This despite the fact that MPEGLA has been licensing for ubiquitous technologies like MPEG-2 for over a decade.
So I guess FUD meet FUD.
This despite the fact that MPEGLA has been licensing for ubiquitous technologies like MPEG-2 for over a decade.
So I guess FUD meet FUD.
Edit: This is the same reason that most video games these days use Ogg Vorbis for their music and sounds, because they save a lot of costs by using an unencumbered audio format.
Are you sure about that? I'm sure a lot do, but I think a lot use WMA on Windows and XBox. I believe the encoder and decoder are free for use when developing games for those platforms. I think a different codec is then used for PS3 and Wii. I've certainly seen Vorbis used, but I think WMA is still used a fair bit more. I'd love to see evidence either way though.
Edit: some big names include World of Warcraft, Quake 4, Grand Theft Auto, and Eve Online.
The MPEG4 part 2 and AAC fees were such a "crazy amount" that Apple (!) refused to release Quicktime 6 as a result until the fee structure was changed.
Expecting the owner of IP to extract maximum value from it is hardly a conspiracy theory.