95th percentile isn't that hard to reach
danluu.com
danluu.com
The key insight in the article is: For many skills, becoming highly proficient is easier than most people realize. That is both true and highly under-appreciated, in my experience. Any time you can combine those two attributes, you're writing something important. Keep the "ridiculable" posts coming Dan!
So one extreme to another?
> you will grow so much more from trying to figure out what's right about someone's argument rather than what's wrong.
Isn't this how we get flat earthers, anti-vaxxers, religious zealots, etc? They focus on "what's right" rather than looking at "what's wrong"? Don't cult leaders or tyrants encourage people to do the same. Look at what's right about my leadership rather than what's wrong?
> The key insight in the article is: For many skills, becoming highly proficient is easier than most people realize.
Maybe I'd agree with "becoming proficient" is easier than most people realize. I'm not so sure about "highly proficient". But then again, that's a subjective rather than an objective characteristic.
> Keep the "ridiculable" posts coming Dan!
The Levine fan club is going to be jealous.
It doesn’t mean you shouldn’t vaccinate, but they have _something_ to say.
You don't have to listen to anti-vaxxers to learn that, any more than you have to listen to Alex Jones' rants to learn that corporations dump toxic chemicals into the water supply that can affect the ecosystem. Fringe conspiracy theorists and extremists are not the sole arbiters or guardians of hidden knowledge or suppressed truths.
It would be useful to see feedback of where you did stuff right, but allow you to focus on where you did stuff wrong. Making sure you're aware of what you did well is important both for being able to repeat it and psychologically, and as a reviewer it can help you make sure you are providing that positive feedback (a bunch of red with no green should be obvious).
Thats bit to say it shouldn't include specific comments, but sometimes there's not a lot to say about a large chunk of what you're reviewing that you're generally pleased with, but the person that produced it could definitely benefit from knowing that.
This is why tools like quip/gdocs can be great for design documents because I can pinpoint a detail and then ask a good question.
Most junior engineers are bright, and they can solve the (or a) problem at hand. However, the lack both experience in the field and within the domain. Questions are a great way to express concern and share experience.
For software, if they can reasonable code, then it is not so much an issue of right/wrong but "hey, what problem are you solving?" and then aligning on the right problem via questions.
The power of good questions work at every level, and you can drive a lot of good growth and progress via them.
In the end, it's an additional channel of information, which may expose miscommunication on either side. I don't think it's that uncommon to have a comment next to something that the reviewer might think should cover a larger portion of the work than the creator thinks, either because it's unclear, or the creator slightly misinterpreted what the reviewer meant and didn't see how it applied.
Providing structure that requires active categorization of all of a work (or all of it that's being reviewed), even if it's just to mark it the equivalent of "eh, no real comment" removes ambiguity. If for nothing else than because different reviewers have different standards, and some will mark and question everything, and you can assume anything left unmarked is good or better, and some will only mark egregious stuff, and the rest can be considered to range from mediocre to excellent, which isn't as useful if you goal is also to foster improvement.
> The power of good questions work at every level, and you can drive a lot of good growth and progress via them.
Good questions means well defined questions, and I think anything that could make those easier to output by default (or reduce the minimum quality) might be extremely beneficial.
Coming to key insights requires either good faith or investigation, coming to true ones requires both. You can also challenge everything and wait for the really smart people to embarrass you, which, as a lazy person, I find an attractive option :)
In the future, perhaps this realization will become commonplace, and skills will no longer be impressive things to have. Or, conversely, the internet will disappear, and we'll think back to the era when it was possible to learn anything under the sun from the comfort of our bedrooms, and realize that we mostly squandered it.
95th percentile is probably not the best way to put it since there are tons of activities where nearly everyone is trying to actively get better such as competitive sports. Dan's thesis doesn't hold true for those activities and he knows that. That doesn't change the fact that there are a ton of activities out there where you can easily get better than most people by practicing.
Obviously if this is your universe of participants, it makes it a lot easier to get to 95%.
If you define it as anyone who spends time in a canoe or kayak at least once per week, in comparison, that 95% level of ability goes way way up.
Completely not true.
Having absolute solid basics that you drill every single day (dribble with both hands or both feet, run your conditioning, shoot free throws, etc.) puts you in the 95th percentile until probably Division 1-A college level (at which point, yes, innate size and body type start to matter).
You have to have at least an average amount of athleticism for any sport.
After that, simply drilling the fundamentals over and over and over and over ad nauseam probably puts you into the 95th percentile. This also has the advantage that it improves your endurance and athleticism DRAMATICALLY.
There are regularly articles about middle school teams that are ferociously drilled on fundamentals beating significantly older and physically larger teams that don't have the fundamentals down cold.
Let me know if you disagree with any of these, or if you think the examples I'm choosing are not within the scope of your argument: -No matter how much you drill, you will never be a 95th percentile center in basketball if you're 5'8" or whatever the average male height is. -Slightly further down the innate vs. trainable spectrum, I have never seen an average athlete become even close to a 95th percentile sprinter, long jumper, football wide receiver, or soccer winger. Speed is too important for these, and speed is largely innate. -I have seen below-average athletes become 95th percentile power lifters, football linemen, archers, grapplers, climbers, long distance swimmers, etc. That's because these sports/positions depend on more trainable attributes like strength, flexibility, endurance, technique, and mental focus/resilience.
https://news.ycombinator.com/item?id=22265197
- Slightly further down the innate vs. trainable spectrum, I have never seen an average athlete become even close to a 95th percentile sprinter, long jumper, football wide receiver, or soccer winger.
You're looking at this the wrong way. You're thinking about pro players. For most sports, if you're paid to play, you're probably in the top 1% or even 0.5%. Top 5% is much, much bigger and it's usually semi-pros and even amateurs. You can definitely be a half decent player in an amateur team for almost any sport, as long as you're not actually disabled. And even then, it depends on the disability.
In the article he's saying that a lot of people fail to improve because they're practicing wrong. Now that's probably a valid point, and it should have been his thesis. In fact, he probably considers it to be his thesis, but he muddied the waters by providing it with a debatable introduction and title.
Putting all the blame on the author is oversimplifying things. Yes the introduction and title could be made better, but that's not an excuse to interpret the post in a way the author obviously didn't intend it to be interpreted.
But the author is just one person. If that author learned to structure their work better they can singlehandedly improve the comprehension of across the entire mass of readers.
If you're communicating to the masses and they're not getting it, it's your fault. It may not be 100% true, but it's 100% useful to think of things that way.
Some authors are hard to understand, but the message they are trying to convey could be worth extracting.
As a reader it is preferable for you to be able to extract value out of opaque text. The author owes you nothing. And, presumably you are reading because you think there might be something of value underneath.
If you fail to capture that value (If there is any) that's your loss, not the author's.
Certainly, it would be best if the message were communicated in such a fashion that people would not misunderstand it to begin with. But if, and when things are poorly communicated, if you misunderstand the underlying message the person taking a loss is not the author, but you.
To think otherwise would be to focus too deeply on some sort of exposure, or monetary loss on the part of the author, rather than the failure to capture a nugget of wisdom that might be of utility to your life.
I think we'd rather see ourselves as lazy than incompetent. Even though objectively speaking, "lazy" is probably just as damaging a hit to your self image. Because admitting to yourself that you're a shit basketball player isn't necessarily going to dissuade you from learning piano, but feeling stuck certainly will.
This is true. Most people put the absolute minimum amount of effort in every aspect of their lives – often times even in things they actually care about. Once you realize this and pay attention to people you'll start to notice this everywhere. Some attention to detail and you instantly jump ahead – may be not to 95%, but considerably ahead. The rest tends to be practice, as you point out.
The thing is, it isn't that easy to actually train for deadlifting for a couple of years, it assumes dedication, some health requirements and basically is the difference between people who do some sport and people who don't. This is obviously ridiculous comparision to anyone talking about anything but playing Overwatch.
So, sure, this surprising life lesson will turn out to be true if you continue to craft the domains you compare in such way that you match competitive ice skaters vs people who were on the ice rink one or twice, MMA fighters vs guys who were in a streetfight once back at school, etc.
And while I don't play Overwatch, I don't think it's actually different than that, it's just that "people, who both can and want to waste significant portions of their life time in a dedicated attempt to become better Overwatch players" are less than 5% of people, who created an account on the Overwatch server (or whatever).
See https://www.psychologytoday.com/us/blog/freedom-learn/201502...
> significant portions of their life time in a dedicated attempt to become better [at X]
All of the examples in this post perfectly apply to this situation: people don't record themselves and check form, don't upload those videos to the internet and get feedback, and don't get help from a personal trainer (one who actually knows something about form). This is why you see people in the gym all the time making basic mistakes: rounded back, non-vertical bar path, bending over too much/not enough.
They have more injuries, don't make progress, or don't get the results they want. Yes, you're not going to get to the top 5% in terms of weight lifted without a lot of dedication and time. But that's more of achievement over time/a career than your ability to execute the skill.
Gaming ladders with automated ELO systems are also not run like tournament ELO systems in more controlled environments like competitive chess. Games like Overwatch, WoW, Starcraft, Hearthstone, etc. will not dynamically update when the player is inactive in order to not discourage players. You have to lose games to lose your ELO category rank, although obviously you can go up and down the leaderboard without playing games. There are some gaming rank systems like CSGO that have some rank decay for inactivity but it is just at a flat rate.
So, "95th percentile" in these systems is not actually indicative of that unless it is based on the precise rank on the leaderboard. In many of these seasonal games rank inflation happens towards the end of the season because of this lack of passive decay. It means that at the beginning of the season, the top rank is very competitive, but as people become less active as the season goes on, it becomes easier to attain rank.
In a lot of domains, if you are 95th percentile, you are extremely competitive. You may be noncompetitive with the 99%ile cohort and the bottom of the 99%ile may be noncompetitive with the 0.1%ile, but to argue that that's not "very good" is just goofy perfectionism. The fact that the author is using goofy noncontrolled systems as an example to support his weakly-defined subjective argument only undermines his own case.
Elo (as used in chess) does not update if you aren't playing games. It's a common criticism of it.
[1] https://en.wikipedia.org/wiki/Magnus_Carlsen#Personal_life
Some people play Overwatch and in their first 1000 games they get to grandmaster. Others get to platinum.
People tend to assume it's easy to get to whatever level they got to, regardless of where they are on the skill curve.
I deeply disagree. Taking the whole population is the only sensible interpretation. Answering like "duh, you actually go to the gym, of course you're better than 95% of guys on Earth, that's so unimpressive, anyone could do it if they did it." entirely misses the point. The point is precisely that you actually did it, while 95% did NOT do it and now you are ahead of 95% of people in this thing.
If you always had to be 95th percentile in your current peer group (general couch potatoes, high school championship participants, world championship participants, Olympians, Olympic medalists, Olympic champions, Olympic champions twice in a row), then the 95 just doesn't mean anything. Then you just have to be the single very best according to your logic.
The point is not about "impressive" or not. It's about 95th percentile or not.
This is the start of the second paragraph of the article, so it sounds like you disagree with the premise of what we're discussing
This is the typical experience for the ivy league types common on HN though.
They had to beat their way into the 95% of their zone school, then 95% of their magnet high school, then 95% of their elite college's graduating class, then 95% of their big N corporate ladder, etc.
Despite the filtering at every step of the way, the curve is always bellshaped! And it feels like shit if you find yourself on the left side of that curve among your peers.
But I guess it's healthier to think along the lines of: "What do you call a medical student who finished last in their class? Doctor."
I think you're vastly overestimating the readers of this forum. Just by the numbers, you can't have so many people who aced through top-5% in Ivy League schools and darted through the corporate ladder in a top SV company. Not to mention that not everyone is American here.
And it seems like most of the activities we care about rely on learned skills more than physical traits.
Now also his explanation also relies on how dedicated and competitive the average player is.
But the overall point of the piece is that we probably don't try to systematically improve on nearly as many life skills as we should which I think is a valuable and true insight.
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As for the actual content, I agree with it a lot. I suspect most people are quite bad at learning. It's not something that's taught in schools, and when it is, it's probably lost upon kids due to their lack of executive decision making skills.For instance, I tutor kids in math. I don't think I'm an amazing tutor. My limited bag of tricks are stolen from my teachers. But what I do provide is a fully concentrated hour long study time with feedback. Which is more effective than 10 hours of slightly distracted studying with little to no feedback.
Basically, improvement is a combo of concentration and feedback. Sounds facile but it does work.
There's a great Donald Glover^[1] quote about this:
> “I realized, if I want to be good at P.E., I have to be good at basketball. So I went home and shot baskets in our driveway for six hours, until my mother called me in. The next day, I was good enough that you wouldn’t notice I was bad. And I realized my superpower.”
[1]: https://www.newyorker.com/magazine/2018/03/05/donald-glover-...
Why is the text so close to the edge of the screen? It's the same feeling when the gravy is about to touch my dessert.
There's something similar with programmers - if you're ever the smartest person in the room, find a new room. If nobody is around thats either better than you or interested enough in order to give you good feedback, then its easy to stagnate. Just being around people who are all pushing hard can lead to a huge increase in skill - I think this is one of the reasons being at a top tier school helps, its the peers you're around who are all doing their best at any point, and the institution that pushes on you as well.
> I suspect most people are quite bad at learning. It's not something that's taught in schools, and when it is, it's probably lost upon kids due to their lack of executive decision making skills.
And then you said tutor kids. Do you find your previous statement to be true? Are most of the kids quite bad a learning and do most of the kids lack executive decision making skills?
Or did I mis-understand? I was expecting that after you said "most people are ..." and that you tutor kids that you find the kids match your statement about "most people"
I think schools and many adults have it completely backwards when they see that kids struggle to get their homework done, get enough sleep, handle extracurriculars and have some sort of social life, and blame the kids' lack of organization or lack of proper education. Blaming a teenager's lack of organization is like blaming a toddler struggling to walk. They're still developing the necessary coping mechanisms and discipline to handle adult life.
They may be blamed for the wrong reasons; but blame is what’s supposed to push them
This will only get worse. It's becoming harder and harder for students to get accepted to colleges, which in turn means the bar for them is rising, often to ridiculous levels. The students who make it to the high levels are not the smart, charismatic future leaders of tomorrow. They are neurotic, depressed, sleep deprived and scared. They are pushing themselves to ridiculous, unhealthy limits for whatever reasons. And by selecting them and placing them in the same school, the same room, we are only concentrating these qualities.
I don't know what we should use to push students forward. But I know that teenagers these days could use less blame.
He has an article[1] about speeding up his site, too, with the summary:
"I'm not sure what to think about all this. On the one hand, I'm happy that I was able to get a 25x-50x speedup on my site. On the other hand, I associate speedups of that magnitude with porting plain Ruby code to optimized C++, optimized C++ to a GPU, or GPU to quick-and-dirty exploratory ASIC. How is it possible that someone with zero knowledge of web development can get that kind of speedup by watching one presentation and then futzing around for 25 minutes? I was hoping to maybe find 100ms of slack, but it turns out there's not just 100ms, or even 1000ms, but 10000ms of slack in a Octopress setup. According to a study I've seen, going from 1000ms to 3000ms costs you 20% of your readers and 50% of your click-throughs. I haven't seen a study that looks at going from 400ms to 10900ms because the idea that a website would be that slow is so absurd that people don't even look into the possibility. But many websites are that slow!4"
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edit: that didn't entirely make sense, so I looked again and I was zoomed it a couple of notches.
Is that excluded from the line of thought in the blog post because it's among "people who regularly practice?"
Or is it that effort vs ability thing? Not impressive because you were born smart?
In a totally "no effort" arena, 95th percentile height for a 19 year old US male is 6 feet, 2 inches. Does that feel unusual/impressive or "not that good?" I imagine it brings plenty of life benefits.
Everyone in school is practicing at least a bit on reading comprehension, and the SAT is across lots of schools, if you are the in 95%-ile of millions of people it might be more impressive than being in the 95%-ile of tens of thousands of people.
Seems recognized by everyone playing though. We focus little on who has talent. It's more about cool multi-player strategy, and funny stuff. Terrible players that "luck or effort" into something magnificent is way more exciting and celebrated than a known good player scoring/defending. "Goalie didn't show up and here's a dumbass in pads" are the best games, even if it's your goalkeeper and you get destroyed on the scoreboard.
For me, I didn't have the desire or resources to do that. I got my 1400 and was able to choose from any of a dozen schools. That meant that being a white shoe attorney or McKinsey consultant was out of my reach. Life is good.
On another note, my son is passionate about little league. He's good, has fun, has a competitive spirit, has made great friends, etc. It's a great thing. He's probably in the 75th percentile of players at his age and region. So unfortunately, major league baseball dreams are unlikely to be fulfilled.
This article is similar. Being in the 95th percentile of people playing some video game is interesting, but isn't something that I would have any desire to do, and probably is a fools errand unless you're looking to compete at a professional level. I'd like to be in the 99th of people having fun playing a game -- the time and mechanics of getting to be an elite player is probably in opposition to that goal!
My understanding is that there is/was an admissions quota at the high school level. I don't recall the gory details, but as a cousin and friend I was sympathetic, but as someone not in the middle of it I was puzzled and kind of horrified at the brutal competition that left a truly brilliant person feeling like some sort of rube.
Everything worked out in the end.
1400 is still way above average, at least 95th percentile.
You can do whatever you want in both cases.
I'm not convinced. Many studies illustrate the correlation to success. We are still animals and not-merit factors still matter. Good looks, height, gender, race, symmetry, smell, whatever, etc, are a real "thing". You can overcome it all with mitigation, but it isn't imaginary. That stuff drives real outcomes.
Also, I have tall children and they are regularly treated as older than they are, setting expectations higher for them in settings outside of school where they aren't grouped by age.
Top 1/20 Can be impressive or unimpressive depending on context.
Top 1/20 is impressive if everyone in the group is competitive. It’s not impressive if it’s 1/20 out of a bunch of randoms who’ve never tried to be good at it.
So again, its all about the framing. If you just frame ir as taller is better, then ya, 95%-ile starts being impressive, but not as much as 96%-ile.
SAT performance is (largely) determined by intelligence, which is (largely) innate. If you're relatively smart and don't practice at all, you will score higher on the SAT than your less smart friend no matter how long they practice.
This applies even more so to height.
With many learned skills, though, if you invest time and are thoughtful about how you approach your learning, you can get to 95th percentile fairly easily, despite that seeming quite impressive. Many participants don't put the time/effort in, and many of those who do don't do it in a remotely efficient way. If you do both, you are virtually guaranteed to get to a high percentile across a wide range of skills, mostly independent of your innate ability.
I had a 1500/1600 SAT and I was basically DOA.
I got into a top ten college with a 1470. it was fairly lopsided though (800 critical reading, 670 math; apparently the scores are reported differently now?), I dunno whether that helps or hurts.
ultimately this stuff doesn't matter as much as you might think. the state school I went to turned out to have good relationships with lots of software companies in the area. I ended up getting an internship that lead to a pretty good gig straight after graduation.
Even the example he gave didn't really work: He says that the top 30% of players in Overwatch can reasonable be expected to want to win. Which I agree with (it's probably an underestimation) - but does this mean that the bottom 70% only "participate"? Because that would mean to get into the 95th percentile of "people who practice", you would have to be in the 1.5th percentile of Overwatch players.
Another layer of this problem exists when you look at people who play the game regularly, but don't play ranked. On average, those players are probably worse - but should they be included in the percentile?
Ultimately the percentile thing just doesn't make much sense, but I still think the overall message of the blog post, that most people could improve at something they do at a much faster rate if they were willing/able to really focus on improving themselves and less on external factors that they can't control, is absolutely true.
"I'm also not referring to 95%-ile among people who practice regularly. The "one weird trick" is that, for a lot of activities, being something like 10%-ile among people who practice can make you something like 90%-ile or 99%-ile among people who participate." In this case, "participate" should include casuals, and "practice" should not. Thats not clear in TFA.
I have personally found this to be true in most arenas, esp casual adult sports or music or hobbies like drawing. At one time some in my gym (wrongly) thought I was a great boxer, but sure enough I was abysmal in competitions but stellar compared to gym goers. Among practicing boxers I was mediocre to bad, among participating non-fighters, I appeared much better. And after a very small amount of actual participation, all those gym goers were downright intimidating to non-participants / nonfighters. This is why I tell people to try out self defense classes. A little practice elevates you above 90% of those who might do violence against you in the world.
> I have about 20 other posts on stupid sounding ideas queued up in my head, but I mostly try to avoid writing things that are controversial, so I don't know that I'll write many of those up.
In college I really struggled with math. Which was a challenge because computer science has you take a lot of math classes. In my calculus class I studied so hard for the final. Did every problem in the book. And I still just got a B in the class.
At the same time my programming classes were really easy. I didn't study at all and the homework was trivial.
Based on my interviewing history I'm not in the 95th percentile of programmers - I'm routinely outright rejected and don't even land the on-site interview. And this is basically my best skill for which I've invested an enormous amount of time and energy.
The movie Amadeus really nails this idea. Salieri has one goal in life: to create beautiful music. And he achieved some success, but then he meets Mozart - " a boastful, lustful, smutty infantile boy..." - yet he creates the most amazing music he's ever heard.
> All I wanted was to sing to God. He gave me that longing... and then made me mute. Why? Tell me that. If He didn't want me to praise him with music, why implant the desire? Like a lust in my body! And then deny me the talent?
I've experienced that frustration many times in my life.
Salieri is a tragic figure though - his response is one of contempt and hostility to the injustice of his life. But he's missed the point. All success and talent in life is a gift.
Maybe your frustrations in life are an opportunity to teach you humility and to be gracious to others.
I came to understand we all stand on a spectrum. For everybody there's someone better, and someone not as good. So what? Do what you can with the skills you have, and you're doing more than 99% of the people who squander what they have.
Sure Mozart was better that Salieri, but there is just one Mozart.
Companies are always talking about how they just take the best, but in the end they have to settle with what the market gives them.
Personally, when someone says Genius, in some contexts, I take it like an excuse to justify the existence of people that excel doing something, just because they are born-geniuses.
The fact that some of these geniuses dedicated their entire lives to improve themselves (being it by practicing on an instrument or doing math, for example) is left aside, and the justification for doing practically nothing to achieve excellence is because "that guy/girl is a genius and I am not".
PS: In the office that justification comes as being an expert: when someone doesn't know how about something, it's because some other person is an expert. When the boss asks the lab manager "how does that WiFi module work?" the answer is "let's call X because she is an expert", when the manager should already know how that works.
I like to think I'm pretty good at what I do, but I could be struggling with something for hours that he could break down in a way that just never occurred to me. So yes, he put in the time, but it was his thought process that made him great, and I'm not convinced that's something that can be taught to great effect.
The thing I've noticed about genius is that it's just part of who you are. It flows out of your pores. You work the kinds of hours and achieve the kinds of things you do, simply because you are driven to do so, and could not be otherwise.
If you're not a genius, then no amount of practice or experience will make you one. You can get better, sure. But to be a genius, you have to start out life as a genius.
Of course, there are many types of genius, in many different areas. But all the geniuses I know fit the above description.
OTOH, our culture does throw around the term much too easily. Many people seem to mistake lots of practice or experience for genius, which is understandable because many geniuses do seem to have a lot of practice and experience. But in a true genius, the cause and effect is reversed for practice and experience versus the results achieved.
I am most definitely not a genius. But I do have a fair amount of practice and experience in certain fields.
Finding stars and paying them a lot is pretty easy. It also isn't necessarily the path to great success, especially if you can't build a coherent rest of the team. Just ask Allen Iverson.
(the name is actually on the tip of my tongue, surprisingly)
- whether or not the hiring manager knows the answer:
"You're not him"
They are basically saying they want the best performing person in the world but don't want to give them the supporting team that actually makes their exceptional performance possible.
Sometimes it's not about how well you do at the current point in time, but how you navigate changes in the external environment. Skills and people are always in flux.
This is a gross falsehood spread after Salieri's death.
Leaving music and working in some other craft, say, a carpenter or a doctor?
This means a lot of sunk cost and further sunk cost of retraining.
Ignoring the injustice? Then it will be perpetuated.
Or attempting to correct it, then hope you're able to? Hope runs out. (Actually movie Salieri did some messing with Mozart to correct the injustice in a destructive way. It didn't make him happy.)
You mentioned faring well in programming classes. Interview performance aside, do you feel that you're a good and perhaps exceptional programmer?
Once I got my hands off the keyboard, it became pretty clear that the best person for the job was very situational, and that my opinion was often wrong. The technically smartest and most capable person was often the worst choice for many tasks.
One of my best DBA team members was a guy with a history degree with almost no understanding or interest in basic crap like CAP theory, normalization tradeoffs, etc. He was honestly terrible at design.
He was consistently, though, a 10x type resource for production performance problems. But thought of himself as barely qualified for the team because he was a 0.6x resource for many other tasks. I'd hire him every time.
Interviews ask abstract and theoretical computer sciency type questions and in real life I would usually google my way to a solution on those types of questions, so I do very poorly on the spot. (forget everything or say something dumb)
But in practice I can usually deliver quicker than my teammates on real world problems.
Fwiw some of us ask abstract questions with the sole purpose of breaking you out of coding mode and into thinking mode. I wanna see how you break down a problem you haven’t encountered before. Not how you google a solution to a known problem. If you’re talkinng to me, I already trust that you can write code and google solutions.
One of my fav questions to ask is “Design a system to protect a skyscraper from flooding in a scifi Manhattan of 2140”
FWIW I've also seen the opposite. A developer who was a very good thinker and talker, but got stuck for two weeks on an issue with a Google API. It took me five minutes to figure out what was wrong. Not cause I'm smart, actually the opposite, I have to break problems down to things I can understand and it's that process which lends itself well to fixing bugs.
But I'm sure he would've run circles around me when designing an API or architecting out multiple systems.
I was surprised that the "star" experience wasn't always as personally ego-rewarding. Occasionally surprising people was often superior to the expectation that you always would.
That said, I hold a general belief that attainment in something is not dependent on your "talent" for that thing. Your "talent" determines your ability to progress in that thing without direction and/or poorly specified direction. Genius allows you to push past everything that has come before and effectively discover new things. Yes I'm sure there are edge-cases it's a loose mental model or rule of thumb.
So I'm sorry that despite your admirable persistence to work through all those problems you didn't achieve the grade you wanted, but if you haven't given up on calculus I would encourage you to seek alternative teachers / materials that will work for you, as it is fundamentally a thing that can be learned just like anything else. And not in a cruel way, but undergrad level calculus should be achievable for anyone given enough effort and good teaching (assuming you actually want to invest this energy and effort in the subject).
Work smart and hard, but working hard in absence can at best be inefficient grind and at worst can crystallise bad habits...
I also had to take a lot of math classes, on my way to a BSCS.
The first time I took Calc I, I got a D. The teacher was the Director of the Math department, and by all reports, he was actually a good teacher. Probably a good teacher for grad students, but his style didn't work well for me.
The second time I took Calc I, I had a grad student as a teacher, and his style and method worked much better, because I really understood the material, and as a result I got an A.
Same thing happened for me with Calc III. Ironically, I got the same grad student as my Calc III teacher as I had for Calc I. And with the same result -- his style and method really worked well for me.
Now, if you really want to have your butt kicked across the room, torn to shreds, and then handed back to you, try Engineering Math, a.k.a, Differential Equations. I only barely escaped that one with my life -- and a very hard fought for C.
This means you aren't high in the 'programming interview' skill set. While related, I consider it distinctly different than the 'programming' skill set. I think it shares more in common with other interview skill sets than it does with programming. I suggest not using this to judge your proficiency in programming, and if you want to improve this (say you plan to be job hunting soon), I would focus more on interviewing skills than programming skills. Especially if you aren't landing on-site interviews.
For starters, improving your resume to have a good UX and working on how to answer interview questions, especially the non-technical ones, would likely help. Things like how to 'correctly' answer "What is your biggest weakness?" or "Why are you looking for a job?". A lot of it comes down to learning how to lie without appearing dishonest (personally I hate how much honesty during interviews is treated as a bad thing, but I have to play the game by the rules that already exist).
If it comes to why you are leaving your current job, depending upon why you actually left you could be able to give honest answers, half truths than hide the major reason, and twist the facts enough that it would be best described as a lie.
When asked what you are looking for in a new company, rarely will it be perceived positive to give any importance to money at that stage of the interview. Benefits can be mentioned, but you will have a better interview if you can give an answer closer aligned to the business you are interviewing at.
A major one is when you are asked what your current salary is, lying can be more beneficial than either not answering or telling the truth. You can stretch the truth a bit, say "A little under $130,000" when it is actually "101,000 plus a bonus that the company didn't give out last year". Is 101 a little under 130? It is subjective, and in some cases that wouldn't be a lie, but in this case it definitely stretches the truth.
Now, I'm not advocating lying about stuff on the technical side. Well, not by much. If someone in HR is asking if you have 15+ years experience in Rust (to those not familiar, it has only been about about 10 years), responding with an affirmative style answer is probably reasonable if you are experienced in the language. Don't do something like saying "Yes". More "I am very experienced in Rust and have had 3 large scale Rust products deployed with numerous smaller ones." This ends up being much better than trying to correct the HR rep that the language hasn't been out long enough for someone to have 15 years experience and better than answering no.
Examples of what I mean by deflection:
"My greatest weakness is for Gouda cheese."
"If I knew what my weaknesses were I would already have worked to resolve them."
"Triceps."
"I don't have any weakness, what are you talking about?"
"My biggest weakness is probably job interviews, compared to anything else I do my interviewing skills are really bad..."
More realistically: honestly explaining that some of my greatest strengths are weaknesses in other settings.
For example, talking about being somewhat OCD about things can be considered a weakness. But for some jobs in this field, a little OCD is not necessarily a bad thing.
If they asked what is one of your weaknesses and how are you working to overcome it, then that is a perfectly legitimate answer. Perhaps too many interviewers ask for the biggest weakness when they actually mean to ask a question more like that.
Of course everyone who asks this question is looking for how you reply, and don't necessarily believe you'll tell them the absolute truth.
For example: many companies insist on asking how you did "x" (for example solves a conflict of idea of solution) in situation "y" (for example between two teams in same department) and you are obliged to answer something, even if you never been in that situation (a certain multinational company for example asked me that question three times across two different attempts to join them, both of times I failed because this question, I never worked in a company with many departments).
After a lot of Glassdoor reading found out people that got the jobs I wanted, all lied outright, not just embellishments, but outright inventing things that sound plausible.
That some people manage to escape the requirement by lying doesn't mean lying is the intended strategy.
If your experience is only in companies with a handful engineers, yes, it can unfortunately be pretty hard to get a senior position at larger companies. It's not impossible, but people will have justified worries about whether you can handle the responsibilities.
In large corporations technical responsibility is often more distributed than in startups just due to size, so your technical skills, while important, are typically less important than they would be in small-business/startup land. What fills in the gap is communication skills and your ability to navigate corporate social networks. If you can't conflict resolve issues between engineering teams, well guess what? That engineering team you can't work with is going to hold you up and cost the company money while your superior, who really has better things to do, has to take time out of their day to address the issue you should have been able to handle.
Not saying it should be a mandatory skill, but you can't blame large corporations for filtering for it. It's a factor.
Now, working in a large multinational company would help ensure you have that kind of experience, but that's not your only option.
And how difficult do you think it is to learn this skill?
If it's an everyday occurrence in huge companies, and any new hires above entry level are expected to know how to do it, it sounds like something anyone and everyone will learn. Which sounds like a real easy skill.
If it's a real easy skill, why do you need to have it already when you join? Why can't you learn it on the job, like you learn a bazillion other skills?
This kind of thing comes up a lot with technical stuff... people think that X (something you can look up on wikipedia or SO and teach yourself in an hour or two tops) is really important, therefore they can't hire anyone who hasn't learned X. But whoever they hire must be a person who's super eager to learn new stuff.
So you don't want to give people the level of independent responsibility a senior title carries unless they've already learned how to avoid that.
Many times, when they ask a specific question, they're not hard-locked on getting an exact answer that is 100% directly related to that exact situation. They're also looking to see how you might slightly redirect the question to something that is relevant to your experience, and then how you answer that.
Of course, sometimes they are hard-locked onto an exact answer to that precise situation, and if you don't have that experience, then you're done. You're not likely to know in advance if that's the case, but at least you got more interviewing experience, and you learned of another place that you do not want to work.
Ultimately an interview is about convincing the interviewer that you can solve their problems (and extracting information to determine whether you want to solve them in the first place). Assuming you have the ability to solve their problems, it's a pure exercise in communication.
Take the "Why are you looking for a job?" question. The meme response is "because I need money duh!", but if you look at in a less literal context, you probably have long term goals of some type. Talk about those and how working for the interviewer will help you achieve those. If you don't actually have long term goals and are just in it for an immediate pay-day, well that makes you 1. A person who doesn't plan long-term, and will probably bring that same lack of planning to the job. 2. A less secure investment that will leave the moment they can get a 10% raise elsewhere. and possibly 3. Someone who doesn't really want the job and would just be miserable all the time/not be a good fit
The non-technical parts of an interview are about unifying stories and themes, and too many engineers seem to think it's "lying" to ignore individual data points. If instead of an interview you were trying to convince someone who knew nothing about the S&P500 to invest in the S&P500, you wouldn't talk about 2008 except maybe in passing as a minor risk. You'd say in the long term it's had an upward trend despite occasional drops and that trend is likely to continue due to reasons X, Y and Z. Assuming the person is looking for a long term investment then nothing about that is a lie.
See how much better that sounds? And there are probably better ways of putting it. Granted if an interviewer isn't looking for that mentality it could be an issue, but that's a big sign you probably wouldn't want that job anyway.
The S&P500 analogy is truly apt, because as a private employee you are by definition a financial investment for the company. They pay you on the condition you make more money/produce more value for them than you take. Every day at work is you justifying the existence of your paycheck. If you want a bigger paycheck you need to prove a higher valuation to justify it (either by producing more internally or getting a higher external offer). If you become a bad investment you will be treated the same way as an under-performing stock in a portfolio. Maybe held onto in the hopes that you'll improve, maybe held onto for legal reasons (they can't legally fire you due to X law) but eventually losses are cut.
Most interviewers expect you to at least be average so they're not going to insult you by asking you to work for free (that would make you less likely to work for them), but if you walked in and could convince them that you would produce quality work 70 hours a week, for free, until the day you were too medically infirm to work, and that you weren't too good to be true, they'd have no reason not to take you up on that offer.
Here's how: companies look for a professional to perform a job. You, as a professional, offer your skillset in exchange for paycheck. It really is that simple. There's no need to justify or excuse wanting to participate in such a mutually beneficial trade. Likewise, there is no need for the company to excuse or justify their need for a new employee.
Believe it or not, there are some companies out there that just look for someone who can do the job. They don't ask you why you want a job (or, gasp, that job in particular!), because it doesn't matter (and is mostly obvious anyway).
Stop paying salaries and you'll see how many of your employees aren't in it for the paycheck. Made-up stories about long term planning don't change that they're in it for the paycheck.
That’s an extremely judgmental way of looking at people. Some people have long terms goals in life, they’re just not related to their jobs. They see their jobs as a means to an end, a way to make money to accomplish those other goals. And some of them are really, really, really good at what they do at work, but really they just want a paycheck in exchange for their skills.
I wanted to call out the problem with this logic because it was something I also struggled with at the very beginning of my career. There is more to the response than what I replied to, but my reply is only limited to that specific line of logic and not the reply in whole.
It helps a little but I know it will never be something I'm very good at. Sometimes things in life are hard and never get any easier.
1. why us?
2. can you basically do the job?
3. what extra specials can you bring?
4. will you fit in here?
5. can we afford you?
Before all that, know what you want, will suit you, and your strengths - then select somewhere appropriate, where you can help.My first job was for a non-startup web development shop. That interview was entirely non technical, but I fear it was the last of a dying breed.
I did come very close to taking an offer at an insurance company once.
The movie really distorted what we know about Salieri and Mozart. That doesn’t matter in that Amadeus is just a fun story and doesn’t claim to be any sort of documentary, and such a story made a good case study for your comment.
But Salieri was a very good composer and I personally like more of his work than Mozart’s (though Mozart at his best blew away most of his contemporaries, including Salieri). Mozart appears to have lived a more conventional middle class life and Salieri a more contemporaneously successful one which is kind of henopposite if he film.
I'm somewhat disappointed that, of all the possible stories and lessons one could tell about Mozart's life, the one that Hollywood chose to immortalize on the silver screen is simultaneously depressing, disparaging, and false.
(Of course, one could argue that Amadeus is a “true story”, whereas Gattaca is science fiction.)
Amadeus was probably more fiction than it was a true story. Mozart practiced a lot.
What I've chosen to do instead is compare myself across all dimensions that I have interest and passion for. The beauty of this is that the combinatorics of genetics normalized for individual circumstance leads to only one meaningful comparison, yourself. Internalizing this just leads to a more fun game.
That's significantly different than getting to the top 5% in your class, where everyone is supposed to be peers and dedicated.
I think this really comes down to the level of competition for each particular activity. Getting "Legend" in Hearthstone for example means pretty much nothing (can be achieved while playing quite casually), while getting top 5% in a cellular biology class with 80% premed students is very impressive.
The thing with this game is: It needs a lot of awareness, patience and you need to know all different kinds of game mechanics. It's not terribly complicated, but uncovering everything by yourself is madness. I was so frustrated that I started to watch videos and was enlightened by some of the tactics (yeah, around the shopkeeper...)
So the blog post has some correct points: To improve, you need to inform yourself and maybe try to get feedback. But is it fun? Is it fun to read everything about the game, potentially spoiling it, simply to own? I'm not sure. I believe you can have a lot of fun without being the best for quite some time, but I have to admit that there's a point, where it starts to hurt your ego..
So then you start to read everything about it and then what? I think, there are personal and environmental limits, which learning cannot fix. You cannot simply fix the patience you need to play the same level again and again just to improve. In FPS games, you cannot get to the 95% without investing in your hardware. And you simply cannot compete with people having too much time on their hand, while you juggle your job, family and household.
The thing is, maybe going for the 95%-tile is futile? But who cares? Simply enjoy to be average. Support your teammates as good as you can. Have fun walking into that spike trap for the 100th time. Don't take everything too serious.
a) Either you try to go for as long as you can, enjoy dying and discover the endless amount of content and interactions.
b) You bite the bullet, start to read everything there is in forums, wikis or on youtube and see yourself progress further.
To decide, which way to take, there are two questions: Can you play the game just for fun and accept losing a lot? Or do you want to compete with other players?
You can play each game both ways and I think, there must be a place for simply playing for fun. But if you really want to get into the 95%th percentile, there is no other way than go for b) I believe. You won't discover everything there is to know simply on your own. And this is the same for a game like Overwatch as it is for Spelunky or most other deep games. You cannot compete against a community of players.
And even if you know everything there is to know: you could soon learn, that the highscore table is a lot higher than you first thought... Maybe a) was the better way to play the game after all?...
It really means nothing and people aren’t competing with each other in this way. A pro doesn’t care about a recreational participant. Usually the people who are pretty good at least have awareness of how good the best are and may be fans but that’s kind of it.
I had this discussion with a former pro-gamer who didn't believe that someone with high intelligence (e.g. successful professor, lawyer, etc) could be skill-capped at an average level in his video game. This was a guy who found himself dead in the water after his gaming career died and ended up working in a call center
By compounding I mean that having some amount of something makes it easier to obtain more of it. Money and capital in general is the prime example of it. Fame maybe a subtler example but explain a lot of boom or bust success in industries like acting or pop music. Outside of your own motivation you don’t get much compounding from Overwatch skill.
Natural ability also plays a role in certain occupations. Being “mere” 6 ft tall requires an insane amount of work and dedication to make it in NBA (go Kyle Lowry), and anything under that is basically zero chance. Eye-hand coordination and explosive velocity in baseball. Being big in American football or handsome in acting etc.
I'm not into card or videogames, but I like tabletop miniatures wargames (like Warhammer et al) and if you're familiar with them, you'll know there is this stereotype of a gamer derisively called a "WAAC" -- a "Win At All Costs" competitive gamer who will crush you and play in an unsportsmanlike manner and laugh while you lose, because he only cares about winning while you tried to play "thematically" and with honor. If you exclude outright cheaters (which this WAAC thing confusingly includes, even though I think that's a different thing), I think this falls well within the Scrub phenomenon Sirlin mentioned. Non-cheating WAAC players are playing the actual game, "thematic" players are playing a different game under self-imposed limitations not prescribed by the actual rules, and this mismatch results in a lot of grief.
The few times I mentioned Sirlin.net to Warhammer players, it was not well received though. So don't try it...
As a final word, I don't think the Overwatch example fits this phenomenon. The Overwatch thing is players who don't know they are playing badly because they don't get feedback, not players willingly playing under self-imposed limitations and complaining about others playing the actual game ;)
I can't really tell when the "unwritten rules" are unwritten so that they may apply to some but not others, and when they're unwritten because everybody actually did agree they're good ideas, but prefers not to share that revelation.
* I say Warhammer but I mean Warhammer, Age of Sigmar, Warhammer 40K and the whole family of games.
And that's not even a question of personal responsibility and virtue and utilitarian maximization preference. That's - what on Earth is the world doing to discourage you, to make you grind at Overwatch in an ineffective way, then try to compete without appropriate prep? How did your ego get into such a fragile state that asking questions and getting advice feels so difficult?
And with at least some of these questions, the answer is that the intent of the person is different from a genuine competitor in a way that keeps them in a state of self-sabotage. They may be turning to the game as a way of gambling for a dopamine rush, in which case they can't believe in their skill(or anyone else's) - since they want fate to do the work.
But then you probe further and it gets more nuanced. Many people have trauma getting in the way, a whole bunch of stereotypes and expectations beat into them from an early age, which prevent them from reaching out and grasping at the prize. Many are trying not to get too deep into their hobby, because they have a lot of other stuff going on. And so on.
And so the question of why there is a 95% is related to our tendencies around resource allocation as a society and what skills and beliefs go along with that, which creates preferences, which then acts to enable or limit people.
It's never quite as simple as "you could just practice." Finding the way in which practice works for you, lets you set goals you can agree with - that's the trick.
Looking at high school football in the United States, the top ~5% get a scholarship to play in college[1].
The author's example of Overwatch is one where very few people playing have joined paid leagues, hold regular practices, have paid coaching staff, have training facilities, etc. versus kids playing football.
I think this actually would apply to football scholarships. Remember not all people who win a scholarship are going to become professional players. I suspect that is probably <1% for which exceptional talent is required (in addition to consistent hard work).
Of course it is easier to put in that hard work when the support structures are in place at home/school.
I think high school and college players work really, really hard. Getting ahead of 92.9% of other hard working players, followed by beating 98.5% of this already small group, is certainly a feat. Sure, it's "basically consistent hard work", but distilling years of practice, coaching, diet, personal life sacrifices, into just "so really all it takes is working hard" is an oversimplification that doesn't do justice to the actual reality involved.
I don't think the person who wrote this understands statistics because they're not playing a game where randomness is a large influence in the game. If you talk to top poker players about their game they're not going to talk to you about individual mistakes, they're going to talk to you about constructing ranges. A top 5% poker player isn't just going to beat a top 10% player in a single game or single hand, they're going to have a higher expected return over a long period of time. THe point is to come up with strategies that are successful against a large range of opponents. So whilst you can look at a single event and identify whether it was effective in that particular situation, what you're optimizing for is to get the best return over time. So to take the Overwatch example - whilst you may constantly see game losing mistakes at that level, you won't see the same people making the same mistakes constantly.
So basically - for an article that constantly talks about "95 percentile" or "99 percentile" or "moving from 10%-ile to 40%-ile". I just don't even comprehend how you can title something "95%-ile isn't that good" and then not make any effort to actually evaluate how you're measuring 95%-ile. Which, given this is an article about how people generally do things very badly for stupid reasons, I think is rather ironic.
I play(ed) a lot of Overwatch, enough to get into the top 1% (Grandmaster). The rank he derides on, 90-95%, is Diamond, which is quite famously "ELO Hell", because that is where a lot of naturally talented players end up before deciding that blaming their teammates was the issue instead of reviewing their own gameplay. What irks me is, the top 4% of that game, Masters, I would actually consider "good". Sure there is a gap between the top 4%, top 1% and top .1%, but the mistakes you see between those groups are less about "missing fundamental gameplay mechanics" and more flawless execution, awareness and inference. (For anyone that plays the game I would consider 4250 the top .1%, which is almost entirely pros and very talented streamers).
In other words, while I agree the top 10% of the community isn't all that good, the top 5% of that very game is respectable. My beef is less with the ranking and more with his "definition" of good.
Many of the top 1% of Overwatch do regular scrims in semi-pro leagues. Comparing this to basketball, does this mean the bar for "good" is the NCAA, d-league and NBA?
A diamond player is good to a platinum player is good to a gold player is good to a silver player etc...
I play hearthstone about, I dunno, an hour a day or so, while I’m on the train. I’ve never made it to the legend rank, but I make it to rank 5 easily most months, which puts me in the top 6%. A lot of months I’ll end up rank 2 or 1, which puts me in the top 3 or even 1%
I don’t think I’m particularly good at the game, I just play good decks and pay attention to the meta game so I know what to expect from the other decks. I don’t tend to plan multiple turns ahead, I don’t try and figure out what’s in my opponents hand, sometimes I’m barely paying attention to the game at all, and sometimes make just obvious mistakes like missing lethal.
But none of that really matters up until you get to rank 2 or 1, where you start playing against people that basically don’t make mistakes.
In fact one of the hardest transitions for me to make in the game was understanding that when my opponent appeared to be doing something stupid in a higher ranked game, they were probably not, and that I need to spend time thinking about what it meant, rather than just assuming they were bad at the game. That doesn’t happen until you’re already in the top 5%, though.
the actions of players have very little impact in hearthstone. in a typical game, the player is presented with somewhere about 2-7 choices every round (increasing in the late-game as the board becomes more full) and most of them are obviously good or obviously bad.
my point is that while being top 95% in most tasks is a matter of practice/repetition in new situations to build skill, achieving legend in hearthstone- while it might require you to build some minimal amount of skill in guessing what cards your opponent has, or estimate the odds of drawing a given card in the next few rounds the difficulty of the game will quickly drop off due to it's low "skill ceiling"- is mostly about repetition for the sake of reaching 15,10,and 5 rank level checkmarks.
hearthstone is a card game played by blizzard, the objective of the game being to make as much money as possible over the course of it's lifespan. the current meta in collectable card games is to make players believe that their actions have consequences over a randomized card game, and that their invaluable collections will continue to exist when blizz unplugs the servers after it stops making money for them.
2) the commenter stated his time budget: an hour a day. This doesn't seem excessive to make the argument "rank is merely a function of game time"
3) 2-7 choices is an under estimate. Past MtG pros have observed that attack ordering has more tree breadth than MtG attack phases. Saying the choices are straight forward is misguided when top players will consistently make the better choice that weaker top players miss
4) a high amount of randomness doesn't necessarily negate skill. See Poker
Essentially, making your own luck. Tree depth in card games is about the same as the deepest card combo times hand size, and for every card you can also hold it or get it burned.
I think because of the matching system it seems that way because you quickly get to people at your own skill level so randomness and luck feel like they have more of an impact. You pretty much by definition get to players you’ll lose against half the time pretty quickly. From then you have to figure out how to get just a 1 or 2 percent edge and play a lot of games.
I lose half my games at rank 3, but put me up against rank 20 or even rank 10 players and I’ll win 80 or 90% of my games. I’ve done the climb from the bottom a few times and it’s basically trivial. Even against people playing well tuned net decks. So yeah, skill matters.
Even if you win exactly 50% of your games, you will still eventually rank up. This is because you gain an extra star when you rank up. For example, let's say you start at rank 3, 4 stars.
* Win: Rank 2, 1 star
* Lose: Rank 2, 0 stars
* Lose: Rank 3, 4 stars
So even though you went 1-2, your rank didn't change.
ranks 3 5 stars and rank 2 0 stars are the same exact rank from different directions.
rank 3, 4 stars + 2 = rank 2, 1 star rank 2, 1 star - 2 = rank 3, 4 stars
You don't get free stars.
You do, however, get free stars on win streaks below rank 5.
It's maybe not very hard for you or I or Dan Luu to work at something and practice it and reach a level where we are competent or better. But I've seen so many cases of normal people that work incredibly hard at things, and they just never get to that mediocre level. It's frustrating if you are trying to teach or coach or mentor them up, because you can see where things would have to click for them to get over the hump, but there's no keyhole for that key.
I've played Dota for many years. Managed to reach the Divine rank last year which at the time iirc started at the 95th percentile (maybe 98th?).
Any player who has played Dota for some time knows that while Divine players are good for average player standards, compared to any semi-pro or top 1000 player (not even pro) they are god-awful. To the point where they basically cannot compete in any aspect of the game.
If we take two examples of chess and boxing. In boxing there is huge difference between top 5 level fighter in a weight class, compared to top 20 level fighter, and huge difference between top 20 and top 100, and another huge difference between top 100 and regular pro boxers. And there can be 1000s of pro boxers for a weight class. And there is another huge difference between a pro boxer and random guy who trains boxing in a gym, and another huge difference between random guy who trains boxing and just a random Joe from the street.
The level differences are so huge that, if a top 5 fighter is fighting someone from top 20 it is generally considered a one sided beat down and a mismatch, with 10:1 odds for a favourite.
There is very similar situation in chess. A Fide Master can crush people who have studied chess and play as a hobby while just playing blind folded. (Not even talking about average Joe, even I can beat most average people playing blind folded, and I am not any kind of Master). International masters (IM) crush Fide Masters like its nobodies business. At next level, Grand Masters are a level above most IMs. Being a Grand Master is considered a huge accomplishment, not just top 1% but probably top 0.001%. No matter how hard you work and how dedicated you are, unless you are also an exceptional talent, you can't become a GM in chess. However top 10 players will crush below average GMs with ease. That is how crazy the level difference is in this sport.
I think this type of phenomenon is more prevalent in individual sports/games compared to team sports. (Especially larger team sports). I think that is another reason why this phenomenon is not always as visible in "real life" situations, because most of the real work is done in groups and sometimes in very large groups which averages out potential huge differences between individual abilities. In a team/group environment there are faster diminishing returns on how much more a single individual can do as part of a group. Of course there are still big differences but in that case top 95th percentile is probably good enough to get you in the top team, especially if you have other skills to complement your abilities (like better communication, better team work, etc)
It takes tons and tons of time to be world class at something, but very little time to go from newbie to better than almost everyone else. The key is wanting to get better and then pursuing that in a deliberate, thoughtful way. A hundred hours of tennis lessons or of reading books on negotiation will quickly place you in the top 5-10% of the general population in those things -- and possibly even the top 1%.
It felt like the 80-85th group (diamond) is where people actually start knowing how to play properly. Lots of mechanics to practice before then though - you only get to that point by automating the lower level skills
Given those ratings, the 95th percentile has a ~100% chance of beating the 25th percentile, a 96.75% chance of beating the 50th percentile, and a 0.38% chance of beating Magnus Carlsen.
I think 1 in 20 is fairly rare. It's just that something being rare and something being hard to reach aren't always the same thing. It's likely just a matter of "trying hard to reach x" is the fairly rare thing. That doesn't mean it's not a worthwhile accomplishment. Sure, only having a 0.38% chance of beating Carlsen doesn't look great, but then you're comparing yourself only to the top players and not looking at the whole picture.
The ability to recognize and admit the areas where we struggle / are mediocre actually allows us to better accomplish our goals.
It took me a long time to realize this... I don't need to be good at anything to make and sell an app, for example. I can outsource the app development, outsource the website design, outsource the marketing... basically - hire people to do all of the work for me. You might say - that takes money! I don't even need to have the money or know how to write a business plan. All I need is an idea - then I outsource the writing of the business plan and use that business plan to attract investors.
There are a lot of very skilled people out there - why not just borrow their skills to accomplish what you want to accomplish?
Even more so if you are trying to sell people on some idea.
In addition to the stringency of the barrier to participation, there's a stringency of the barrier to opportunity for practice. If you take a brilliant heart surgeon out of New York City, and plop them in the middle of Wichita, Kansas, she's going to find a hard upper limit on the number of mitral valve repairs she can do on any given weekend.
Similarly, if you take a machine learning engineer who spent the last 10 years at Google and give him a a few thousand data points from a heart health study, his main challenge will be staying busy and his skills will surely degrade without other work.
My observation is it is critical to somehow get a feeling what it is/means to be good at the game. This means identifying where is the focus of a good player.
Having been playing competitively I have noticed ALMOST ALL of people being intent on playing the game well are completely misplacing there focus, effectively wasting their time on stuff that does not matter.
They are stuck being mediocre to good (but not best) players because they dug themselves in their own holes:
- polishing endlessly skills that give diminishing results but are comfortable to the player but avoiding tackling problems that the player is not comfortable with
- repeating the same routine all the time instead of constantly switching up stuff they are training. If you are training well after some time you have trained a skill enough that you should switch to another that now gives best ROI.
- repeating and acting on falsehoods/myths about the game
- complaining about the unfairness of the game which means they would like to play some different game which is governed by their idealized rules instead of trying to understand the real rules of the real game
- not being ruthlessly critical about their abilities which is necessary step to identifying what to work on to progress,
- not being able to spend a moment to consciously reflect on ones progress to identify why it is they are stuck (instead of blaming everybody)
- being focused on winning instead of getting better. Many players play to get a short term kick out of winning the game instead of playing to get some kind of knowledge/skill that will help them get better. Think Starcraft players who find that they can get consistent wins cannon rushing their enemies but are not willing to fail to try other strategies.
etc.
An example would be rookie players on iRacing (I'm nowhere near the top). iRacing requires you to get minimum amount of games but also, more importantly, minimum safety rating to be able to progress from rookies.
Players who are stuck but would want to leave rookies in iRacing are constantly complaining at other players constantly hitting them, effectively ruining their safety raiting.
While it is true that the state of the game in rookies is such that you get hit frequently, there are people who are quickly sailing through rookies. To do that you just need to notice that the critical skill is not hitting other players and avoid getting hit. Instead of focusing on getting to best place, focus on not hitting anything. Yet, so many people do not understand this and are destined to stay in rookies for a long time.
Also: they fall into a pit where their current behaviour works at the skill level that they are at, but is detrimental when that behaviour is performed at a higher skill level.
A good player will be able to adapt their gameplay because they can more or less predict what will happen when they alter the gameplay and/or they can evaluate how their change influenced the result.
A stuck player who skipped basic training may be able to imitate a complicated strategy to some extent but will fail miserably when they change anything and won't be able to evaluate results. They are effectively trained to do one thing from a subset of skills of a pro player and not being able to transition through a valley of failure from their local maximum.
Smash bro’s for instance, has a ton of players who know about advanced techniques, and talk about some of them as easy because they are easy for top players, but cannot actually execute on any of them.
And, like you say, mistake the fact that some of the advanced techniques are done by professional players to mean that utilizing these techniques are an important part of getting there. They’re generally not.
For example, a person that habitually blames everybody for their failings may undertake a project to write a blog post every day but may be incapable of hearing advice, critical opinions or diagnosing reasons behind non-existing or stagnating readership statistics. They might blame everybody of being stupid or have no taste or not knowing anything about writing.
Yes, there can be emotional ego barriers, which hinder seeing. "It's amazing what you can see by looking."
But I think there's also a genuine non-emotional, cognitive problem with seeing, for a non-expert. An expert coach would help... but how to evaluate expertise? Maybe credentials are enough, for a beginner.
In difficult projects, it's necessary to improve prerequisite skills before "winning" (completing the project).
But with sufficient layers of prerequisites, the goal becomes distant, the motivation decoupled, until it falls below a threshold.
In addition, for a non-expert, it's difficult to be sure that a prerequisite is really needed, or will be enough, or what the true ROI really is. We don't need precise certainty, but we do need to know well enough.
Do you have any suggestions for getting around this?
When significant compensation is awarded to the 95th percentile of some field, attaining the 95th percentile is much more difficult.
What tool do you use to track where your time is spent?
This can either be for the "film study" of how I work or for billing clients in 15 minute increments. I've tried apps that take screenshots every 60s and others that track accumulated time on foreground application.
The end result being, same as Dan's friend, I'd like to know where I'm wasting time and how to improve. Forget the 95/99% numbers, I just want +10% this week, +8% next week, etc.
And just FYI my attempts included slowly going through all of 'Drawing on the Right Side of the Brain'.
A local road race 5k might have a thousand entrants. You might feel bad about occasionally walking and finishing in 500th place, but that's just in the subset of the population that participates in those events. The biggest race in our 1,000,000-person metro area draws about 20,000 entrants (many from outside that area), so the 50th percentile in the race is 99th percentile in the population.
Similarly, there's a big difference between people who participate and people who practice. Every high-school cross-country team will likely have several kids who can run under 18 minutes in the 5k, just because they practice 5 or 6 days a week. Elites peak at about age 28-30 in the 5k, so these 16-year-olds aren't as fast as they could be, but they will likely never run faster than they do in high school because they won't practice as effectively as adults as they do when coached on a school team.
On the other hand, for the same reason, it is very hard to be on 95% in multiple things at the same time, because you won't have time to regularly practice on multiple things.
For the same reason, I would also argue that for regular people it is also hard to be on 95% in just one thing outside of work, because people need to take care of their family.
Does anyone know what he's referring to when he mentions the vocabulary for structural problems? Is there a book/blog to learn about this?
I have the same problem. I feel like something is off with my writing but I can't describe it.
Your experience of your essay will tell you a lot, and is all the guidance you need to become the best according to your judgment/taste.
Though it will not enable you to improve beyond... For that, you need to read expert writing, and perhaps an expert-coach of some kind.
Is this actually true? Does anyone have citations for this?
body {
font-size: calc(0.5rem + 2vw);
}
That sets a font size that gets bigger as you make the viewport wider, so that you keep about the same number of characters per line regardless of viewport size.I'm just a dabbler with CSS. Is there a better way to say "the font size that gives me about N characters per line of random text"?
(It's 0.5rem + 2vw instead of just some multiple of vw so that if you make the viewport narrow the font doesn't get too small. Better would be something like max(0.5rem, 2.5vw) but max() is experimental and not supported well outside of chrome. I found the calc(fixed + variable) hack on Stack Overflow).
body {
max-width: 45em;
}
Viewport size isn't a great clue to the ideal font size: someone can have a large monitor that they're close to, or a small one that they're father from.- 10% of high schoolers learn calculus well in high school
- 10% of those also learn calculus-based physics well in high school
- 10% of those sign up for the first round competition
- top 10% of those qualify for the second round
- top 5% of those qualify for the final round
- top 20% of those end up on the final five
Which of these stages is supposed to be "easy"? Because the conjunction of all six certainly isn't.
I disagree when the post claims that "advice works". If someone gives you good advice and you manage to take it, you're still missing something. You're mising the intuition that led them to be able to give you that advice, which is the really valuable thing. This is why self-help is so worthless, even if it's good advice.
This might be a case of ludonarrative conflict, though I hadn't considered it outside of narrative-driven games. Blizzard wants both mainstream low-entry play, and highly-competitive e-sport bait. And in that way lies madness[0]
[0]https://www.reddit.com/r/starcraft/comments/11m21k/starcraft...
asciinemaBeing 95 percentile in college sports would probably allow you play the sport professionally.
Having a website in the 95th percentile in terms of traffic would probably be extremely impressive.
Having a 95 percentile restaurant quality in the world would probably result in Michelin stars
Maybe at a small country (like Germany?) that doesn't have near-100% high school / exam attendance. In the US where 2 million take the SAT and there are less than 100,000 seats at the "top tier" universities, 99%ile is closer to the bar for choosing the university what you want.
Of course if you calibrate your 'want' wisely, then anyone at any percentile can choose the university they want.
-
https://theconversation.com/lets-get-real-with-college-athle...
"Fewer than 2% of college student-athletes ever play professional sports at any level for any amount of time."
-
Bing tells me that France (the home of Michelin) has 30,000 restaurants and 600 (2%) Michelin stars. Other nations have far far lower ratio.
If you play football in the NCAA you need to be closer to the 98th percentile to have a shot in the NFL. And to even got a shot in the NCAA you needed to be in the 95th percentile of high school players. In the NFL even the never gonna make it cut from the practice squad guys are in the 99th percentile of all people playing football.
There are over 600,000 restaurants in the US alone and less than 3000 Michelin star restaurants world wide. So we're definitely in the well over 99th percentile there.
As for websites. There are an estimated 1.5 billion websites in existence. That means to be in the 95th percentile you only need to be in the top 750 million websites.
So yeah, the example you give are a actually a pretty strong case for the 95th percentile not being that impressive.
What do other people who rely on feed readers do in these scenarios? Is there a good service (which will not disappear) which will either convert the thing into rss or alert you when there's a new post?
edit: It has an RSS feed, just no link to it in the index.html. https://danluu.com/atom.xml
It's hard for non-experts to assess expertise, needed to find a coach to give feedback.
Though, probably for a beginner in many fields, an even minimally credentialed "expert" will be extremely helpful.
(This is apart from fields lacking agreement on advice, like the article's public speaking example).
No percentiles are good IMO. Often, the overall shape matters, in some cases, like in latency.
And in many other cases, it often becomes the way to go, due to practical challenges in sourcing.
Competitiveness is a mental trap that keeps you in a box where someone else defines the rules. If you’re doing something new, the questions of “winning” and percentiles and whatnot become meaningless.
In the 99th percentile, on the other side, talent and determination are more important (since everybody is practicing regularly already).
I wonder what percentile he was?
https://supremebilliards.com/51-pool-tips-every-player-must-...
The top level players keep all of that in mind automatically. It's practically part of their training data at this point. They barely lose even when a level 2 player needs to just win 2 matches and they need to win like 7 matches.
The "equalizer" system of the APA says that's roughly a fair fight. But it's not. When playing a 7, you know that not only are they going to get pretty much every easy shot, when they don't have a more than 90% chance of making a shot, they leave the 2 a bad bad bad shot, like something the 2 will have a 1% chance of making. They also put the cue ball in a special place - a place where either the 7 will get a ball in hand OR strategically a good shot on their next run.
It's all extremely interesting to watch a true 7 play anyone else. The only fair match-up against a 7 is anyone of rank 4 or above, mostly because they know the tricks. They still make rookie mistakes all the time though, hence the 4.
You're probably in the 95% if you're a 5 or above in APA. People that are six hate being a six. They get kicked off teams because of skill caps in favor of keeping a bunch of 2,3,4 players and their 7.
I was a 4, played in the bay area, south bay APA. Represent. I moved.
http://www.southbayapa.com/bapl_hostlocations.htm
That list used to have like 8 places when I played. Sad. Good to see lucky shots is still around my home team from there.
Anyway, your typical 4 thinks he's a 7 inside - but doesn't say it out loud because of the inevitable laughs. They have honed every pool stance. Bridge is near perfect. A decent 4 can hit the cue ball from one side of the 8-foot table to a ball that needs exactly a 30 degree. These crazy 4s think they have a 80% chance of hitting a ball across that table into a pocket (a long shot, with or without angle). Either the cue is travelling a long way to the ball or the hit ball will. Unless the target is "in the pocket", like giving the player a huge degree of error and still make it in. No I'm talking more of a looks hard, is hard, but the 4 is so HONED on these shots they nearly always forget their defense, so silly. The major difference between a 7 and a 4 here is the 7 will try 30% making the ball in, and 70% leaving the cue in a disastrously bad place for the other player (maybe even 10/90). And the funny shit is, the 4 probably is better at hitting the ball in, even if they both put in 80% effort to do so... but that's not the game for a long shot. The game for a long shot is to leave it bad. There are lots of calculations, but that's the gist. The top players win because they get ball in hand, typically planned of course, but you won't even see the smirk on the face when it worked.
What does this have to do with 95%, I don't know it's somewhere in there.
Ok now you're pumped up, go contact APA and get on a team. Start with 8-ball. Meet your future spouse and have fun.
Even for a standard engineer, think how many you know can code well, be leaders, AND can write good documentation.
For most things, it's always a "pick 2 out of 3" situation.
I fact, I don't think the two have anything in common?
> And for games like Overwatch, I don't think improving is a moral imperative; there's nothing wrong with having fun at 50%-ile or 10%-ile or any rank.
Yep. It's important to try new things and put yourself "out there". That means you're going to fumble on a regular basis.
The best way to master something, in the absence of a god-like mentor, is through endless repetitions of effort, failure, reflection and exploration. The concept is as old, tried, and true as the story of Odysseus.
Only problem is that we do not have Bill Murray's 10,000 years to endlessly master everything in Punxsutawney.
We have to pick our fights carefully.
If you look at the Bay Area before the 2000s, it wasn't like this at all. It was relaxed. For a while, it was said to be one of the best places in the world for dating. Housing was cheap. People had time. You could be a part time dishwasher and a poet in San Francisco. A lot of greatness grew out of that fecund environment — artists like Diebenkorn or luminaries like Alice Waters. Things are changing.
this means almost all amazon marketplace sellers are disqualified for me. it’s gone downhill fast over the last 5 years.