Does Vulkan have an answer to DirectX Raytracing?
https://www.khronos.org/registry/vulkan/specs/1.2-extensions...
I guess this will first be elevated to a vendor-neutral extension and (I guess) eventually will move into the core API.
If you are interested, a friend of mine and a few coworkers pieced together a small proof-of-concept game engine in their spare time that uses Vulkan ray tracing on Nvidia RTX cards. They finally released it on GitHub a few days ago:
https://github.com/W4RH4WK/Raygun
I also submitted it on HN, but with little interest so far: https://news.ycombinator.com/item?id=22037474
OpenGL got lucky with Doom and Carmack's charisma, followed by Apple's decision to adopt it alongside NeXTSTEP.
Copland was going to use QuickDraw 3D.