A decent board game often gives you a difficult choice on each move. In Monopoly, it is nearly always a foregone conclusion, so it is not much different to playing ludo. A really good game will have you anticipating other players moves, negotiating, misdirecting and betraying them, and forming and breaking alliances.
It feels like Monopoly could be a better game if only it had better rules. There should definitely be a trading and negotiation phase in there, and some way for players to stop a player who's getting too far ahead.
Maybe a decent, well-known, alternate set of rules for Monopoly would make all of those monopoly sets out there less useless.