Of course, all of the above functionality can (and has been) implemented in jQuery, or vanilla js. But using a framework makes it easier to structure and edit the project.
The server still needs to validate, no? I've never seen a form that really benefitted from client-side validation. As long as required fields are clearly marked, I don't really understand the value here.
> error messages
Hmm? What about them needs React?
> update of data pushed from server
You can poll very cheaply. And even Websockets are pretty simple. Check out Phoenix LiveView or Rails Action Cable for decent examples of trivial solutions to this.
> sharing markup/functionality between pages
Even Apache server-side includes let you do this. We're not talking about hand-rolling plain HTML files in MS notepad (or even going wholly js-free). We're talking about React being overkill in a lot of places.
Required fields are typically not the only type of validation required by a form. I think a designer would see the value of client-side validation more easily than a developer. It's not to ensure correctness - it's to give the user quick and actionable feedback.
> You can poll very cheaply. And even Websockets are pretty simple. Check out Phoenix LiveView or Rails Action Cable for decent examples of trivial solutions to this.
React isn't helping you poll - it's helping you structure your application in a way that ensures all components receive the updated data.
Right.. But I think often times the difference is pretty overblown. Clicking "save" and getting that feedback in ~100ms is not, in my estimation, worth the massive extra overhead of using a front-end framework, duplicating your validation requirements, etc. If you're google or facebook or youtube or are otherwise printing money, go for it. But for the 99% of web apps out there, I think this is a bad trade.
> React isn't helping you poll - it's helping you structure your application in a way that ensures all components receive the updated data
Right.. But so is just re-loading (most of) the page from the server. Again, e.g., Phoenix Live View or Action Cable style.
Is it worth spending more developer time (think $$) on optimizing things for imaginary savings on initial page load time?
> Right.. But so is just re-loading (most of) the page from the server. Again, e.g., Phoenix Live View or Action Cable style.
How is that less complex than a client side application? You are essentially advocating for splitting the logic between server and client side. Of course that is possible and people do that all the time for various reasons. Does not mean that's the best way of doing things.
I think you are missing the elephant in the room. Emergence of the front end development frameworks like React was caused by ever increasing complexity of the front end applications. Which, in turn, is driven by customer demand. Customers pay for features, not for code quality, and churning out features is much easier and quicker using React vs. e.g. jQuery.
Lamenting front end application overhead is the same as lamenting using high level languages for back end services. Everybody knows that Real Programmers wrote Real Programs in assembler back in the olden days!
> in ~100ms is not, in my estimation, worth the massive extra overhead of using a front-end framework
The phenomenon of change blindness means a 100ms "blank screen" can be the difference between the user recognizing the fact that they've made an error and getting frustrated because they can't tell where the error is. The 100ms reload means if you don't want that to happen, you have to be much more careful about how you design your errors.
It's an easier design problem if the user sees the error appear immediately where their attention is already focused.
https://www.youtube.com/watch?v=bh_9XFzbWV8
I'd argue caring about this is more important for a smaller product where the marginal cost of a single user churning is (probably) much higher.
Let's say the form has 5 fields, and I as the user make an error in the first field.
Why do I have to finish filling out the entire form to hit "save", to discover I made an error in the first field? That's not a difference of ~100ms, that's a difference of several seconds (or tens of seconds for a medium-complexity form).
Because more validation will usually happen on the server side anyway and finding out when you hit save creates less interruptions to your flow. There's no tabbing back to re-enter a field, there's no thinking it's fine only for the server side validation to reject it and there's no nagging when I skip a field to come back to it later, there's no UI jumping around when the error is shown. Client side validation takes a stateless form and interrupts me with it's stateful validation. At best it's an interruption, all too often there are silly things like not letting you tab to the next field or warning you that the second password you haven't yet entered doesn't match (and then later telling you about other problems when the backend does the validation).
Not to mention it's easier, whether you agree or not with "developers are expensive so performance doesn't matter" in a world where this is often said I'd expect more server side only validation because client side validation is duplicating the work.
I don't think client side validation is necessarily bad, but most implementations get in my way more than the server side equivalent.
Well, that's a criminal use of client-side validation, but it shouldn't condemn all client-side validation.
> Not to mention it's easier, whether you agree or not with "developers are expensive so performance doesn't matter" in a world where this is often said I'd expect more server side only validation because client side validation is duplicating the work.
That's fair, but as others have noted if you're in a world where a polished user-experience really makes a difference or is a competitive advantage I'd argue that well executed client-side validation can get you to a UX-quality bar that no amount of server-side validation can reach (edit to add: server-side validation is still, of course, absolutely required).
Whether that's truly important for a given business or product can only be argued on a case-by-case basis. I think it's definitely a colorable argument that there's some overuse of client-side validation relative to product goals, but I think there are definitely places where client-side validation is hugely impactful.
Again, all of this assumes that the client-side validation is implemented at a high quality bar. Of course bad client-side validation is not useful.
I just think that, if you're aiming for the highest UX-bar, you're going to need client-side validation at some point. For any mildly complex form, server-side validation will usually be far past the sweet-spot you're referring to.
Now, as others have mentioned, it might be questionable whether every web-app and website should be targeting the highest UX-bar.
Any non trivial form is going to have non trivial validation. Validity for some fields will depend on other fields, the validity for a single field could have complex rules, and forms can be lengthy. It helps the user to get validity feedback without sending information back and forth from the server.
> Hmm? What about them needs React?
> You can poll very cheaply. And even Websockets are pretty simple. Check out Phoenix LiveView or Rails Action Cable for decent examples of trivial solutions to this.
Like I said in my OP, none of the things I listed require React, some dont even require JS. But having worked in large codebases of jQuery and large codebases of framework code, frameworks scale up better. LiveView is cool tech though.
> Even Apache server-side includes let you do this. We're not talking about hand-rolling plain HTML files in MS notepad (or even going wholly js-free). We're talking about React being overkill in a lot of places.
If you need to share markup with dynamic values, you need a full programming language. I'm aware that there are many solutions for sharing markup, but there are fewer solutions for sharing markup with dynamic behavior. Again, a framework scales up better.
To be clear, I'm not suggesting React for everything. But the GP comment was suggesting it was good for nothing, so I provided counter examples.
Client input should never be trusted. Server needs to validate, but that doesn't mean client shouldn't validate as well.
> I've never seen a form that really benefitted from client-side validation. As long as required fields are clearly marked, I don't really understand the value here.
Client side validation is not only about required fields, it's much more than that. Have you ever used a web store where you need to enter your shipping address, credit card info, etc? Address, zip code (or worse, UK style postal code), phone number, email, credit card number - all that needs to be validated.
Sure the server can (and should) validate that. The problem then is how to let the user know they've made a mistake and how to fix it. Accessibility issues aside, users need to be told that they've made a mistake as soon as it is made, otherwise there is a chance they won't find the error message, and simply give up trying. Lost sales is the reason client side validation was invented.
> Hmm? What about them needs React?
If you don't want to submit a form with full page reload, you need to make an Ajax call with form info. When response comes back with a list of errors, you need to walk through the fields on the page and mark the relevant ones as invalid, with corresponding error messages displayed _close_ to the input fields. Of course that is doable in plain JavaScript, and doing that seems trivial for one form. Then you have to duplicate that code for another form, or abstract it in a library... Congrats, you're on your way to reinventing React. Or worse yet, Angular.
> You can poll very cheaply. And even Websockets are pretty simple.
When the results of that poll come back, you need a way to display them. You need to decide which part goes where, which elements to hide and which to create, etc. The mechanics of this is what React (or a similar library) does for you, so that you could concentrate on writing logic instead.
> We're talking about React being overkill in a lot of places.
React might be overkill in a lot of places, but it's extremely hard to tell where and when. If you start with a simple hand rolled JavaScript app, at some point you might realize that maintaining it is a chore beyond one person's capacity, and hiring someone to do that for you is plainly impossible. You should have started with (React|Angular|Vue|whatever) in the first place, and now it's a choice between ground up rewrite in (React|Angular|Vue|whatever), or long stagnation and eventual death of your business. Do you want to take that chance?
Optimizing for developer productivity is the only safe bet in the majority of cases, unless we're talking about a personal project with no commercial value.
A couple points:
1. The ~100ms between submitting a form and getting error messages isn't that big of a hurdle, in my experience.
2. HTML5 has validation attributes for forms, which can handle every one of your examples.
> If you don't want to submit a form with full page reload, you need to make an Ajax call with form info. When response comes back with a list of errors, you need to walk through the fields on the page and mark the relevant ones as invalid, with corresponding error messages displayed _close_ to the input fields. Of course that is doable in plain JavaScript, and doing that seems trivial for one form. Then you have to duplicate that code for another form, or abstract it in a library... Congrats, you're on your way to reinventing React. Or worse yet, Angular.
Negative. You can do an ajax call, and re-render part of the page (e.g., the entire <body> pjax-style). This is fast, doesn't cause the "flash" of a page reload, and doesn't require more than a few lines of js to setup.
> When the results of that poll come back, you need a way to display them. You need to decide which part goes where, which elements to hide and which to create, etc. The mechanics of this is what React (or a similar library) does for you, so that you could concentrate on writing logic instead.
Again, turbolinks on pjax has solved this problem very well. Just re-draw the bulk of the page. All the simplicity of reloading the page with none of the user pains of actually reloading the page.
> Optimizing for developer productivity is the only safe bet in the majority of cases, unless we're talking about a personal project with no commercial value.
I agree. But I don't agree React _benefits_ developer productivity. On the contrary, I think it (and its competitor frameworks) are responsible for a lot of wasted developer time and frustration.
Sure, it's the >100ms between the user entering the first value that might have an error and the user submitting the form that's a much bigger problem between validate-on-server-on-submit and validate-on-client-on-entry.
> But I don't agree React _benefits_ developer productivity. On the contrary, I think it (and its competitor frameworks) are responsible for a lot of wasted developer time and frustration.
After a not-very-long familiarization period, developers seem to be more productive with React (or probably Angular.) I know I am, and I've been using SPA frameworks (mostly React) for a short time after having done web lots of other ways for a very long time.
Not every organization can use this approach either. E.g. I work at a True Java Shop(tm), where voicing the idea of using Ruby for a back end service would get me laughed out of the room with a permanent label of That Funny Guy Who Likes Toy Languages.
Using React for a front end client application that consumes back end API built in Java is 10x more productive than doing the traditional "Java Way" application with server-rendered HTML.
The issue here is not the length of time it takes for the response to come back, rather the fact that there is any delay at all. Client side validation code can be synchronous, submitting any validation info to the server makes it asynchronous by definition. State synchronization between client and server is a big enough problem as is, there is no need to add to it.
Consider this scenario: you have typed an email into a field, tabbed to the next field and realized that you made a typo. Our client sent a validation request to the server, and meanwhile you shift-tabbed back and corrected the typo. The server response came back with invalid indication for the already outdated state, what do you do?
This kind of issue is happening in real life a lot more often than you might think.
> HTML5 has validation attributes for forms, which can handle every one of your examples.
There is no input type for credit card number but there is a very basic and easy to implement algorithm that checks the credit card number validity. This alone is worth implementing client side validation, if your application has to handle payments in any form.
> Negative. You can do an ajax call, and re-render part of the page (e.g., the entire <body> pjax-style). This is fast, doesn't cause the "flash" of a page reload, and doesn't require more than a few lines of js to setup.
Double negative. Re-rendering part of the page received via Ajax call obliterates the current state of that page, or worse yet, a part of the page. User started typing and the page reloaded, all their input - and even which field was focused - is lost. This is a very undesirable user experience.
> Again, turbolinks on pjax has solved this problem very well. Just re-draw the bulk of the page. All the simplicity of reloading the page with none of the user pains of actually reloading the page.
It's actually vice versa: all of the pain of actually reloading the page with no real benefit whatsoever. If you are going to reload the bulk of the page, might as well reload the whole page, just to have consistent state. But that brings us to square one: why having all this complexity in the first place? Because we want user interaction to be smooth, quick, and painless. This implies eliminating roundtrip delay, however small it is.
100 milliseconds might not be much but it can easily turn into 10 seconds if the server is overloaded. 10 seconds delay after submitting a _validated_ form to complete sales transation and display a success message is not a big deal, the user has already made a decision and now they're going to see the positive result. Your site is slow == that's ok, I made the purchase anyway.
10 seconds delay to validate form values and display an error message would most probably result in a lost sale. Your site is slow == it's bad, I won't spend my money here.
It's as simple as that.
> I agree. But I don't agree React _benefits_ developer productivity. On the contrary, I think it (and its competitor frameworks) are responsible for a lot of wasted developer time and frustration.
That's a highly subjective assessment. Do you have a way to measure productivity gains or losses? I don't either, just some anecdata.
About a year ago I needed to build an app for my ongoing personal (at some point to be commercial) project. Think a simple portal for adding, editing, and deleting entities. I decided that since it was internal use only, I can ditch the fancieties and do a quick and dirty old style app: server side logic, form submissions, full page reloads, etc. Back to 1999.
I spent a month of evenings trying to get it done, and didn't get halfway before ditching the effort and rewriting it as simple front end single page app + simple back end that exposed stateless API for the client to consume. That took me 2 weeks worth of evenings.
Lesson learned: never again, there's just too much mess with server side HTML templating, state propagation between page loads, form validation, etc etc. I don't even want to think about partial updates that _still_ involve server side HTML templating but combine that with a double dose of state propagation and synchronization. I didn't even get to writing any tests for that server side, simply because abstracting templating code from actual logic code was painful.
It can be argued that I did not use the best server side framework, did not know what I was doing, etc. That's actually my point: if doing old style web apps was so much easier, I should have been able to complete it fast without much sweat, no?
Having seen many similar discussions I came to the conclusion this might really be something of a generation gap. For those of us who spent their youth developing web apps back in the day, doing it the "old" way (that fortunately still works) seems natural and easy. And in some cases it's ridilously easy. If your needs are fairly typical (like the CRUD you describe), you might not even need to do that much - Django Admin or Laravel Voyager will take care of these.
No thanks, not gonna do that ever again. Rosy glasses are rosy, and cleanly separated client side app + back end API is clean and separated.
Spent my youth doing it the old way. Much rather use either React for nontrivial apps, still, now.
> They're forms that submit stuff to a server and get a response.
So it sounds like they're not actually doing any of the things you mention. For basic forms that just submit, of course React is overkill. Hell, a software developer is overkill for that. For any of the things you mention, React or another similar UI framework makes the project much more manageable.
We decided to split it into an MPA, adding React components to server-side rendered pages as needed (along with intercooler and stimulus when we don't need the power of React).
Things have become much simpler and quicker to develop, allowing us to focus on the user features instead. It's easy to forget how much you get for free from the browser and traditional HTTP/HTML client-server mechanics, along with the ease of having full access to your database and data model in your templates - and makes you wonder if going with an SPA first is throwing the baby out with the bathwater.
Minor correction, React came out about 7 months after Typescript. That said, Typescript had a promising birth but a rough infancy, so I wouldn't blame anyone for considering it released only after 1.x versions starting in late 2014.
In my experience if the application state is overly complex then that is a result of the design, and that usually leads to a bad experience for the user.
Ah but if you actually looked at what you built, I am 100% sure you folks built your own framework instead. A framework that has no community support, no stackoverflow articles to help out and most likely minimal explicit documentation. You will never be able to hire talent that already knows the tools for your framework. You'll be spending all of the next eternity cobbling together features that you could have had out of the box had you adopted somebody else's framework instead.
The choice is never "use a framework" vs. "don't use a framework". The choice is "do we use somebody else's framework" vs. "do we build our own framework". What you implicitly and unknowingly chose was the "we are gonna build our own framework" option.
In my experience, the minute the few folks who pushed the "no framework" option leave the company, all the rest of the developers smile and scramble to replace the hot mess of a codebase with something using an industry accepted framework.
before being involved in mostly "modern saas", i was heavy in electrical/electronics mfg and there was always a tension between "not-invented-here" and "borrow-buy-build" camps. NIH would stress that all components in our designs should be in-house (electrical metering, data acquisition, etc) while the BBB camp would turn every effort into a 3rd party integrations exercise. at times this even applied to the factory floor. i seriously know a person who was like "hrm, lets build our own pick-and-place for the smt line..."
I mean, how hard could building our own pick & place be, right? Once you strip out all the bloat the vendors add to make a sale, it is nothing you couldn't do with a couple servos and a $5 Arduino, right?
I think the "build everything ourselves" attitude comes from a not at all understanding opportunity costs and comparative advantage. Plus in the software industry, tons of developers I've encountered are super paranoid about "vendor lockin" without realizing that once they roll their own library/framework/pick-and-place-machine they have effectively locked their employer into a vendor as well. Only instead of a third party vendor with all the benefits that may come with it, they've "purchased" a product from a really shitty vendor--themselves!
It is never a choice between:
"Platform or no platform"
"Framework or no framework"
"Vendor lock-in or no vendor lock-in"
You will always be on a platform. You will always be using a framework and you'll always be locked into a vendor. The trick is to make sure you don't lock yourself into a shitty vendor who makes a shitty platform or framework.
My reasons are:
I do not need to learn a monster
If framework goes down/becomes unpopular etc. etc. I could care less
Libraries are easily abstracted and replaceable.
Yes I/team do end up implementing our own framework but this framework is very tiny comparatively to you common monstrous frameworks and any sane person can get a grip in a day or less and it only has enough to accomplish a project.Also it can be easily sliced/diced and needed accumulated bits and pieces can be used for next project.
But there are gains too. The custom framework is probably much smaller and less complex, easier to know 100% of. It can be stepped through in the debugger. It's much easier to change and add features that your company needs, there's no outside bureaucracy to get in the way.
I disagree you're inventing your own framework too, there is a distinction to be made between libraries and frameworks. Just because I'm not using a framework doesn't mean I'm reinventing it, I could be using something like knockoutjs instead, or even postbacks.
In my experience if the application state is overly complex then that is a result of the design, and that usually leads to a bad experience for the user.
Though it is possible to overengineer this, you're probably underestimating ho seemingly simple apps can justifiably have complex state.Say you make API calls. Your application state just grew to reflect
1. Pending request 2. Request succesful or failed 3. Request result or error 4. Finished request.
Redux apps track all of this explicitly. The alternative to this is not reducing statefulness. It's just ignoring it with all the brings.
They're forms that submit stuff to a server and get a response
What kind of response? Asuming no React,a. json
b. SSR-html?
If,
a. Now you've got to process that response, handle errors and finally render into html. You'll be either imperatively replacing DOM nodes, interpolating string templates or both. Probably re-binding event handlers after that.
b. You'll be merging your server-rendered html to your current view. Re-binding event handlers if you've got any interactive stuff (e.g your SSR came with a modal link) and god knows what else.
React is a million times better than this.
For layout I use a mix of both pure and imperative functions that either creates a new element for every state, or modifies existing elements - however all isolated in a component or widget.
I try to use standard HTML5 elements rather then creating my own. But they are often inside a component or widgets which takes care of events like keypress, mousedown etc.
There are no string templates! No server rendering, just API endpoints. There is no JQery, there is no framework - besides the functionality for handling server messages and passing data to event listeners and callbacks. Some components and widgets are generic and can be reused in other projects. But most are specific to the app itself.
The advantages is that it's simple, fast, and customizable. The disadvantage is that layout is a bit tedious using appendChild instead of XML/JSX.
I use CSS for styling. I like CSS very much probably because I used to do web apps before CSS existed. To change theme you just change the .css file. Components, widgets and elements are not aware of theme and style, that's all handled by CSS. Animations are handled by CSS, and different screen sizes are also handled by CSS. Sometimes you need to the change components/widgets though.
The only advantage I see with frameworks is that you get to write XML/JSX/HTML, which makes it more easy to move things around vs just using JS functions and appendChild. But when looking at React apps the components are broken down into individual files anyway, so it's difficult to get an overview.
Probably the biggest advantages of going vanilla JS eg. no JSX nor frameworks, is that debugging becomes easier, and you do not need a build pipeline, just refresh or hot-reload individual functions. No bundles or package managers needed.
The points made elsewhere in this thread still stand: a bespoke framework might be conceptually simpler and much easier for a solo developer, but for larger apps that require a team of developers using a popular framework would be much more productive overall, as everyone is or should be on the same page with how features are implemented. This often results in poor UX where specialized knowledge about the framework is needed to improve performance and scale, which you as the author of yours know by heart and find it much easier to achieve similar or better results.
I'd say neither approach is inherently bad. Use whatever delivers the best UX for the project at hand, but know that you'll be paying a price when that approach reaches its limits.
No one is going to sit through a full-page reload on every form validation.
Even intermediate solutions that merged (hacked) client-server state failed too. APIs are just better.
On the other hand, I don't think it's usable for other crowds. I spend most of my day inside vim, so I'm used to switching windows and going back all the time but I don't think that having to load a submit form in a new page, losing all context of the conversation tree is particularly usable.
Why not? Most of the pure HTML forms I use load at least an order of magnitude faster than the complex SPAs I use because there's so many fewer network requests. You can make SPAs which are as fast but I'd say fewer than a third companies, even very large ones like Google or Facebook, succeed at doing so and an even smaller percentage have thought hard enough about error handling. On a daily basic I use sites from Google, Twitter, Facebook, etc. where I have to do a reload anyway because their developers were unaware that network operations require timeouts, retries, and that you need to provide UI feedback for all of those to match what the browser provides by default.
EDIT: to be clear, I like that we can do a ton of very complicated things in a browser now — we've been working towards that as an industry for the last 3 decades and it's great that it's largely arrived — but I think it really hits the failure of companies to skimp on resources for anything which isn't critical to the default user experience. Duplicating built-in functionality should be seen as an expensive commitment, not the default unless you're willing to devote the extra resources needed.
Yes, ideally, a SPA could be better (i.e why re-send the parts of the app that didn't need to change), but most of these apps are actually way slower -- either because the developers don't know/care beteer, or perhaps more probably, are not given the time to implement the perfect(-ish) solution.
A full html page reload isn't much slower than react/redux doing a json fetch, but it may appear so since most of the content doesn't flash, new content comes in with an effect etc. And I agree, this looks more slick.
Turbolinks is a more contemporary library that does much the same.
It doesn't need to be complicated.
Which returns document.write(messagecontent) //if message document.write(script tag t=n+1)
If there are messages, server returns them all immediately, plus the repoll JS, and if there aren't any, it waits N seconds before returning just the repoll.
This could fit pretty well into an IRC single channel model, where you just stuff all the messages into a single place. For something more akin to MDI/TDI where you have different message displays depending on who you click on, it's trickier to just shove the messages in at the end --- although, if you were a terrible person, you could do something like use the chat id with a prefix as a class name, and use that to show/hide. You still need dom manipulation to add new chats.
I think you might find several of these pages entertaining,[2] especially if you're familiar with text-based games (especially MUDs and MOOs[3]) and a Dungeons and Dragons-esque setting. The items, combat (PvP and 1-player), and any other aspect of chance were transparently dice rolls and modifiers in-game.
Because this is Hacker News, don't miss out on the >20-year-old anti-hacking mechanism.[4][5] Keep in mind this is for a sequel or companion game that came (IIRC years) after the original.
With that stage set, picture a black background and some grey text with scattered red/green/blue highlights. The logo was probably the only image. The page would reload every few seconds, but you could manually reload and see new messages sooner. If your username was in a chat text it would make the text larger (both the line and your name, I think).[6] Maybe under a few other conditions too: if you were fighting someone, if it was the admin/mod/dev(!) Falados, I think you could add a few of your own word filters at some point. Originally it was just your username in the line, I'm pretty sure. The combat moves and rolls were also part of this chat stream. I remember being in busy rooms with dozens of people, frantically refreshing, trying to read the top of the screen quickly before it was lost.
It was great!
I hadn't quite connected the games to programming yet, but I imagine the Hall or Arena you "joined" for Player vs Player combat and chat was by visiting the page of HTML generated by Perl scripts (I remember URIs ending in .pl, maybe some CGI thing?) that had a meta tag to trigger the refresh. It had a regular form with a submit button and the page reload was convenient because that was the only way to see your message or anyone else's new in the page.
I'm amazed how clearly I remember playing, if the details are a bit fuzzy. Looking for pictures I came across this,[7] and am excited to read through and maybe check out a beta. Thanks for prompting the search!
[0]: http://www.angelfire.com/games2/LanderZ/vq.html
[1]: https://web.archive.org/web/20000818004717/http://www.netdra...
[2]: https://web.archive.org/web/19990902013706/http://www.netdra...
[3]: https://en.wikipedia.org/wiki/MOO
[4]: https://web.archive.org/web/19991105152436/http://www.netdra...
[5]: https://crypto.stackexchange.com/questions/47177/would-sha1-...
[6]: FONT tags, I'm 99% sure. This was probably one of my early view-source learn-by-example sources, in a futile attempt to cheat
React is overkill for something that simple. You don’t even need JavaScript for simple forms.