But this article isn't inspiring from a developer perspective. I've worked in a big IT department (300 people I think),as well as start-ups, so I'm not completely blind to the structures of different work environments.
When Richard first mentioned that everybody has an office, and that he was allowed to paint his, I thought about how uninspiring that is. Same with describing his hardware. Maybe it's just me, maybe it's Richard, but this article did very little to inspire me to go work for Microsoft.
I was hoping for some insight into code planning, the specific challenges faced by building the most popular (at least the most heavily used) desktop consumer operating system.
Richard makes it all sound very routine.