An interdisciplinary mashup I’m curious about is using videogame engines (e.g. Unreal) for quality real-time 3D rendering responding to e.g. audio signal (music) or motion, and creating cool art installations / live performances based on that.
Realtime ray tracing (see e.g. NVIDIA iRay) is being patched into many realtime 3D systems at the moment, and I suspect will become more popular for projection mapping art installations this year.
I've long dreamt of putting together an intuitive CAD tool equivalent to SketchUp in Unity.i think it's probably doable.
[0]: https://old.reddit.com/r/Unity3D/comments/ey5eta/i_made_an_o...