Blender GIS
github.com
github.com
I've been a bit obsessed with interdisciplinary mashups ever since. Robotics, for example, badly badly needs to stop writing their own tools and use a ton more of what already exists in GIS. And the disciplines of geography need to do the same with the amazing vector and raster tools out there as well.
It's really awesome seeing Blender used as a GIS view.
I've long dreamt of putting together an intuitive CAD tool equivalent to SketchUp in Unity.i think it's probably doable.
[0]: https://old.reddit.com/r/Unity3D/comments/ey5eta/i_made_an_o...
Realtime ray tracing (see e.g. NVIDIA iRay) is being patched into many realtime 3D systems at the moment, and I suspect will become more popular for projection mapping art installations this year.
As someone that does GIS related work professionally, that caught me by surprise.
My university had a geography program where I focused on GIS and remote sensing among other minor focuses (you really have to be multidisciplinary in geography). By the time I finished my Master's they had a dedicated Geomatics program which was a lot more GIS heavy.
Hope that answers your question.
If someone with proper education in the field would look at my topology checking code, they would die a bit inside.
Every time I see something as cool as this I want to learn it and find some way to apply it and create something cool, but I never seem to find a project that I can dive into or be able to apply it in real world. (But I'm sure this is because my surroundings just aren't interested in it)
ArcGIS Pro has had a GPU accelerated 3D mode for a long time now. Panning, zooming, mouselook, flythrough, etc are 30fps+ on commodity hardware.
This seems like a really cool project and I hope it makes that sort of work easier.
Someone did ask about an export feature. What format would the export have to be to be imported into this?
(Bizarrely, my parents' house is missing from the 2D LIDAR but appears in the 3D rendering. How's that work?)
I'm 3dprinting a mini-city for someone, and want to get that data. Is there a good way for me to get that data somehow?
Or perhaps directly from the city
I'm interested in some what's visible through the horizon. I wonder, does the 3d model import take into account the curvature of the earth, or is a projection onto the plane they start with?
[0] See for example the FAQ for the blender project https://github.com/domlysz/BlenderGIS/wiki/FAQ
https://www.polygon.com/2019/9/30/20885197/microsoft-flight-...
https://wtop.com/entertainment/2019/03/washington-wasteland-...