> This was absolutely revolutionary at the time.
Well... OK, I'll give you this maybe in the DOS world and maybe on the US side of the Atlantic. Maybe. And granted that we didn't all, me included, have access to the latest and greatest of anything back then: you knew only what you were exposed to through computing magazines, cover disks, and printed manuals, and you might not have extensive access to many of those. Almost all of my paper round income went on computer magazines back then.
Still, AGT (Adventure Game Toolkit), based on an earlier program called GAGS, was released for DOS in 1987.
Moreover, in the 8-bit world, The Quill was released for the ZX Spectrum in 1983, GAC (Graphic Adventure Creator) was released in 1985 for Amstrad, ZX Spectrum, C64, and even BBC Micro, and PAW (Professional Adventure Writer) - a successor to Quill - was released in 1987.
Point being, a wide variety of text and graphic adventure "construction set" programs were introduced in the early 1980s, and were widespread by the early 1990s.