Yep. It's important to try new things and put yourself "out there". That means you're going to fumble on a regular basis.
The best way to master something, in the absence of a god-like mentor, is through endless repetitions of effort, failure, reflection and exploration. The concept is as old, tried, and true as the story of Odysseus.
Only problem is that we do not have Bill Murray's 10,000 years to endlessly master everything in Punxsutawney.
We have to pick our fights carefully.
Even for a standard engineer, think how many you know can code well, be leaders, AND can write good documentation.
For most things, it's always a "pick 2 out of 3" situation.
I fact, I don't think the two have anything in common?
If you look at the Bay Area before the 2000s, it wasn't like this at all. It was relaxed. For a while, it was said to be one of the best places in the world for dating. Housing was cheap. People had time. You could be a part time dishwasher and a poet in San Francisco. A lot of greatness grew out of that fecund environment — artists like Diebenkorn or luminaries like Alice Waters. Things are changing.
> And for games like Overwatch, I don't think improving is a moral imperative; there's nothing wrong with having fun at 50%-ile or 10%-ile or any rank.