"Undistracted drivers typically showed a one-second reaction time. Those who used the voice-controlled Apple CarPlay saw a 36% increase in their reaction time, which rose to 57% when they used the touch interface."
https://appleinsider.com/articles/20/03/20/new-study-shows-u...
Any car needs to be connected to a central server where the processing occurs. Useful levels of voice recognition just aren't going to happen inside the car.
And if you added a semicolon-keyword like "over" for radio, you'd avoid the issue where it waits a minute to see if you finished, making usage agonizingly slow.
But we somehow still haven't reached the point where people/corps finally realize that we simply can't parse natural language effectively
However, I do feel HUD display tech is one area in which could do with some love as would compliment and be less distracting over a screen located away from the drivers view of vision.
They all suck and they’re literally not workable for rentals. Nobody will waste an hour configuring a rental car’s VA on departure.
I also un-pair all the hundreds of paired bluetooth phones, if the reset hasn’t already done that. I often rent cars where the address book is full of names and numbers from previously paired phones.
It has few functions like call X or go to Y but in my experience, it doesn't do that many things but makes them very well.
To complicate things, the rental agency had bound the two key fobs together with steel cable. This caused the car to arbitrarily recall the user settings from one key or the other--presumably whichever key it happened to recognize first. This had the effect of making the system behave even more randomly as it unevenly switched back and forth between the two user profiles each time I started the car. Every time I'd think I had tamed the user preferences, the "other" set would get loaded, changing the preferences. I solved this by removing the key battery from one of the keys but even with just a single profile, it was a remarkably trying experience and one that seemed to have been engineered for frivolous, show-offy, reasons rather than solid, task-solving reasons.
Mercedes-Benz has, in recent years, also made their UX very flashy and fiddly even though they are not using a touch screen. Just tuning a radio station is a multi-step process requiring the traversal of several menus but lacking the feedback in the sub-menus that is needed to let the user know they have actually made a selection. The user must come back all the way to the top of the menu structure to see if the selection they made two or three steps earlier has had any effect.
Just give me a dedicated knob.
Who wants to know you water temperature measured to a 0.5degC accuracy?
Showing off without sense, basically.
Newer Suburus are almost as bad. Tesla is too but at least it's all located on one panel.
This is pretty surprising/disappointing, considering that the /s/ sound is pretty distinct, and considering that I did the "hey Siri" training when I got my phone.
There are multiple points of failures for a voice-control only interface for a high-speed moving vehicle:
1. Problems with NLP, and needing to adjust oneself to the proprietary format of this particular car's voice recognition grammar/syntax/parsing/etc. (discussed elsewhere in this thread)
2. Loud location (driving by a jackhammer)
3. Female voices [1]
4. AAVE voices [2]
5. Immigrant voices [1]
Some argument can be made that 3-5 could be improved on with larger training sets. Given that we're still working off of much of the same recording equipment that we developed in the early 20th century, this is only true up to a point in regards to #3, since it's difficult to calibrate higher pitched "noise" out and keep higher pitched voices in when they're at a similar range.
Even assuming all the above problems are solved, there are still the cases of someone losing their voice temporarily due to illness, or someone speech-disabled but otherwise able-bodied, and the cases of a computer malfunction in the car itself that causes voice recognition to break. I was in such an incident myself quite recently, where a rented Mini Cooper's onboard computer made it appear that the engine was overheating (red hot engine symbol) and that I must cease driving immediately lest the car explodes. After the car was off, the computer malfunctioned so severely that attempting to turn the car on only resulted in a light-up display of every error message the car had.
All that to say - voice controls are not a suitable replacement for standard knobs and dials, and the latter should always be available as a reliable back-up method for operating a car.
[1] - https://hbr.org/2019/05/voice-recognition-still-has-signific... [2] - https://en.wikipedia.org/wiki/African-American_Vernacular_En...
Not only does it indeed have buttons, but good buttons as well. Clicky where needed, rubbery where appropriate, with the righ amount of resistance etc.
Just like the iPhone always has the nicest buttons of any phone. It's a little thing that makes using it a pleasure.
https://cars.usnews.com/cars-trucks/honda/fit/2013/photos-in...
[1] https://www.autocar.co.uk/sites/autocar.co.uk/files/styles/g...
Most modern car interior controls are horrible (Tesla’s giant laggy touchscreen included).
Also, whenever you are starting a sentence such as "In what circumstance..." and making blanket assertions, it's better to take a step back and question if other people's circumstances are radically different from yours. That's what good product thinking is about.
Not everyone wants to.
Geotagging pictures is a very important use case for a professional photographer, and relying on the user to provide GPS through another device is not advisable.
Also phone location services may not work very well without a cell signal, and not everyone takes photos only within range of a cell tower.
A cellular radio in a laptop gets access to better antennas and a vastly larger battery than what's found in a smartphone.
More likely that the executives above them who are watching what sells and what doesn't are.
I had many reservations about the touchscreen prior to ownership, however I don't really have any complaints now. You get used to it, Tesla's specifically is not laggy, and most critical stuff is on the steering wheel/stalk anyway.
This is false, full stop.
It also allows updates and changes after the car is in production.
Munro and Associates is a company that does reverse engineering and costing work and it's wildly interesting to learn about: https://jalopnik.com/the-fascinating-company-that-tears-cars...
They've done a pretty good job at it too, but it needs to be customizable to be great. If I ordered the surround camera option, I want that to be easy to access, not buried a few gestures deep. Chrysler nailed it, they let you rearrange the touch screen icons and have a bar along the bottom where you can put items that are always visible. They also have more buttons and dials.
Shouldn't it just automatically show the surround camera when I am in reverse or in some parking mode? I feel like that could be a setting or a soft button that appears when appropriate.
For the past couple years, US law requires that they default to the backup camera when in reverse (which is dumb, but that's another discussion). At least surround view is only one tap from there. Other manufacturers still do this better by showing both the backup camera AND the surround cameras at the same time and the Volvo screen is plenty large enough to handle this since other manufacturers with smaller screens do it well.
It should do it in parking mode, but it doesn't! The car even switches to a top view illustration of the car to show you the ultrasonic sensor readings when you're close to stuff (ie. when you're parking) but it doesn't turn the surround cameras on!
Before laws mandated the use of seat belts, most people didn't use them. My mother bought a Volvo 122 in the 1960s, and people marvelled at the three-point harness.
But it's not like US manufacturers rushed to take advantage of Volvo making the patents freely available, and nor did Volvo take over the world by storm.
Some cars had alarms that nagged the driver if the seat belts weren't done up. I recall my uncle routed around this by looping the driver and "shotgun" belts -behind- the seats and fastening them.
Left to their own devices, large numbers of people prefer convenience and low price to safety. Only by regulation did the mass market adopt safer cars.
So I completely agree, no, people did not like wearing seat belts. They only did so when their option to forgo safety was removed.
p.s. I recall watching this PSA in Ontario. Everyone laughed about it, but soooooo many young men then went out and drove their muscle cars sans belt. Enjoy.
The same thing happened with 3DTVs -- the manufacturers all decided this was the next big thing, and shifted all their production to it, and it turns out.. it wasn't. But we as consumers had a 5-year drought where you simply couldn't buy a new TV that wasn't 3D. The same is happening with SmartTVs today -- if I want a new TV that isn't bottom-of-the-barrel tier, my only option is Smart.
When I got leased a VW Jetta a few years back, you had the option of no-touchscreen.. but that was the lowest-featured car, so you have up 10 other things for it.
You can also find the same thing in MacBooks with the touchbar -- once it was out, your only real options were to buy it, or throw the baby out and buy nothing/windows.
You can't judge whether customers like them, because it's bundled to other far more valuable aspects.
That way, if there is a software update; and there is a new feature it can be mapped to a button by the user in the way that they want.
Agreed, this is the end game.
The original CTS (circa 2003) did this. It had four buttons and a rotary dial on the steering wheel that you could assign to the functions of your choosing. This was a groundbreaking usability enhancement at the time. They also had a dial on the ceiling for the sunroof where you just turn it to the position you want the sunroof to open to (ex. 50%) and then the sunroof would open that amount. It was brilliantly simple and elegant.
Unfortunately, Cadillac went in reverse for a number of years afterwards... dropping the customizable buttons, dropping the sunroof dial, making touchsensative (but not actually tactile) physical controls. Finally, this year they have gone back to real tactile controls!
BMW has been using assignable buttons for over a decade now. I loved having one button to go to my favorite radio station, another button to call my wife, another to set the nav system to navigate home. The buttons are also sensitive to resistive touch, so if you put your finger on the button without actually pushing it, it will tell you on the screen what that button has been assigned to. I think BMW does tactile controls better than any other car I've owned. Not that many BMW owners use them, but even the signal light wand is a delight for tactile senses.
There may be other automakers who do the assignable button thing too, would love to hear from anyone who knows of others.
I was a little disappointed in the controls in the new volvo I bought last year. They have a mix of touchscreen controls and a limited number of tactile buttons and knobs. They got really close to getting it right. They at least need to make the screen configurable so you can put your most used functions on the home screen.
Fiat-Chrysler got this right at least. Their UConnect system has a system bar along the bottom of the screen that is always visible and you can decide which buttons you want there (heated steering wheel control, surround cameras, etc). If I wanted to bring up the surround cameras on the Volvo as I'm pulling into a parking space, I'd have to swipe right, tap cameras, then switch the surround view, with slight UI delays in between each of these gestures -- not ideal when pulling into a parking space. BMW (and the new Corvette C8) have a dedicated tactile button for this, Chrysler lets you put that "button" on the home row of the touchscreen... both are much better solutions.
Hopefully the automakers are coming out of a learning phase right now and things are about to get much better as everyone has tried terrible touchscreens and learned why there needs to be more buttons.
Its like people who insist on working with dvorak in a company but much worse.
Most people who drive would prefer to be insulated from the activity as much as is legally possible. Fly-by-wire everything, touch interfaces, etc. This is how you achieve that objective. These "innovations" are obviously the antithesis of safe. But, we all know money is more important than safety, and most consumers are attracted exclusively to this kind of shiny bullshit.
Digital cameras are increasingly a niche product that exist mainly to cater to people who specifically want a the "SLR" user experience. If you just want to take decent enough photos, your smartphone's camera today is better than most prosumer DSLRs from like five years ago.
I don't think today's DSLRs have the form factor that they have because it's objectively more usable. It's just the form factor that their self-selected customers want. One piece of evidence in favor of that is that all DSLRs do have big LCD screens on the back and often require a lot of menu diving to access any functionality that didn't exist in cameras before the digital revolution.
There's still a physical dial for switching modes even though that's not something you actually change that often. Meanwhile you often have to dig into a menu or go through crappy buttons to do things like delete a photo.
I won't go so far as to describe it as fetishization, because I think that's unfairly critical. But I do think a camera UX designed from first principles purely for usability would not have the same physical controls as a typical DSLR.
So on my seven year old Nikon D3s I can use buttons to focus and change the shutter speed, aperture, ISO, WB, focusing mode and focus selection point all the while keeping my eye to the viewfinder. I would almost never look at the rear screen except to check the always-on histogram if the lighting radically changed. This means I can react instantly during a sequence of shots without even thinking about the menu system. It is not just 'what I want' but a massive amount of directly accessible usability and configurability. Going into the menu system would almost never be necessary during a typical shoot.
The D850 I recently upgraded to is pretty much the same. I use the live-view screen on the D850 when shooting video but use the viewfinder and buttons (as above) when shooting stills.
And, to the original point of the discussion, these cameras also have lots of physical buttons and dials which are nice to have when they're properly designed.
Sure, and you could do that with an SLR from the 90s too, as I recall.
Camera manufacturers are very innovative when it comes to capabilities and new features, but incredibly conservative when it comes to user experience and form factor.
> they also still have buttons and dials everywhere. ... The reason is obvious: when you're taking photos, you don't want to be looking down at a screen
I agree that physical affordances are very useful. But I don't think the cause of DSLRs having them is because current manufacturers believe buttons have superior usability. It's because SLRs have had those same controls since before touchscreens existed and today's self-selected DSLR camera audience specifically wants products with that "vintage" user experience.
My evidence is that today's cameras generally only have hardware controls for features that existed since before the digital revolution. Purely new capabilities (like file management) have not included corresponding new hardware controls. Likewise, hardware controls that are no longer that useful, like mode selectors, are still present.
To me, this implies that camera manufacturers are not just trying to provide a "hardware control" UX, they are specifically providing "the hardware control UX of 90s SLRs".
(So that you don’t guess, I mean when photographing the back of my head or the inside of a tight crawl space when my cat got inside.)
Cameras aren't really like that. Nowadays if you've actually bought a camera as opposed to just using the one in your phone you're probably at least a little bit into photography, and in that context the function matters more than the form and style.
[1] I'll grant that cost, along with simplicity of reconfiguration via software, may also be factors.
It's no coincidence that the company with most manufacturing issues - Tesla - also went with completely touchscreen based cabin with pretty much no additional cost. This is further confirmed by the fact that they didn't offset the screen issue by installing a projected HUD display (which is these days available in most 20.000$ cars) - it's complicated to install.
Much easier to justify the extra cost of switches when you know your customers will happily pay a premium for them.
And since you ask, you get that 10k or more back in gas savings. On top of that there are other benefits, some of them objective and monetary such as resale value ($), safety ($$$), environmental responsibility, longevity of the car ($$), fun, and speed. So, yes. You should test drive one and see what it feels like.
And that’s just comparing to gas cars. Comparing to competing electric cars would be a different list of benefits.
Ohhhh no no it is waaaay different because I make the lights that you don’t. Yes sometimes get stuck in traffic but not nearly as much. I can observe speed limits and still be way ahead of you because of the acceleration speed (quickness). Acceleration ability also means being able to keep longer follow distance in traffic without losing chances to pass safely when they open up.
Way prefer the Mazda / Honda direction of moving back to switchgear. It looks and functions better, it can be discretely repaired and replaced by a normal person, and so forth.
Then you could delete the buttons you don't use, and make the ones you do use really big, with cool pictures, and funny sounds when you touched them.
HyperCard Adventures (hypercardadventures.com):
Nobody bothers to write sales copy saying "You can actually change the cabin temperature and the radio volume on this car"
Those supposed manufacturing issues are outdated rumors from the early days of the production lines when they were getting off the ground.
>went with completely touchscreen based cabin
Absolutely false. There are plenty of buttons and other physical controls in easy reach on the steering wheel and in other convenient and sensible places. As well as optional (you don’t need them) voice controls. It’s not “completely” anything based.
Tactile feedback and quicker response time on certain actions is amazing, and just using the camera is a blast.
My 2014 mazda has some touch functions, but the main radio controls and the entire climate interface are all still knobs and buttons. The clock is separate from the entertainment screen. I love it!
Let’s hope it’s a new trend! I love that my Audi still has tactile buttons and wheels, and was a big factor in choosing it. My previous car had a touch screen and it was so dangerous having to brace my hand for accuracy and stare at my fingers while driving.
Sometimes the buttons disappear but bringing them back is not as complicated as I feared. Of course it's worse than having them. I'd take a 3 cm shorter screen and 1 cm bottom bezel with buttons.
On cars it's silly. Cars are not multi-tools; they have a finite set of dedicated functions. Even for functions that benefit from a large high-res screen (maps, music library browsing, etc.), the actual input requirements are narrow enough to work with physical controls. Just look at the original iPod.
This is why the cursor keys exist, also keybindings
humans can learn how to make most important and quick features easily
Screen costs trended down pretty aggressively over time so over the course of a couple years it probably ended up being cost-effective even if it wasn't at day 1. If you're already throwing a relatively sizable high-quality panel into your phone making it a bit bigger may not be as much of a bump up in price.
That said, a huge factor is assembly, maintaince, and repair.
Might not be intuitive to us, but it definitely is to them.
I'm always annoyed phone typing specifically because I can't do anything but focus on the damn on screen keyboard until the message is complete. I remember being able to write reams of text on my old cell with a pop out keyboard, or even with the T9 setup on a Nokia brick entirely by feel, and nigh-automatic.
I don't think I've ever communicated/operated as smoothly as When I have a haptic interface to work with. That even comes down to learning unfamiliar interfaces too. With a strictly defined series of controls to be actuated in a particular order, I tend to be able to permute and learn faster when I have some level of feel to work with.
I really hate those trends.
I love equipment I can hack and fix myself, but I love reliable equipment more.
For 10 years I had smart phones, this was never the reason for breaking. I know that there are people who constantly break theirs, but I don't take my phone to shower.
> that the charging port doesn’t break after a year
That has nothing to do with it, micro USB had this failure and looks that USB-C is much more durable, if they opted for mini USB (which is pretty much the same size as micro USB, we wouldn't this problem at all).
> and that has enough memory to not need to use an sdcard (I bought a good brand sdcard from a reliable retailer, and it fucked out in the phone: I would never make that mistake again).
Not sure what you did, but I never had that experience. Not even sure how an sdcard can fuck up a phone.
Of course, optimizing for WPM over other factors is not right for all customers. But a car is definitely not a phone, so.
Design =/= usability?
At least I can get the volume and temperature knobs by feel.
Controlling the temperature or music volume will be done while driving so they should be actual buttons that your muscle memory will reach with no mental effort or distraction. Adjusting the suspension settings or typing in a GPS address can be done via a touchscreen since it's unlikely you'll do it on the move and touch offers a better experience for this.
however, address input should be primarily by voice control rather than touch entry. changing destinations (for whatever reason) mid-drive on a navigation system is dangerous and somewhat common, and voice control is the best option for keeping your eyes on the road (absent a passenger who can do the touchscreen data entry).
It's been over a year since I had an Audi A3 with the system, but I still remember that going from anywhere to Android Auto would be pressing home, then just giving the wheel a big turn clockwise, then back one click counter-clockwise and confirm. You got used to the common operations, and you could do them blindly after a while. In a moving car, a touchscreen is almost always problematic because you need to see if your finger is going the right direction to compensate for car movements.
The best thing about Audi's console is that fact that they support Apple CarPlay.
Using Apple Carplay is more dangerous than texting.
When you're not driving: irrelevant
Conclusion: CarPlay is better than the Audi system.
Elon says they drive themselves now though, so there’s that ;)
What I'd give for hardware input source buttons. This is a ridiculous UX:
1. Touch button to open menu
2. Select "Input Source"
3. Click up/down (possibly multiple times) to find your source
4. Click OK
...when your monitor has TWO sources. Just give me 2 buttons: HDMI and DisplayPort.
I don't care that this would be marginally more expensive. I'd pay it.
Touch screen controls strike me as not being about cost but being about incredibly lazy UI and a good example of worrying about problems you'll never have like "what if you have 10 input sources? That'd mean 10 buttons". But YOU DON"T. You can't add an input source with software after the fact.
/rant
Touch screens make complete sense for phones. You're looking at it. There is limited screen real estate. The second is why hardware keyboards died. It's even why the Home button on iPhones died, which makes me sad because I loathe Face ID with a passion (compared to Touch ID).
Touch screens require you to look at them. This seems bad when driving. Physical controls are tactile and you can learn to use them without looking. People seem to forget how important this is.
It's also why I prefer keyboards that split function keys into groups of 4 over the terrible design of putting them all together. Function keys are really too far to touch type effectively so you need a non-visual cue of which is which.
Beyond that, every touch interface I've seen in a car is objectively terrible.
Kudos to Honda for bucking this stupid trend.
What actually happens is that some (but not all) DisplayPort sources can also output HDMI signals, so the passive converter only has to change the voltages and pinout. But if the source doesn't output HDMI signals, you need an active converter.
It's almost always about cost. Touch screens are shocking cheap thanks to smartphones driving the prices down and physical controls can be shockingly expensive per control.
Hard buttons force your hand more. You have to think about what buttons you want and how they're going to work in a way you just don't have to with touch screens. So you're forced to do a level of UI/UX design that you're not with touch screens.
You can't easily see where they are, and you get no feedback at all when you press on them, and it seems to be 50/50 whether a press is registered. Horrible, horrible UX!
Still, it's an improvement.
A more in-depth article last year on why Mazda is doing this.
https://carsalesbase.com/us-mazda/
https://www.autonews.com/sales/mazdas-complicated-journey-pr...
The CX-5 is at the higher end of their starting prices, too. They have the Mazda3, CX-3, CX-30 and Mazda6 that are all cheaper base.
And to be sure, Mazda's crossovers look much better than Honda or Toyota - at least Toyota finally refreshed their interiors two years ago to look like something other than 2003 era.
Anyone with a lick of business sense would happily trade -10% sales volume for +60% profit from higher margins. They didn't price themselves out, they just decided to not play the loss-leader volume game Ford/Honda/Toyota is playing.
https://money.cnn.com/quote/financials/financials.html?symb=...
EDIT: $1.1B in 2016. In 2015 net income was $1.45B :-(
Every shareholder report in the last couple years stated that their premium offerings are doing better than they expected and they're making more money than they expected given the capex.
You stated that they make 60% more money. If the point you are trying to make is that they make 60% more than they expected, I won't argue with you.
Mazda raised their margin target to ~10% per vehicle, which is pretty standard for the premium segment. Which if they performed to expectations, would mean 40% more profit; they're slightly overperforming at ~60%.
Huh? The author is not familiar with Mazda - their latest models of the CX line (possibly others) have full control of the interface with a very functional physical knob / dial along with other tactile controls.
Also, the headline is a bit misleading - they aren't removing touchscreen controls entirely - only removing them from "some" controls as their preface text indicates, which to be clear is solely A/C controls.
A/C controls are completely manual. Mazda got it right from the beginning.
Compared to 40+ buttons in my previous Volt AND a screen. Many cars have that many or more buttons and this is easier? Where screen's become distracting is when the UI is shit, having more than one or two clicks to do anything, and worse duplicating features there are physical buttons for but naturally distract the driver who thinks they should use that screen.
From automatic headlamps, climate control, and wipers, I really have no reason to interact with the screen except as glances while I do the standard look around while driving.
My favorite test... put a sticky on every button and only remove one if you truly had to use the function. bonus points for not having to remove the sticky to find out what the button did.
edit: spelling error
Even a 17" screen or great UI won't fix the problems, they will just ameliorate them.
The are functions that just fit better into a touchscreen experience, and some that should have physical buttons even if it takes regulation to make sure of this.
I mean I'm not against huge screens in the car, as long as I can turn them off or dim them to the point where I consider they don't impede my driving. But I'd still very much like to see basic functions of the car tied (also?) to physical buttons. Whether the manufacturer also wants to put them on a screen that's fine but I see no good reason a handful or buttons and knobs can't fit in a car. The minor savings or the wow effect don't really offset the downsides of distracting attention.
This is an excellent point. Screens always emit more light than analogue gauges and buttons. When driving at night, dashboard lights annoy me so much that I avoid turning on the high-beams because the blue alert cluster light is so bright. I went so far as to wire up the dash lights to a toggle switch so I can shut them off independently of the headlights. This is on a 2003 VW Jetta, which has no back-lit screens.
Just a note about laws against texting. So my state recently, finally last year, put in place a law which said you must use hands free.
Guess what happened, now half the dolts have their phone mounted to their windshield in their field of view or on their dash. So yeah, its hands free but even more distracting. Apparently this loop hole exists in many states!
It's not like it stops people from just using their phones anyway.
By that logic, doors needn't support locks, because people can just break windows anyways. Likewise, why put safety features in cars, people can just ride motorcycles?
When you're making a thing, your job is to make that thing safe. The fact that people can use other, less-safe things does not in any way abrogate your responsibility for the safety of the thing you make.
I'm finding that more and more people are bringing a software mindset to cars.
If it can be done wrong, we should add a technology fix to stop them!
It hasn't always been this way to anywhere near this degree.
One can be a software developer and resist the urge to control the user through dark patterns/software interlocks; unfortunately it seems there is a type of person drawn toward software development in the first place by the degree of empowerment and capacity to control it offers.
I've always understood the impulse/satisfaction I've gotten out of writing it; but for me the end goal was writing the perfect tool to satisfy the end-user's workflow/experience. I've never been fond of using software as a means of mass coercion via "middle-users"; and when I see, or am asked to be part of it, it's generally a safe bet a philosophical rant/entreaty isn't far away.
And besides which, screw Software interlocks. If it's important enough, dedicate hardware to it, lest you feel like ending up as the next THERAC-25/737-MAX.
I own a Tesla 3 as well, and I mostly agree-- I have 0 need to adjust most controls manually, the auto stuff works really well.
But I don't think voice controls are a good 'fix'. I still wish the car had a physical glovebox button and physical wiper controls.
https://www.nngroup.com/articles/tesla-big-touchscreen/
A Case Study of Car-Dashboard User Interface
And it was discussed here before: https://news.ycombinator.com/item?id=19968970
Im curious, have any of these problems been fixed?
- Soft Buttons That Demand Attention
- Poor Target Design
- Target Size
- Accidental Touches
- Map Always on ScreenTouchscreens are similar. The appeal is obvious. Screens are space efficient, customizable, upgradeable, flashy, etc. But they simply aren't as nice as physical controls with tactile feedback. Not only should we not be forcing touchscreens into every HCI situation, I think we should be moving the other direction, adding more physical buttons, dials, sliders etc to our computers and smartphones. In school a couple years back I worked on a project[0] for adding generic bluetooth buttons on a wrist device.
Imagine if you had 4 extra physical buttons, a scroll wheel, and a slider all sitting on your wrist, and your phone and apps were designed in such a way that you could map these to whatever you wanted.
[0]: https://docs.google.com/document/d/1lTOxHxHFjwJXeCLROAPf6OJD...
Well this is kind of what Tesla is doing isn't it? You have some general purpose scroll-wheels/buttons on the steering wheel
No touch screens. No stereo. No GPS. No Bluetooth. No automatic transmission. No cupholders. Basically no "modern car features". And it's a much, much better road experience than any car I've ever been able to afford to drive.
Get rid of all the distractions at a price point under $30k with an engine that doesn't feel sluggish and maybe I'll consider buying a car again.
(Necessary disclaimer: I live somewhere where it's sunny and warm the majority of the year and where car parking is nigh impossible. Maybe I'd feel differently if I lived in rural Canada.)
Eject button sold separately: https://i.imgur.com/wHL5Xnc.jpg
I think it would be possible to make a decent touch screen, but it seems like the only people who give even a quantum of a damn about latency are the video game folks. A UI with 95th-percentile or 99th-percentile multi-second latency is an active hazard on the road, even if it is normally acceptable, which itself is fairly rare and expensive.
There should be requirements like - user should be able to rapidly change stations manually without looking at the interface.
For example I have a dial for my XM radio in my tundra, if I want to go from station 10 to station 100, I can easily do it by spinning the dial really fast two or three times without looking at the screen.
In my honda, to get to that UI where I can arbitrarily tune, I have to hit 3-4 buttons all in different places. Then I have to hit the up button 90 times.
I could imagine a digital tuner that is a bar that lets you simply touch where on the spectrum you want to select a station. But up/down arrow to tune should be banned.
So while most other companies only implemented touchscreen controls for secondary features Honda did it for the most widely used one. Now they are backtracking 100%, go figure.
ETA:
Non-USA interior: https://img.sm360.ca/images/article/the-honda-way/58810//the...
USA interior: https://file.kelleybluebookimages.com/kbb/base/evox/StJ/1082...
The issue with new Hondas is that switching off/on the air conditioning, or air flow/fan speed, has to be done via touch screen. They do have dials for temperature control and a button to bring up the Climate UI.
Microwaves with digital keypads are terrible, even with those "convenient" +10 sec / +1 min / hot dog / peep buttons, you still have to hit a little target you can't feel, instead to twisting a big knob you can.
Entering time by touching digital buttons isn't a rapid, reversible, and incremental action with continuous feedback -- i.e. "direct manipulation", like turning a dial is.
I rent regularly and the last decade or so of car UX has been pretty terrible.
Some features are compelling, but distraction limits their effective value.
Feels a lot like early smart TVs to me. Better experiences are had by turning all the crap off.
With a car, the stuff is just there, often does not stay off, requiring constant attention to push out of the way, etc...
An older vehicle, equipped with a bluetooth capable radio, smartphone with voice is better than just about all the new car goodies nearly always.
Frankly, the metrics, mpg, other performance data and sound processing where present are great! I use them when present.
The rest is just a mess.
My other quibble is LEDs. The flicker used to prolong LED life and power use is very seriously distracting both in car, and outside to other drivers.
In car, lots of bright things will often inhibit night vision. Displays, dash lighting, indicators all increasingly bright and many flicker.
As a driver, a quick glance to and fro results in a field of dots. I have asked others about that and have done a few tests when road conditions and traffic present an opportunity.
Older car dashes are not distracting much at all. Can run very dim too. Newer dashes distract far more. Won't always dim, or worse, will dim, sans for one bright thing, usually a little display.
The always on bulbs do leave a vision trail, compared to the dots from LED lights. For many, that trail appears to be processed in a less distracting way.
LED tail lights are the big offender here.
Over time, as I land in various airports, the conversion to LED has been completed. The pattern of speckles are crazy! Various colors, and modest duty cycle rates make for a mess.
Any pilots care to comment?
I just got a 2005 Porsche Boxster with a CDR-24 radio, and one of my favorite things about it is how simple the interior controls are. Knobs, buttons, switches. The PCM radio I think might have had touch screen, but anyway...
My main point is that my 15 year old car doesn't feel anywhere near as dated as many cars from 2009, that have slow, low resolution, or awkward touch screens. The only car I've used with an acceptable (but still flawed in many ways) touch screen is a Tesla 3 or S.
An absence of features often for me turns out to be a feature. It's a car; do I even really need that many buttons or controls?
I remember reading an article a while back about some manufacturer, can't remember which one, adding a clickable knob to control the "smart" functions. Since so much of what we use a touchscreen for is actually menu selection, that could cover most of what we need to "touch".
But the real highlight is the UI + UX. It's super intuitive in that the volume controls, although touch, are always in a fixed location and you just drag over towards the edge of the screen up or down. In addition, you also have steering mounted controls to control the volume. The whole screen is divided into 4 quadrants and clicking anywhere in those quadrants will take you to either of the main screen (Eg. Navigation or FM Radio). It doesn't take long to get used to remembering which quadrant is for which. Also, for safety, you can't use some core features of navigation while driving the car. It will ask you to stop first if you want to say, type for a certain address.
I have never seen such fantastic UX in such mid-tier cars. To me, it seem's Honda's move is backward - perhaps it could be solved by simple UX..which Suzuki and Bosch (the supplier of their infotainment units) have already solved?
I find it super convenient because I don't even need to take my eyes off the road...while enjoying the convenience of a touch screen.
A picture (or video is worth a thousand words): https://www.youtube.com/watch?v=HvERUKfjufg
That is totally the wrong lesson to take from the popularity of touchscreens on smartphones.
Hardware buttons were eliminated from smartphones for one reason: the devices are small and screen real estate is critically important. So the screens need to take up 100% of the usable area of the front of the device, leaving no room for buttons. (The first iPhone proved how game-changing it was to be able to any web site.)
It's not because touching the screen is better than pressing a button. It's because eliminating buttons is an acceptable sacrifice for something even more important.
But in a car, of course, you don't have these constraints on size, so the reasoning doesn't translate from one type of device to another.
It's the equivalent of saying, hey, we noticed that having only one burner is overwhelmingly popular on camping stoves, and campers really seem to prefer it that way, so for all our new models of kitchen ranges, we are going to just have one burner too.
Of course, I am assuming it even is a sincere belief. It's also possible they have some other reason (maybe cheaper?) and this is just a way of justifying the choice.
During the Vietnam war the F4 ditched its cannons for the sidewinder air to air missile.
The sidewinder is fire and forget for the most part and somewhat of a no brainer whereas cannons require more skill and training in dogfighting.
It also gave the US a MAJOR advantage (in theory) vs the MiG.
The problem is that the Vietnamese picked up on this and changed their tactics.
Before this the US had air superiority and a significantly higher kill ratio.
The Vietnamese built 'hidden' airfields and would dispatch their MiGs when the F4 was directly overhead and engage them in head to head dogfights.
The F4s needed to build distance to launch a sidewinder and this dramatically rebalanced the kill ratio and during this time it came out to close to 1:1 with the US having a slight advantage.
They US realized their mistake and subsequent F4s had cannons...
Same thing here with cars. When the new screens came out everything was done through software but it's just NOT a good design.
When I'm driving I want to push a button and be done. IF just for safety.
When the UI locks up or is slow it's literally a safety risk.
I don't think there's been an air to air gun kill in four decades, maybe five (US at least). Essentially all air to air combat is with missiles, to the point two of the three JSF variants don't even have a built in cannon and will likely almost never fly with the gun pods they are building for them.
EM theory: https://en.wikipedia.org/wiki/Energy%E2%80%93maneuverability...
That allowed for a much nicer interface (we won some award with it), but the only thing that was not better with a touchscreen (IMO) was manual bed leveling, where you look at the print head and not the screen. We did our best on that and to make it as unneeded as possible. I don't have a such an S5 3D-printer and I don't work for Ultimaker anymore, so I'd be glad if anyone here could tell me how they like the bed leveling UI, if they ever used it :-)
Just 3 knobs for regulating blower fan speed, blown-in heat level, and flow direction. One switch for letting/stopping incoming air flow, another for recirculating/capturing cabin air. A single on/off button for the AC.
Left steering column switch is entirely light-related, right switch is entirely dedicated to the wiper system.
Three buttons just below the dials: emergency lights, fog lights and rear screen heating.
Just the bare essentials that you'll be using 99% of the time, easily discoverable at the most sensible locations, with a solid mechanical "clicking" feedback. It's a significantly safer car simply by virtue of lacking distracting controls.
https://justdrivethere.files.wordpress.com/2013/07/dscf1441....
The only (IMO) necessary features these cars lack compared to modern cars are audio Bluetooth/line in, and navigation. But both are easily added: audio bluetooth/line in with a module that plugs into the CD changer port on the back of the OEM radio, and navigation using a separate GPS unit (such as the ones Garmin make). Maybe a backup camera too, but you can buy a wireless one that works with a Garmin GPS screen.
While their new and "certified" inventory is rusting on dealer lots, they have declared [0][1] that peons owning Takata NADI inflators (SHRAPNEL BOMBS sitting inches from our faces) should just wait (NO FREE RENTAL) a few MONTHS (sometime in 2021) for them to redesign, test, manufacture, ship, and ultimately replace said shrapnel bomb.
[0] https://hondaairbaginfo.com/nadi
[1] https://hondanews.com/en-US/honda-corporate/releases/release...
> Honda’s decision to return to physical controls will be popular with some - including, no doubt, its ageing owner base in the UK
Ageing? Is there some stat showing Honda owners are older than owners of other models? Or that young people aren't buying Hondas?
In my brother's old Prius it would randomly switch to a diagram showing how cool its power train system was/energy transfer etc. Just what I need while I'm driving - a useless distraction which I have to close before I get access to the controls I need!
(I don't remember exactly how it worked though because I haven't driven it in a while.)
No, I will not be talking to my car.
Knobs and buttons with tactile feedback were great and should be used for major functionality.
My favorite fan controller of all time was a fan pull knob on a FJ40, which had physical clicks for each fan setting as you pulled it out:
https://forum.ih8mud.com/attachments/p13-jpg.509941/
It was intuitive and deeply satisfying.
This is how every other device works such as a digital camera. You can’t have an unlimited amount of knobs and buttons but you can have a dozen so you choose very carefully which functions need direct manipulation.
I don’t think it’s so bad currently in many cars to be honest. My VW does what I want, there are knobs and buttons for climate and radio, but setup and other things are touch. Only complaint is that switching source between line in and bt is touch only (and is used a lot).
https://techxplore.com/news/2020-03-car-audio-pose-greater-d...
Edit: Wait... they're just talking about climate controls here. They're not adding any dials. Apparently other carmakers are going just touchscreen for everything. I guess its just gotten worse over the last few years. Tesla can sort of get away with it. But goodness a huge part of the reason I liked a lot of luxury cars was they tended to do more dials instead of touchscreens.
I still have no idea how to work the screen in my dad's old car. I would literally have to pull over and whip out my phone to Google how to use the damn thing. It made setting/changing the music way harder than it should've been. No one wants to pull over to look up a dissertation on how to use change the channel on your radio.
Try it today. In an old car, set the fan speed to off. Then adjust the temperature. Switch it back and forth a few times and test it.
In a new car you need to turn the fan on, then change the temperature and then turn it off again, in order to change the "off" temperature.
On a touch screen this task requires many seconds of eyes-off-the-road-time to accomplish.
But hey, designers need flexibility because changing temperature is a new concept and they couldn't possibly handle a deadline to work with component selection and other parts of the product team.
New features like navigation and music makes sense when moved to the touch screen, but adding things you don't need to just means I have to switch away from navigation or music controls just to change the A/C.
I think Honda is making a good choice in terms of User Interface design.
Build your console with a big hole in the middle. Mount the buttons to the insert, figure out your UI and adjust the button placement, so really most of the last minute design is producing a new mounting bracket for the electronics and physical controls.
The biggest problem I see there is that you are very limited in button placement without resizing the panel. But if you pick a clever panel size to console hole ratio you could buy yourself some flexibility. For example, an almost square panel could allow you to rotate it and move some buttons from vertical to horizontal.
Relatedly, the US Navy removed touchscreens from all vessels after a collision happened because someone couldn't navigate the interface in time. https://www.bbc.com/news/technology-49319450
When first capacitive touch devices appeared around 2005-2006, everybody immediately noticed that you only need a single digitizer for the whole front panel of the device, or dirt cheap cap sens circuits for point sensors.
For as long as the sensor is just a piece of polyimide pcb you can glue to anything, but a metal surface, things get really cheap without mechanical buttons, holes in the case to cut, and PCB to hold the buttons.
One more reason to consider Honda when the time comes to buy a new car. Another reason is their outstanding reliability ratings.
Favorite quote: “Doing our research, when a driver would reach towards a touch-screen interface in any vehicle, they would unintentionally apply torque to the steering wheel, and the vehicle would drift out of its lane position,”
Im summary i think Honda is right - digital controls for things with no time and attention pressure (like music channel), and physical for those that need near immediate action (like defogging a window or wipers).
FTR been driving cars, trucks, motorcycles, bicycles for nearly 50 years - 2 accidents, no hospital trips, and that includes plenty of 'hooning about' well into danger-zone for conditions/environment (wont say more or might get a visit from authorities :-p )
That simply does not happen with modal controls.
Both lacks the tactile feedback buttons are offering, both don't work with gloves and both requires you to look at the display (and stop looking at the road) to know what action you're making.
Messing with audio is a peripheral task so expecting me to take my eyes off the road etc is still unacceptable. Especially to change the track or adjust volume.
That said, we're all used to small touchscreens. These tend to require the user to maintain the current context on what is on screen. The whole screen is subject to change and this complicates / weakens muscle memory. I've used larger touchscreens where controls don't change around so much and muscle memory can easily kick in if the design is sane. The difference is tangible. Eg you can blind press using peripheral vision and it can work well.
The real answer might just be that we're in the early days of touchscreen use. The technology and application thereof is still immature. The design language, for want of a better term, is still evolving.
I'm really happy with the interface in my Model 3 and I've found every other car interface I've used to be on the spectrum from terrible to okay (BMW, Mercedes, Mazda, VW, Porsche).
I think you can probably do either well, but it seems like the car companies (other than Tesla) just don't have this capability.
https://www.motorauthority.com/news/1121372_why-mazda-is-pur...
I speculate that Tesla made it something other luxury brands wanted too, and then those brands went bezerk: E.g. the newest Range Rover models feature multiple touch screens, they turned your AC-control-knobs into touch-screens as well, and even the once-handy controls on your steering wheel. What's the point then of still having a phisical gear shift?
I applaud Honda for making common sense an official statement again. I ditched the newest lineups of all new premium brands (also) because of that touch-screen nonsense and choosed a cheaper brand instead where it's at least just one touch device.
Premium brands still don't seem to get how un-premium a dashboard full of thumbprints and smudges looks like, even less if everything else has a piano finish.
BTW installing a large touch-screen under the premise of soon-to-be fully self-driving vehicles in 2013's Model S has to be a loooong waiting for "making it easier" ;-)
But I guess the car-makers touch screen folly might be even more attributable to the impact the iPhone made at that time.
(FWIW, I always thought it would have been cool if someone in StarTrek TNG/DS9/Voyager had sat down at one of those smooth glass LCARS interface panels and been surprised that they could "feel" 3D controls on them. That seems to be the sort of thing that would be done given the obvious capabilities of their holo/forcefield generators...)
Also, for car devices that provide intuitive feedback on their activity (wiper motion, fan noise, air temperature from outlets, audio volume, etc), you don't need a screen to confirm that it has changed.
And since these devices are the ones that I change most often (and music), I'd much prefer to control them on the steering wheel or verbally, and never use a screen.
Except Mazda. 6 months ago. Oof.
https://www.motoringresearch.com/car-news/mazda-getting-rid-...
As an example, I personally am not a fan of the extreme minimalism in Tesla cars. A fully touchscreen experience makes sense only after a car is capable of fully autonomous self driving. As long as a human is responsible for controlling/monitoring the car, physical controls are better than touch controls.
To be fair, touch screens are better for changing settings, monitoring the health of the car, and any other action that we do while the car is parked.
For example, it's so difficult to change AC controls w/o looking at the screen. It's very dangerous. I don't do it unless I'm at a light, or if on the highway, no one is around me.
Toyota Sienna still has their AC controls as buttons/knobs, still has a regular shifter, and probably more traditional controls.
But the Sienna was lacking in many other areas...so we went with Odyssey. Looks like we coulda waited a few more years!
The article also refers to "voice control". No, I don't want to yell at my car to lower the AC when my baby is sleeping.
I'm all for innovation...but please leave controls as it is!
While the actual reason could be a case for discussions, the decision is correct in my humble opinion. The reason was, the loss of (I think) one destroyer, that crashed with a civil ship (a big freighter or tanker), because of misinterpretations of the steering control on the bridge of the destroyer.
In my humble opinion, when it comes to mission critical and distraction free control, nothing is better than physical control systems. In a good car, not only you have physical control systems, but also buttons and switches are of different shape or size or way of control (pressing, twisting, ...), so they can be identified simply by touching them.
There are other reasons for why I chose the 1st gen (better fast charging capability), but the touch elements were the last straw.
But for other things, we need dedicated physical controls that mean we don’t have to take our eyes off the road to use; for example, climate control, volume control, cruise control, hazard lights, etc.
A good manufacturer will integrate a mix of both, and user test at each stage of the manufacturing process to ensure what they’re doing is in the best interest of the user.
> "Oops you fat fingered the main menu icon while you were 5 layers deep! Guess you have to start over!"
Physical controls have their place, and in a car is one of them
Pics: http://www.2wired2tired.com/wp-content/uploads/2015/03/Mazda...
https://blogmedia.dealerfire.com/wp-content/uploads/sites/45...
I can adjust the climate control temperature with dash buttons, but if I want to control which vents the air comes through, I have to use the touch screen.
Same for if I want to turn on the heated steering wheel. I don't use it too often so that doesn't bug me _too_ much, but sometimes if it's cold when I start my car, it turns it on for me. So when my hands get too hot I have to minimize apple car play, select the ford app, select climate control, and tap the tiny button for the steering wheel.
Seems way more dangerous than reading a text.
Definitely agree with the sentiment that touch screens have gone too far. Feels kind of like the over use of plastic as we got better at manufacturing it. Hopefully the pendulum will swing back on touchscreens too.
It explicitly states, right below the top image -
>> The new Jazz has a touchscreen for many functions, but not temperature control
So, only the temperature control is via a dial. Everything else is still on the touchscreen.
Image - https://www.autocar.co.uk/sites/autocar.co.uk/files/styles/g...
innovation is wonderful, however sometimes the old ways win out.
What also nobody discusses (except for maybe Doug DeMuro): digital screens and controls age POORLY. Any car that's 10-ish years old with tons of tech looks ancient, where an even older one with mostly-analog controls can still look sharp. This obviously mostly matters for high-end cars.
It would have to be the smartest touch screen ever, and be able to make assumptions as to what i'm trying to press -- fudge a lot of precision -- and even then I wouldn't know if what I'm touching and what the machine thinks I'm touching are correct without taking my eyes off the road. Meanwhile, I can feel for the 3rd knob or 3rd button and be sure what it is without taking my eyeballs off of the bumper of the car in front of me.
I think voice controls are obviously the theoretical best for automotive and I hope that in the near future every car will have built-in functionality - that will even work offline.
Obviously Siri can't control my AC right now but it infuriates me that CarPlay voice controls don't work without internet.
I have a hard time imagining it would be difficult to increase offline functionality when in my old 2010 Ford I had Microsoft Sync with the functionality to voice control an iPod offline and it worked pretty much perfectly.
For example, the cooling system. It's a big lever on the dash connected directly to a big flap on front of the car. You pull down the lever and it opens the flap, and air gets rammed in through the vent. The only moving part is the lever.
Everything is just so tactile. The cooling system, the gear stick, the transfer box, the switches. The user interface goes CLUNK and you can feel the thing on the other end doing the thing you made it do.
Makes a lot of sense! Right now I can adjust almost everything by touch alone: cruise control, volume, etc. I would hate for those to get buried in an inevitable submenu on a touchscreen.
There are buttons on the wheel but these are slow compared to a good old knob.
Physical and touch controls should complement each other. Too much touch is bad and too many buttons are bad. I remember looking at Acura’s with to many buttons a few years ago.
“The US Navy will replace its touchscreen controls with mechanical ones on its destroyers” https://www.theverge.com/2019/8/11/20800111/us-navy-uss-john...
I would not be surprised if this decision resulted in even greater brand loyalty, e.g. drivers becoming attached to the "feel" of a Honda.
Or would you replace your (_mechanical_) keyboard with a touch keyboard of current tech?
Anyone pushing touch screens to replace physical input devices in situations where you need to be doing other things at the same time is just insane.
For example, if you want to change the air speed of your ventilation system down to zero from max, a quick rotation of your vent speed knob will bring it back to zero and you can rotate it back to put it to one, without looking.
With touchscreen, it's hard to do the same without looking.
I believe that was a misstep and was rectified. The "features" I'm talking about are different.
I've heard Honda has gone downhill in the last decade, and my next car probably won't be a Honda. But at this rate, my next car will drive itself. (Especially since I'm no longer putting miles on it at the rate that got me to 300k in a decade.)
https://socket3.wordpress.com/2018/02/03/designing-windows-9...
Interfaces became flat well, because paper design isn't interactive.
I know this sounds stupid, who'd make such a mistake! Look at where the trendsetters cribbed their design inspirations from, and you'll find a classic 2d printed world.
If we relimit ourselves to EGA16/640x480 thinking, at least in thought as an exercise, we'd be good.
Make a touchscreen slider and who knows, perhaps it's even more durable and reliable than a moving part. It's the whole sets of modal interfaces, and jenky controls which make this stuff unsafe, and irritating.
There are lots of development-related reasons touchscreens are appealing, but in situations where the user cannot reasonable look at the screen much, it's not obvious a touchscreen is a good solution. Maybe with haptic feedback of some kind.
I hope this is a sign of things to come for the automobile industry.
Essentially, why I don't like touchscreens in automobile media interfaces:
-no tactile response
-more distracting due to the increased dexterity required to get where you need and the greater necessity to focus your eyes
-less intuitive than button/wheel controls (in my experience)
-uglier interfaces (again, in my experience)
I we're missing out on not only voice-activated commands, but AI responding and updating about the situation through speakers, not just through the screen updates.
False, Mazda started this with the Mazda 3 in 2019 (https://www.motorauthority.com/news/1121372_why-mazda-is-pur...).
Finally, logic, reason, and listening to customers.
If only someone invented a tactile touchscreen, i.e it would bulge where user can interact. like dynamic braille. Material design where different elevation levels are literally popping out of screen at different levels.
For example, I hate it when I can't pan/scroll through the map on the car screen for lack of touch screen. But I also hate it when I have to use touch buttons to change the music that's playing.
Oh yuck, voice controls are the absolute worst. Anyone who thinks otherwise probably only drives alone (or at least without kids yelling in the background).
Hitting the power button does not solve this. So in some sense having hardware buttons does not solve everything.
For the radio, it's crap. For anything else, why would I want something built into the dashboard that'll cost 10x what it's worth to repair?
I don't understand what's so appealing about an in-dash touch screen.
We really need to figure out a proper anti-anti-adblock technology...
Does anyone have experience with Honda EV or hybrids? Would you recommend?
I applaud Honda. Touch screen is a distraction in my car.
https://www.express.co.uk/life-style/cars/1148040/Mazda-3-to...
Also, touch screens are much harder (thus more dangerous) to use while you are in motion, hitting bumps, going around curves.
Otherwise - yes, 100%, physical buttons and knobs are far superior. Especially for making adjustments without looking.
Leaving aside Legally mandated: Wipers, Headlights, Gear Selector, Brake, Accelerator, Horn, Hazards.
Me: Required: Mute Music, HVAC temperature and fan speed. Strongly preferred: All audio controls, Cruise control.
Integrating it with the vehicle though... Somewhat dubious if you're just CAN writing
Clearly this change is because of me, specifically, only me. ;)
It's what I like with the Up! no touchscreen, no stupid added function: just a good mobile phone fixation for the infotainment and good old buttons.
I've never been in a car that had a better designed interface than my '91 Accord. I'm sure they're out there but if a budget car can have such a pleasant interface there's no reason they all can't.
Edit: fixed typo.
Android Auto has been an absolute game changer, and it works so much better with touchscreen. Voice controls actually do cover the majority of use cases, but things like being able to quickly see the next turn or zooming out on the map with one hand are simple, and can be done without really looking at the screen until you need to see the info.
Unfortunately, the car I ended up buying (Acura TLX) had Android Auto, but was controlled by a dial knob. It was really the worst of both worlds, since heating was still managed through a second screen that was a touchscreen.
I think that's where the touch screen comes in. The driver is secondary. They have to let the driver access things, but they don't have to make it safe or convenient.
Now that the self driving hype is dying down, perhaps the driver will be put first again.
the controls were a big reason i got a subaru; its a car you can drive the ____ out of with eyes on the road/dirt/gravel. the layout on the honda looks astonishingly similar. i duno how it is formalized in business terms, but it seems neat how all the japanese auto companies seem to cooperatively share tech
RWD electric car, and tactile controls, and all the other cool stuff they're doing? Honda is becoming cool again.
I am suppose to be looking at the road, not a screen when I want to adjust the air con.
Give me something I can feel every day of the week.
At the risk of sounding like a broken record, I'm going to repeat a comment I made a few times before, as I think it's relevant:
In one of the talks at Google I/O a few years ago a VP from Audi (or Volvo?) spoke in a thick and lofty German accent about how "ve haf completely oferhauled ze driver exzperienze". He played a sexy video clip showcasing their new Android infotainment system (something like https://youtu.be/h_7_fKJ0PNs), and the first thing I noticed is how they'd taken away my traditional temperature knobs and replaced them with digital touchscreen ones. They looked just like physical ones, and were in the exact same place you would expect (https://9to5google.com/2017/05/15/android-cars-audi/). So, I've gained absolutely nothing, and now I have to take my eyes off the road and look down at the stupid console just to change the temperature.
TLDR: Tacticle feedback is a Good Thing(tm) and designers should cultivate - not fight - muscle memory.
Sadly cars are kinda bad at those too.
i'm all for physical UX.
Autocar requires you to disable your ad blocker in order to view the website. Jalopnik does not, and does not even show a GDPR cookie popup.
When I first read that, I was flabbergasted and offended, because I love interactivity. But he's right.
"Interaction should be used judiciously and sparingly, only when the environment and history provide insufficient context to construct an acceptable graphic." -Bret Victor, Magic Ink
This is a critically important lesson to apply to automotive user interfaces. It's much safer if, as much as possible, instead of being interactive, the user interface predicts and infers from context and history what the user wants, when or before they want it, and presents it to them without them asking, so it's there when they need it.
http://worrydream.com/MagicInk/
Interactivity considered harmful
Chris Crawford defines interaction as a three-phase reciprocal process, isomorphic to a conversation: an interactant listens to her partner, thinks about what was said, and speaks a response. Her partner then does the same. See Crawford’s book The Art of Interactive Design (2003), or his essay Fundamentals of Interactivity (1993). For manipulation software, interaction is perfectly suitable: the user views a visual representation of the model, considers what to manipulate next, and performs a manipulation. The software, in turn, inputs the user’s manipulation request, updates the model, and displays the updated representation. With good feedback and an effective means of “speaking” to the software, this process can cycle smoothly and rapidly. It mimics the experience of working with a physical tool.
Information software, by contrast, mimics the experience of reading, not working. It is used for achieving an understanding—constructing a model within the mind. Thus, the user must listen to the software and think about what it says… but any manipulation happens mentally. Except possibly for signaling a decision, such as clicking a “buy” button, but that concludes, not constitutes, a session. The only reason to complete the full interaction cycle and speak is to explicitly provide some context that the software can’t otherwise infer—that is, to indicate a relevant subset of information. For information software, all interaction is essentially navigation around a data space.
For example, Amazon’s data space consists of their catalog of items. For a yellow pages directory, the data space contains all business listings; for a movie guide, all showtimes and movie information; for a flight planner, trips to and from all airports. In all of these cases, every interaction, every click and keystroke, search term and menu selection, simply serves to adjust the user’s view into the data space. This is simply navigation.
Alan Cooper defines excise in this context as a cognitive or physical penalty for using a tool—effort demanded by the tool that is not directly in pursuit of a goal. For example, filling a gas tank is done to support the car, not the goal of arriving at a destination. Cooper goes on to assert that software navigation is nothing but excise:
…the most important thing to realize about navigation is that, in almost all cases, it represents pure excise, or something close to it. Except in games where the goal is to navigate successfully through a maze of obstacles, navigation through software does not meet user goals, needs, or desires. Unnecessary or difficult navigation thus becomes a major frustration to users. In fact, it is the authors’ opinion that poorly designed navigation presents the number-one problem in the design of any software application or system… Alan Cooper and Robert Reimann, About Face (2003), p143.
If all interaction is navigation, and navigation is the number-one software problem, interactivity is looking pretty bad already. However, when compared with the other two sources of context, interactivity has even worse problems than simply being a frustrating waste of time:
The user has to already know what she wants in order to ask for it. Software that infers from history and the environment can proactively offer potentially relevant information that the user wouldn’t otherwise know to ask for. Purely interactive software forces the user to make the first move.
The user has to know how to ask. That is, she must learn to manipulate a machine. Donald Norman’s concept of determining a user’s “mental model” has become widespread in the software usability community, and is now considered a core design challenge. See Donald Norman’s book The Design of Everyday Things (2002), p9. However, Norman described this concept in the context of mechanical devices. It only applies to software if the software actually contains hidden mechanisms that the user must model. A low-interaction, non-mechanical information graphic relieves both user and designer from struggling with mental models.
Navigation implies state. Software that can be navigated is software in which the user can get lost. The more navigation, the more corners to get stuck in. The more manipulable state, the more ways to wander into a “bad mode.” State is the primary reason people fear computers—stateful things can be broken. The only state kept by a book is which page it is open to, which is why “getting lost in a book” describes a pleasurable experience!
Beyond these cognitive problems are physical disadvantages of interaction. The hand is much slower than the eye. Licklider described spending hours plotting graphs and seconds understanding them. A user who must manually request information is in a similar situation—given the mismatch between mousing and reading speeds, most of her time may be spent navigating, not learning. Further, the user might prefer to learn information while using her hands for other purposes, such as writing or eating or stroking a cat. Each time software demands the user’s hands, this activity must be interrupted. Finally, the growing prevalence of computer-related repetitive stress injuries suggests that indiscriminate interactivity may be considerably harmful in a literal, physical sense.
Unless it is enjoyable or educational in and of itself, interaction is an essentially negative aspect of information software. There is a net positive benefit if it significantly expands the range of questions the user can ask, or improves the ease of locating answers, but there may be other roads to that benefit. As suggested by the above redesigns of the train timetable, bookstore, and movie listings, many questions can be answered simply through clever, information-rich graphic design. Interaction should be used judiciously and sparingly, only when the environment and history provide insufficient context to construct an acceptable graphic.
It is unfortunate that the communities concerned with human factors of electronic artifacts have latched onto the term “interaction.” Most professional communities and academic programs use the term Human-Computer Interaction, or HCI; the ACM special-interest group is CHI, the converse. Many practitioners, following Cooper and Bill Moggridge, refer to their profession as “interaction design.” For information software, the real issue is context-sensitivity. Interaction is merely one means of achieving that. And as long as “speaking” is constrained to awkwardly pushing metaphors with a mouse, interaction should be the last resort.
The working designer might protest that interaction is unavoidable in practice, and may even consider my ideal of interaction-free software to be a scoff-worthy fantasy. This is only because the alternatives have been unrecognized and underdeveloped. I believe that with the invention of new context-sensitive graphical forms and research into obtaining and using environment and history, the clicking and dragging that characterizes modern information retrieval will be made to seem laughably archaic. But every condonation of “interactivity,” from the annals of academia to the corporate buzzvocabulary, postpones this future.
https://news.ycombinator.com/item?id=22742100
http://www.cs.umd.edu/hcil/trs/93-03/93-03.html
>It seems that you can hardly go to a computer conference without seeing a videotape of a futuristic computer system that talks to you from a wall, desk, or some random appliance. Is this the interface of the future? Over the last decade, Ben Shneiderman, head of the University of Maryland's Human-Computer Interaction Laboratory and author of Designing the User Interface: Strategies for Effective Human-Computer Interaction (Addison-Wesley, 1992), has been the most forceful voice against anthropomorphic interfaces. He argues that users want a sense of direct and immediate control over computers that differs from how they interact with people. He presents several examples of these predictable and controllable interfaces developed in the lab at UM.
Ben Shneiderman and his colleagues like Richard Potter, Andrew Sears, and Catherine Plaisant at his HCIL lab have performed a lot of research and user interface design with touch screens, like the "lift off" high precision pointing strategy, and early touch screen keyboards.
An experimental evaluation of three touch screen strategies within a hypertext database
https://www.tandfonline.com/doi/abs/10.1080/1044731890952595...
Clocks, calendars and schedulers on a touchscreen (1988, HCIL)
https://www.youtube.com/watch?v=kzMHqF9Pkv4
Touchscreen keyboards - Andrew Sears, Ben Shneiderman. Human-Computer Interaction Lab, University of Maryland.
https://www.youtube.com/watch?v=JDRKP2ATBRg
And he just dropped by HN to announce a new paper he's just published on a similar topic, the result of years of work, which also relates to this discussion:
Shneiderman, Ben (2020). Human-Centered Artificial Intelligence: Reliable, Safe & Trustworthy, International Journal of Human-Computer Interaction,36, 6 (Published Online March 27, 2020).
https://doi.org/10.1080/10447318.2020.1741118
Human-Centered Artificial Intelligence: Reliable, Safe & Trustworthy
>Abstract
>Well-designed technologies that offer high levels of human control and high levels of computer automation can increase human performance, leading to wider adoption. The Human-Centered Artificial Intelligence (HCAI) framework clarifies how to (1) design for high levels of human control and high levels of computer automation so as to increase human performance, (2) understand the situations in which full human control or full computer control are necessary, and (3) avoid the dangers of excessive human control or excessive computer control. The methods of HCAI are more likely to produce designs that are Reliable, Safe & Trustworthy (RST). Achieving these goals will dramatically increase human performance, while supporting human self-efficacy, mastery, creativity, and responsibility.
>Introduction
>This paper opens up new possibilities by way of a two dimensional framework of Human-Centered Artificial Intelligence (HCAI) that separates levels of automation/autonomy from levels of human control. The new guideline is to seek high levels of human control AND high levels of automation, which is more likely to produce computer applications that are Reliable, Safe & Trustworthy (RST). Achieving these goals, especially for complex poorly understood problems, will dramatically increase human performance, while supporting human selfefficacy, mastery, creativity, and responsibility. This paper focuses on the three RST goals, which may help to achieve other important goals such as privacy, cybersecurity, resilience, social justice, human dignity, and environmental preservation.
>The traditional belief in computer autonomy is compelling for many artificial intelligence (AI) researchers, developers, journalists, and promoters. I assume a broad definition of AI to include automated/autonomous systems using technologies such as machine learning, neural nets, statistical methods, recommenders, adaptive systems, and speech, facial, image, and pattern recognition.
>The goal of computer autonomy was central in Sheridan and Verplank (1978) ten levels from human control to computer automation/autonomy (Table 1). Their widely cited one-dimensional list continues to guide much of the research and development, suggesting that increases in automation must come at the cost of lowering human control. Shifting to HCAI could liberate design thinking so as to produce computer applications that increase automation, while amplifying, augmenting, enhancing, and empowering people to innovatively apply systems and creatively refine them.
>Sheridan & Verplank’s ten levels of automation/autonomy have been widely influential (Sheridan, 1992), but critics suggested refinements such as the four stages of automation: (1) information acquisition, (2) analysis of information, (3) decision or choice of action, and (4) execution of action (Parasuraman et al., 2000). These stages refine discussions of each of the levels, but the underlying message is that the goal is full automation/autonomy.
>Even Sheridan (2000) commented with concern that “surprisingly, the level descriptions as published have been taken more seriously than were expected” (see Hoffman & Johnson (2019) and Kaber (2018) for detailed histories). However, in spite of the many critiques, the 1-dimensional levels of automation/autonomy, which only represents situations where increased automation must come with less human control, is still widely influential. For example, the US Society of Automotive Engineers adopted the unnecessary trade-off in its six levels of autonomy for self-driving cars (Brooks, 2017; Society of Automotive Engineers, 2014) (Table 2).
>Critics of autonomy have repeatedly discussed the ironies (Bainbridge, 1983), deadly myths (Bradshaw et al., 2013; Mindell, 2015), conundrums (Endsley, 2017), or paradoxes (Hancock, 2017) of autonomy. A common point is that humans have to spend more effort monitoring autonomous computers because they are unsure of what it will do, often leading to inferior performance (Blackhurst et al., 2011; Strauch, 2017).
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I much prefer knobs, dials, and switches to control things inside the car. And especially if I need to modulate it while operating the car.
Touch screen controls in automotive environment is such a bad idea (unless the vehicle is stationary, and even then...)
Touch screen controls are a bad idea in general when the form factor has space for adequate physical controls.
The only time they're an acceptable compromise is for small devices like phones. Even then careful use of a small number of buttons can be a great improvement.
It's fairly common now for cars to have configuration settings like: the number of seconds that the courtesy lights stay on after locking the car. This is a feature that would never need to be operated while the vehicle is in motion, and likely wouldn't be configured more than once by any given owner.
Features like this are more than adequately served by touchscreen controls. Really, you would have a worse UI if there was a hardware slider for this on the dash.
But yes, all controls that a driver would want to use while the vehicle is in motion should be controllable with hardware controls that can be located and operated tactilely.
Features like that could be implemented as dipswitches/etc hidden in a compartment under the hood, or not at all. The "configuration screen with a gazillion tweakable settings" thing has generally fallen out of favor in desktop and mobile software, and I expect the car industry will eventually catch up.
How is this an improvement over having it on a touch screen?
Touchscreens aren't necessary for any of that, though. There are alternative, better UI interfaces. For instance: f-key driven soft menus. Those have tactile feedback, have reliable key-press detection, and can be operated with regular gloves.
The only situation in a car where I could see a touchscreen being the right option are cases where a soft keyboard is needed.
> It's fairly common now for cars to have configuration settings like: the number of seconds that the courtesy lights stay on after locking the car.... Features like this are more than adequately served by touchscreen controls.
My Honda has a button-operated menu for that, and that's better than a touchscreen.
> you would have a worse UI if there was a hardware slider for this on the dash.
I never said that cars should have a dedicated, physical control for each function. What I said was touchscreens are unnecessary and sub-optimal.
Commonly used functions should have dedicated physical controls, especially those that are likely to be used while in motion (driving controls, climate control, basic audio stuff). The next most common set of functions should be implemented with a combination of shortcut keys and f-keys. Finally, seldom-used functions (such as configuration) should be accessed with f-key driven menus.
Some automakers (Mazda, BMW) use a knob instead, which makes it a bit quicker to scroll through a longer list, but I have found myself overshooting and then having to back track which is sometimes annoying.
There's really pros and cons to whatever implementation is used. While I completely agree that any function that might be operated while driving needs to be able to be operable with hard controls, I also don't think it's a good idea to clutter those menus with a bunch of junk that you don't want or need while driving.
I think there's a good case to be made for 3 levels of controls:
* Things that must have dedicated hard keys: anything that must be adjusted rapidly for driver attentiveness, control, or comfort -- HVAC, audio levels and basic tuning, all lighting and vehicle controls.
* Things that must have hard keys, but can live in a shared menu: anything that a driver may want to adjust while driving, but is not essential for immediate use -- trip data, infotainment, non-critical gauge monitoring etc.
* Things that don't need hard keys and should not clutter any of the above interfaces: odd-ball configuration settings that a driver would not need to operate while driving -- key fob configuration, entry-exit preference configuration, software updates, integrations with external services, maintenance logs, etc.
What if there are legitimate arguments for both and it's good that there's both options available?
That's why there are so many high-end phones with lots of buttons.
not really the metrics for high-end phones
What if you made one?
Touchscreens CAN BE DONE RIGHT. (or at least better)
I have an aftermarket JVC headunit in my 2003 VW. It has one button, that's the "Menu" button on single press, or Power button when held.
The screen itself is relatively intuitive to control without looking because of a gesture feature it has as well as button placement being useful.
If I want more volume I put one finger on the screen and make a circle gesture in the clockwise direction. Down is counter-clockwise. The play/pause button is in the very bottom right so you can find the button with feel. You can shuffle songs with another gesture (though I never use it).
I really like my touchscreen. And every time I am using a work vehicle (Ford Explorers), or my wife's GMC Sierra, I hate the controls because you have to look up to see what you're doing. Thankfully their steeringwheel controls are generally good.