OpenGL 3.2, huh? Well, I guess it's better than nothing, but had a faint hope Apple will skip ahead to 4.0 or even 4.1. Next time around it seems.
[0] http://www.nvidia.com/object/product_geforce_gt_330m_us.html
http://lists.cs.uiuc.edu/pipermail/llvmdev/2006-August/00649...
Of course, this only covered vertex processing and other compute-intensive tasks, and thus wouldn't apply to many other OpenGL features.